crimsonblade02191973 wrote: »It is a Dell Optiplex 320. Windows 7 32-bit OS. First generation Dual Core Processor. ATI Radeon 5450 Graphics Card with 1GB VRAM. 2GB System RAM. So not much power under the hood. This is a 7 year old computer. I think it is time to get a new one and I plan to. Just gotta keep saving up my money. I can get a custom built machine from a local computer store for right at 1K that will be able to handle any game I throw at it.
crimsonblade02191973 wrote: »@jelliedsoup - Thanks for that report. I will be on the lookout for these issues.
Listen up folks. BOWS, SWAPPING WEAPONS and OPENING DOORS could all have problems with Update 3. Be on the lookout for these and report them. Reporting them may get the developers to make fixes.
crimsonblade02191973 wrote: »I have not made it to Cyrodiil yet but thanks for reporting this. I am afraid the developers are going to eventually make the game totally unplayable on my junk top as I'll call it LOL! I am saving up for a custom built computer that won't have limits like this but it is going to be a while. In the mean time I have to deal with what I've got which isn't much. One thing the developers need to do though is advertise the product with updated minimum specs. Especially if they put it beyond the capabilities of a Dual Core machine like mine. My computer may not be able to take another massive update so I have cancelled my subscription and I am going to buy prepaid time gift cards from our local Gamestop store if the game remains playable on my computer. If not I won't be playing until I get my new system.
Animations are as screwed up as I've ever seen em (even beta). Get's worse in heavy traffic areas like big keep battles in Cyrodiil. Odd thing is how long they last or are delayed. It's excessive and in some cases only logging out would clear mine up.
I even had a new weapon I took out of the bank (PvE area) equipped it and deconstructed the old one yet the animation from the old one was stuck on character for a good 5-10 minutes. Only logging in/out cleared it up.
This is what my first half hour in Cyrodiil looked like after the update.