New public guild store shops one of the best new features.

  • Cuyler
    Cuyler
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    KariTR wrote: »
    aipex8_ESO wrote: »
    KariTR wrote: »
    Fantastic!

    The normal sales history will go back a few hours, but we are selling so fast it goes back only an hour now. I normally restock at the beginning or end of a play session, but I have been back and added new items 3 or 4 times tonight.

    What's really cool is that all levels have access to your store, so we have sold everything from the lowest level green recipe to the VR motifs.

    As of right now, GTM has three spots open on the EU server, if anyone wants to send me a tell and get an invite.

    That's great news! And it sounds like your guild actually sells worthwhile stuff (where is your store BTW?) The problem is, I've joined and quit quite a few "trade" guilds since launch and most of them were a joke, with stores filled with vendor trash that never moved. The few booths I've visited have been this variety, which makes it very difficult to find a worthwhile booth.

    The answer? Maybe fewer booths with a much higher buy in? Maybe 3 per faction or something. I did finally join a great trade guild with an awesome store, so they are out there, which means there will be good booths out there too.

    Our store is in Skywatch.

    As for the buy in, well that will happen next week when the auctions go live. Today was just a case of first come first serve.

    The way I see it, those stores with junk and/or a lack of stock/variety aren't going to get enough of a return to justify bidding when it opens, or if they do it is unlikely they will be placing winning bids. At the moment we are making quite a bit of commission on sales - 14k in just the first few hours - so hopefully we will have enough to win and maintain a store when the auction goes live.

    My worry is the opposite of your own. I am hoping that the guilds who run trials and are selling the BoE gear from those at 20-50k a pop don't end up monopolising the Guild Traders. I want to use stores to find provisions and bait and ,well, all manner of things, not just blue and purple end-game gear.

    The more Guild Traders we have, the less likely that will be to happen (outside of Craglorn, anyway).

    So I'm guessing here but let's say there's 4-5 traders avg a zone and there's 20+ zones. In total like 100+ traders for how many guilds?

    I think the answer is more traders or else the few who get in will outpace the rest and you will see a monopoly form.

    And what's stopping someone with 5 guilds teaming up to take over zones with another 5 of their friends guilds and so on? Hmmm
    Edited by Cuyler on August 7, 2014 11:15PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • aipex8_ESO
    aipex8_ESO
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    KariTR wrote: »
    aipex8_ESO wrote: »
    KariTR wrote: »
    Fantastic!

    The normal sales history will go back a few hours, but we are selling so fast it goes back only an hour now. I normally restock at the beginning or end of a play session, but I have been back and added new items 3 or 4 times tonight.

    What's really cool is that all levels have access to your store, so we have sold everything from the lowest level green recipe to the VR motifs.

    As of right now, GTM has three spots open on the EU server, if anyone wants to send me a tell and get an invite.

    That's great news! And it sounds like your guild actually sells worthwhile stuff (where is your store BTW?) The problem is, I've joined and quit quite a few "trade" guilds since launch and most of them were a joke, with stores filled with vendor trash that never moved. The few booths I've visited have been this variety, which makes it very difficult to find a worthwhile booth.

    The answer? Maybe fewer booths with a much higher buy in? Maybe 3 per faction or something. I did finally join a great trade guild with an awesome store, so they are out there, which means there will be good booths out there too.

    Our store is in Skywatch.

    As for the buy in, well that will happen next week when the auctions go live. Today was just a case of first come first serve.

    The way I see it, those stores with junk and/or a lack of stock/variety aren't going to get enough of a return to justify bidding when it opens, or if they do it is unlikely they will be placing winning bids. At the moment we are making quite a bit of commission on sales - 14k in just the first few hours - so hopefully we will have enough to win and maintain a store when the auction goes live.

    My worry is the opposite of your own. I am hoping that the guilds who run trials and are selling the BoE gear from those at 20-50k a pop don't end up monopolising the Guild Traders. I want to use stores to find provisions and bait and ,well, all manner of things, not just blue and purple end-game gear.

    The more Guild Traders we have, the less likely that will be to happen (outside of Craglorn, anyway).

    The good news is that the BOE items from trials is a bug and they should be (and will be when patched) BOP. So that should straighten itself out quickly. Good to know that the current stores are first come/first serve and hope to see better selection next week. I'll try to check out your store this evening! :)

  • jelliedsoup
    jelliedsoup
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    Many people join guilds for the access to gear. Don't get it myself. I have no real interest in a guild, but have joined 5 due to the game design enforcing it.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Simzani
    Simzani
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    It is another fail to their fail-non existant economic system. It just delay the time for when they will add a normal global ah. It adds months on top of the already too long waiting time before an ah. Why don't they want to develop an economy ?
  • MercyKilling
    MercyKilling
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    I wholeheartedly concur.

