1. Bat Swarm: no comments
2. Pulsar: all the people have light armor and staff spaming this skill 1000 times in each fight (uber skilled gameplay, oh wait...).
If ZOS don't fix it, this is my last month in TESO.
1. Bat Swarm: no comments
2. Pulsar: all the people have light armor and staff spaming this skill 1000 times in each fight (uber skilled gameplay, oh wait...).
If ZOS don't fix it, this is my last month in TESO.
1. Bat Swarm: no comments
2. Pulsar: all the people have light armor and staff spaming this skill 1000 times in each fight (uber skilled gameplay, oh wait...).
If ZOS don't fix it, this is my last month in TESO.
2 skills indeed. But not those skills, [snip].
Fragmented shield and another *** fragmented shield hitting for 3k in a second.
[Moderator Note: Edited per our rules on Flaming]
Tintinabula wrote: »I think that certain skills need to have cooldowns. Ults have cooldowns. I don't want to see a skills damage nerfed but placing a 5 second gap(is that too long?) between impulses (to me) would be quite acceptable.
Liquid_Time wrote: »I tend to move away from the AOE skills. Seems to work...
Tintinabula wrote: »Isn't immunity a cooldown?..they did the same thing to talons.
The_Drexill wrote: »Pulsar needs a 1.5 second cast time and 10% damage increase.
The real problem is the uber damage of AoE skills in this game, is needed a nerf to bat swarm and pulsar, and a buff for heavy armor players and single target skills.
mike.gaziotisb16_ESO wrote: »The_Drexill wrote: »Pulsar needs a 1.5 second cast time and 10% damage increase.The real problem is the uber damage of AoE skills in this game, is needed a nerf to bat swarm and pulsar, and a buff for heavy armor players and single target skills.
The hell are you both talking about? Impulse and it's morphs don't even do that much damage.
I guess you haven't noticed large groups are starting to run Energy Orb, Fragmented Shields, Liquid Lighting, Sap Essence etc...
Nerfing Impulse will have precisely 0 effect on zerging. On the other hand it will have a huge effect on PvE.
Feel free to ragequit whenever you want. You seem to be angry at the most simple of combat mechanics. Catering to you will do nothing for this game.
Tintinabula wrote: »I think that certain skills need to have cooldowns. Ults have cooldowns. I don't want to see a skills damage nerfed but placing a 5 second gap(is that too long?) between impulses (to me) would be quite acceptable.
If ZOS don't fix it, this is my last month in TESO.
Artemiisia wrote: »heheh pulsar, try not stand in it, you know when you see a circle of fire?? run out of it, it burns u know....
mike.gaziotisb16_ESO wrote: »The_Drexill wrote: »Pulsar needs a 1.5 second cast time and 10% damage increase.The real problem is the uber damage of AoE skills in this game, is needed a nerf to bat swarm and pulsar, and a buff for heavy armor players and single target skills.
The hell are you both talking about? Impulse and it's morphs don't even do that much damage.
I guess you haven't noticed large groups are starting to run Energy Orb, Fragmented Shields, Liquid Lighting, Sap Essence etc...
Nerfing Impulse will have precisely 0 effect on zerging. On the other hand it will have a huge effect on PvE.
Feel free to ragequit whenever you want. You seem to be angry at the most simple of combat mechanics. Catering to you will do nothing for this game.