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Grocery List / Suggestions for ZOS - Staff Members Please Read!

ThisOnePosts
ThisOnePosts
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1) Allow us to research more than 1 trait on that same piece if we have the upgrades! It shows, but nothing happens. They could add a 2nd or third time bar for it, no big deal.

2) Allow us to change armor/weapon traits at crafting stations.

3) Allow us to change styles, as long as we have the resources.

4) SYNC OUR HIRELINGS (I have one giving me items hours later from the others -- make a standard time or give us options to choose a standard time based on selecting from a predetermined list). Actually look at them, provisioning mostly gives me beverage items that I barely use(maybe separate the 2 with some sort of check box that allows randomly both or just either food/drink) I rarely get Kuta --- EXTREMELY RARELY from my Enchanting Hireling.

5) Allow us to reply to emails by clicking some bound key or a Reply button. Currently I use a mod for that which also saves mail sent (it's nice to have).

The list could go on.. but this will do. I may add more later into this thread, if others have some things they'd like to add.. please do! There are many threads out there already containing what is needed, let's try to keep it to some of the things not already flooding the forums.
  • ThisOnePosts
    ThisOnePosts
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    Okay adding:

    Explorer Title..... I mean really? Complete all delves in the game including the ones with some crazy respawn times and where you have to RNG it and kill 1 to hope the other spawns which may not happen for a while! Explorer should be given to discovering all locales in the game. We need something much cooler for completing all delves in the game.

    Emperor Slayer Title - since the "kill any emperor" has a dye, why not give the harder of the 2 (usually), something besides points and a pat on the back. A title would be perfect and no need to go crazy, my suggested one seems nice. Heck even make it like a slay 10 current campaign / current emperors or slay 100 current campaign / current emperors, etc.. (Some other achievements should be looked at as well which are deserving of a title but don't have any.. LIKE: Completing all dungeons, all VR dungeons, Trials, etc..).

    Have a way to contact a GM and when they are able to, they will open up a chat and speak with you because sometimes they are needed and it's only here and there you get that chat which is usually one with a lot of worth compared to fairly generic email responses telling you to do things you've known since Beta.

    Okay, that's it....there's always more, but these are just some fine tweaks in different categories I feel would add to the game.
  • TRIP233
    TRIP233
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    They won't read this. There are still so many bugs in this game that they haven't even addressed. They will never get to those bugs either. If they where then they would have been patched before 1.2 now we are on 1.3 Those bugs and other issues will never be addressed. Let alone any suggestions from the forums.
  • isengrimb16_ESO
    isengrimb16_ESO
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    A reply button on the mail would be very nice. I just noticed there wasn't one last night.
  • ZOS_AlexD
    ZOS_AlexD
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    Greetings! In case there was any confusion, we do appreciate and read any and all feedback that we receive from our players, including on the forums. You can also share your feedback in-game with /feedback or on our social channels. Thank you!
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • Circuitous
    Circuitous
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    Have a way to contact a GM and when they are able to, they will open up a chat and speak with you because sometimes they are needed and it's only here and there you get that chat which is usually one with a lot of worth compared to fairly generic email responses telling you to do things you've known since Beta.

    This exists. Hit F1, then click the Headset icon. From the list of four tabs at the top, click the Headset again (it should be the first one) and submit your report, and a GM will eventually contact you.

    It's not usually fast, but they'll contact you in-game if they see it while you're on. Otherwise it goes to email. I used it to resolve a problem a few weeks ago and they were quite helpful.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • AlexDougherty
    AlexDougherty
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    1) Allow us to research more than 1 trait on that same piece if we have the upgrades! It shows, but nothing happens. They could add a 2nd or third time bar for it, no big deal.

    2) Allow us to change armor/weapon traits at crafting stations.

    3) Allow us to change styles, as long as we have the resources.

    4) SYNC OUR HIRELINGS (I have one giving me items hours later from the others -- make a standard time or give us options to choose a standard time based on selecting from a predetermined list).

    5) Allow us to reply to emails by clicking some bound key or a Reply button. Currently I use a mod for that which also saves mail sent (it's nice to have).

    1. I can understand why this is set up this way, it helps prevent the server discombobulating when one finishes and the second/third hasn't.

    2. I can understand why this hasn't happened yet, but if we have crafted it, then there is little reason why not. But I doubt they will allow it for stuff someone else has crafted, or drops/rewards.

    3. I like this one.

    4. Not having a problem with this.

    5. I like this one too.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Theosis
    Theosis
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    the rage..


    1. research is supposed to take a lot of time anything worth having is worth taking the time

    2. why not just make crafters obsolete
    3. why not just make crafters obsolete

    4. why does this matter?

