Jester-- In retrospect, 24s for a group of mobs is not "slow" compared to a number of MMOs. However, if you re-watch the video I linked, you'll see that person take down a group of about 6 mobs in 8s from the first mob pulled. Through my experience (admittedly somewhat limited) with ESO, I've realized that 10-15s seems to be average for a group of 3-5 mobs. So while I agree that 24s is not 'slow' by any means, it has a slow feel to it. For me, feeling slow = feeling boring. Again, no offense...playstyle is purely a preference.
Eliisra -- Thanks so much for your input! How do you allocate your M/H/S attributes to pull this off? I've heard some people say go all Magicka and some say go all HP and gear for MP.
I have solo'd just about everything on my temp. This was even before the buff.
7 piece light armor with a heavy emphasis on magicka regen (5 piece warlock and seducer work amazingly well together,) weapon doesn't really matter.
Loadout:
Puncturing Strikes
Reflective Light
Luminous Shards
Breath of Life
Channeled Focus
Use Reflective Light to pull as much as possible. Drop Channeled Focus. Spam Puncturing strikes over and over as it kills them and heals the crap out of you. Cast Breath of Life when you are at 33% health or lower.
You should not have issues with anything. You can honestly even do without Channeled Focus and Reflective Light to level up other skills if you want.
I've solo'd Veteran Dark Anchors like this (although it was a pain in the butt.)
There's been two world bosses I had issues with that I couldn't solo using this method.
Buy some magicka pots if you need to, but for the most part, this hasn't failed me. So many other templars ask me how I maintain near infinite Puncturing Strikes spam, and I tell them that it's simply by stacking magicka and the awesomeness that is the 5 piece warlock set bonus.
Unfortunately, however, that's about it for Templar viability aside from healing:
Tanking isn't really needed in ESO and due to the fact that you can't really stack divines and use the Thief Mundus (you need magicka and Magicka recovery, both of which favor infused) there's no way to really break that 700 sustained DPS threshold single target on a Temp.
dylanjaygrobbelaarb16_ESO wrote: »Agreed until u put its about it for Templar viability. That's when I realized u have no clue. I soloed v5 doleman's with 100% different load out so don't ignorantly knock other builds because the one u are using is working for you. Especially where someone is asking advice for the class.
dylanjaygrobbelaarb16_ESO wrote: »Agreed until u put its about it for Templar viability. That's when I realized u have no clue. I soloed v5 doleman's with 100% different load out so don't ignorantly knock other builds because the one u are using is working for you. Especially where someone is asking advice for the class.
I don't really understand what you are saying here.
Are you saying that Templar's are viable Trials DPS? Because they aren't. You don't really need a tank in this game, so aside from healing, there's only one viable role for Templars in end-game competitive trials.
dylanjaygrobbelaarb16_ESO wrote: »dylanjaygrobbelaarb16_ESO wrote: »Agreed until u put its about it for Templar viability. That's when I realized u have no clue. I soloed v5 doleman's with 100% different load out so don't ignorantly knock other builds because the one u are using is working for you. Especially where someone is asking advice for the class.
I don't really understand what you are saying here.
Are you saying that Templar's are viable Trials DPS? Because they aren't. You don't really need a tank in this game, so aside from healing, there's only one viable role for Templars in end-game competitive trials.
He put his load out and said that's it for Templar viability. I disagreed. Perhaps reading the quote I was commenting on would have helped you have a clue about what was going on. This game is not all about trials. Its not the only endgame. PvP. Templars have boss set ups for pve different than he stated don't forget pve actually includes the three alliance zones and dungeons. Also templars have very competitive PvP builds. So I just disregard this garbage obsession with the highest DPs being the only thing that matters.
dylanjaygrobbelaarb16_ESO wrote: »dylanjaygrobbelaarb16_ESO wrote: »Agreed until u put its about it for Templar viability. That's when I realized u have no clue. I soloed v5 doleman's with 100% different load out so don't ignorantly knock other builds because the one u are using is working for you. Especially where someone is asking advice for the class.
I don't really understand what you are saying here.
Are you saying that Templar's are viable Trials DPS? Because they aren't. You don't really need a tank in this game, so aside from healing, there's only one viable role for Templars in end-game competitive trials.
He put his load out and said that's it for Templar viability. I disagreed. Perhaps reading the quote I was commenting on would have helped you have a clue about what was going on. This game is not all about trials. Its not the only endgame. PvP. Templars have boss set ups for pve different than he stated don't forget pve actually includes the three alliance zones and dungeons. Also templars have very competitive PvP builds. So I just disregard this garbage obsession with the highest DPs being the only thing that matters.
I understand your point. But that doesn't change the fact that all 4 classes should be viable for every aspect of the game.
Bows are good in PVP, too. But how many bow-based builds are topping trial timers?
If things like Trials are going to be end game and the game isn't designed around being conducive to having alts, then it's ridiculous that bathrobe/stick/sorc/DK/NB is all that's viable to have a shot at the top 1% of content when said content is an e-peen stick.
My perspective is that if that is going to continue being the case, then Templars should require at least 3 people to kill in all PVP.