    Zenimax has completely solved my issue with having to be a member of a guild to peruse what other players have to sell.

    Now if they could just improve the search functions........
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • Phinix1
    Phinix1
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    Audigy wrote: »
    The issue with the new system however is, that non guild members cant contribute to the economy.

    If you want to sell you still need to use the chat or join a guild :(

    What we need are player shops or the ability to sell at guild stores for a fee.

    100% agree with you on this.

    If they allowed anyone to SELL on these public guild kiosks, even if it was only a limited number of items (say up to 10 sales on each), it would essentially solve the AH problems.

    They could even add a "favor" system where making a small donation to the guild hosting the store would allow you to sell more items.
  • Inversus
    Inversus
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    I don't like the idea of an AH, I don't think it really fits in with eso's theme - the guild stores are more interesting and fit in with the rest of the game nicely.
    VR14 EH Sorc
    VR1 AD NB Crafter
  • babylon
    babylon
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    What I would like to see is the guild traders are available to all guilds for a flat fee - so all guilds who pay the fee to a guild trader are listed at the trader with a dropdown menu to select which guild to browse from at the time.

    Maybe max out at 100 guilds per kiosk so the dropdown menu doesn't get out of control.

    And let players favourite the guilds they prefer trading from (the ones that actually have stock for example), so that player's favourites get placed at the top next viewing session (less searching through the list).

    I think this would fix all the issues.
    Edited by babylon on August 8, 2014 3:29AM
  • Phinix1
    Phinix1
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    babylon wrote: »
    What I would like to see is the guild traders are available to all guilds for a flat fee - so all guilds who pay the fee to a guild trader are listed at the trader with a dropdown menu to select which guild to browse from at the time.

    Maybe max out at 100 guilds per kiosk so the dropdown menu doesn't get out of control.

    I think this would fix all the issues.

    Or better still, have generic names for the kiosks themselves, but have a button on the shopping screen after activating it that shows all the guilds that are contributing.

    Instead of a dropdown to select a guild, have all contributing guilds concatenate results into one big pool that you could search at the same time.
  • babylon
    babylon
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    babylon wrote: »
    What I would like to see is the guild traders are available to all guilds for a flat fee - so all guilds who pay the fee to a guild trader are listed at the trader with a dropdown menu to select which guild to browse from at the time.

    Maybe max out at 100 guilds per kiosk so the dropdown menu doesn't get out of control.

    I think this would fix all the issues.

    Or better still, have generic names for the kiosks themselves, but have a button on the shopping screen after activating it that shows all the guilds that are contributing.

    Instead of a dropdown to select a guild, have all contributing guilds concatenate results into one big pool that you could search at the same time.

    I wouldn't care how they did it, just think it'd be a lot better to let all guilds who are up for it have access to the guild trader kiosks.

    It would be a good little gold sink (even better than it is now), and ZOS loves them some gold sinks.
    Edited by babylon on August 8, 2014 3:27AM
  • Cogo
    Cogo
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    Audigy wrote: »
    The issue with the new system however is, that non guild members cant contribute to the economy.

    If you want to sell you still need to use the chat or join a guild :(

    What we need are player shops or the ability to sell at guild stores for a fee.

    Check your merchant vendors. They sell green and blue items for gold.

    And buddy....this is an MMO, other people are in it. If you wish to buy something from someone.....you kinda need to do something.

    I use both trade guilds and zone chat. Zone chat is much more fun since its more haggling and I've actually made friends that way.

    You know the core of ESO, You choose what you want to do. But that doesnt mean you can do everything. You want to be left alone. I get that. The game is made for that too.....but you simply can not expect the same "service" by not interacting in an MMO.

    I wonder......have you been in a guild? Not one of those muppet guilds who invites anyone. But a smaller guild where everyone knows everyone?

    Those kick arse :-)
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
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    Tubben wrote: »
    Zabalah wrote: »
    Totally agree with you. The lack of an auction house in this game is the most frustrating experience I have had in any MMO... and I've played 98% of them since Everquest I.

    And even Everquest 1 has an auction house (EQ1 got released 1999, auction house got later patched in with the Planes of Power expansion iirc at 2002).

    That being said, i like TESO, but Zeni does that many things (IN MY OPINION) wrong, and the AH thing is only one of it.





    Bullcrap. EQ did NOT have an AH in PoP. It was still the merchant zone where your char could stay as a trader even if you where offline.

    In my opinion, NO AH is the reason we got a growing community, busy zone chat and items that droped in may are still worth something.

    Also, tradeskillers really means something. To master Enchanting you really need to go at it, or have a guild/friends help.

    With an AH.....everyone in ESO would be highest, have everything in all tradeskills by now....and prices would be way low, that Zenimax would have to make up something and put in game to make players want it.

    Oh...AH = 0 interaction. No thank you. Had enough of that in WoW.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
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