    5. good idea
    This is were my signature would be if I was allowed one.
  • Hurbster
    Hurbster
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    A trait or style is something intrinsically set into the crafted piece when you make it. To change either would literally mean having to melt it down and start again. You can't just bash an Orcish sword with a hammer and expect it to look like an Altmer one after a few hits.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • ThisOnePosts
    ThisOnePosts
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    Circuitous wrote: »
    Have a way to contact a GM and when they are able to, they will open up a chat and speak with you because sometimes they are needed and it's only here and there you get that chat which is usually one with a lot of worth compared to fairly generic email responses telling you to do things you've known since Beta.

    This exists. Hit F1, then click the Headset icon. From the list of four tabs at the top, click the Headset again (it should be the first one) and submit your report, and a GM will eventually contact you.

    It's not usually fast, but they'll contact you in-game if they see it while you're on. Otherwise it goes to email. I used it to resolve a problem a few weeks ago and they were quite helpful.

    I've had them contact me, but they don't always. It depends what it is. I noticed when I choose a certain option, I get a reply in game --- but the others I typically get mail.

    And LOL @ someone saying they won't read this and then a ZOS staff member commented saying they do. Awesomesauce :grinning:
  • ThisOnePosts
    ThisOnePosts
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    Hurbster wrote: »
    A trait or style is something intrinsically set into the crafted piece when you make it. To change either would literally mean having to melt it down and start again. You can't just bash an Orcish sword with a hammer and expect it to look like an Altmer one after a few hits.

    A trait should be able to be replaced just as a glyph can be. Style would be nice yes but a trait should definitely be an option to replace.
  • ThisOnePosts
    ThisOnePosts
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    Theosis wrote: »
    the rage..


    1. research is supposed to take a lot of time anything worth having is worth taking the time

    2. why not just make crafters obsolete
    3. why not just make crafters obsolete

    4. why does this matter?

    5. good idea

    What rage? These are suggestions. I am a crafter. But I am not so greedy that I'd want people to constantly have to plow through gold just to change some simple things. In fact, I sometimes craft pro bono depending on the case. Other times I charge but never through the roof. I also will give people advice if it saves them some gold and guess what? They give me tons of referrals and other business. Someone slept through Business 101 XD And btw, when I say crafter, I mean maxed everything all on one character 6-8 traits in EVERYTHING on that same character. Purple food? Yep. Imperial style? Sure. Enchanting, alchemy, etc... I usually advise people to use their mats to upgrade passed blue because otherwise it becomes pricey if they want me to use mine (I'll upgrade with theirs for free if I craft the sets for them). I also don't charge for different racial styles like many do because I know darn well they drop very frequently in specific areas as should most "crafters". My buddy list is maxed out to the point I had to remove some RL friends who don't play much since I have a ton of customers who come to me for their crafting needs. I have 14 upgraded horses, tons of materials, plenty of gold --- all without ripping people off. If you become obsolete for a trait change, you apparently are doing it wrong.
    Edited by ThisOnePosts on August 9, 2014 3:13PM
  • nerevarine1138
    nerevarine1138
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    Hurbster wrote: »
    A trait or style is something intrinsically set into the crafted piece when you make it. To change either would literally mean having to melt it down and start again. You can't just bash an Orcish sword with a hammer and expect it to look like an Altmer one after a few hits.

    A trait should be able to be replaced just as a glyph can be. Style would be nice yes but a trait should definitely be an option to replace.

    Actually, I was going to say the opposite. As unrealistic as it is, re-crafting the style of an item for yourself doesn't bother me as much as being able to constantly switch traits on gear in order to improve dropped set gear to the point of being unbalanced.
    ----
    Murray?
  • ThisOnePosts
    ThisOnePosts
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    Hurbster wrote: »
    A trait or style is something intrinsically set into the crafted piece when you make it. To change either would literally mean having to melt it down and start again. You can't just bash an Orcish sword with a hammer and expect it to look like an Altmer one after a few hits.

    A trait should be able to be replaced just as a glyph can be. Style would be nice yes but a trait should definitely be an option to replace.

    Actually, I was going to say the opposite. As unrealistic as it is, re-crafting the style of an item for yourself doesn't bother me as much as being able to constantly switch traits on gear in order to improve dropped set gear to the point of being unbalanced.

    I don't mean dropped set gear. I mean crafted gear. I'm very happy we can replace glyphs now that we couldn't before, however let's say you put all divines and then decide it's not working out for your playstyle. Or all Reinforced or partial, etc.. and it just seems to be so minimal that you'd like to change it. Why not be able to change it without plowing through a bunch more upgrade materials? We can change glyphs, I imagine most people would like such an option.
    Edited by ThisOnePosts on August 9, 2014 3:16PM
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