JessieColt wrote: »starlizard70ub17_ESO wrote: »I'm paying a sub for this game, I expect it work.
http://www.zenimax.com/legal_terms
11. Disclaimer of Warranty
(...) IF YOU ARE NOT SATISFIED WITH THE QUALITY, FUNCTIONALITY, AVAILABILITY, ACCESSIBILITY OR PERFORMANCE OF A SERVICE, YOU MAY CANCEL YOUR ACCOUNT OR YOUR SUBSCRIPTION TO THE SERVICE.
steveb16_ESO46 wrote: »I write code everyday. I test my code before moving it into the QA environment for testing. I usually receive a couple bugs which I fix right away and then test before moving an update to QA. When my code is released into the Production environment, it works...
Seems a bit unnecessary when you could just throw some code together and then wait see what happens when your customers start using it.
stefan.gustavsonb16_ESO wrote: »I am still here, playing the game, patiently dodging the bugs, glitches and imbalances and quite enjoying myself for the most part. No plan on quitting for the near future. However, from a software development perspective, the code for this game appears to be a rushed, badly designed and badly written mess that only barely works.
There are serious issues with every part of the code: the graphics engine, the network code both at the server and client side, the thread balancing, the memory management, the database backend, the user interface, the combat mechanics, the quest scripting, the error handling, even the loot tables and the items themselves. The developers have a terrible code management which introduces and re-introduces bugs with every patch. They take way too many shortcuts with internal quality assurance and testing, and it takes them a long time to hunt down and fix serious, game breaking bugs
I am not an armchair coder. I have been programming professionally for three decades, and I feel confident saying this: it is not normal for a software product to have this many problems after release.
Using your analogy, I can say:Spottswoode wrote: »I can assure you I've had buggier experiences playing vanilla WoW. And laggier.
That is completely irrelevant (and nonsensical) to the point I'm trying to make. Normal means that something is unexpected. It is clearly not if you've had a longer history than 5 years in video games.Using your analogy, I can say:Spottswoode wrote: »I can assure you I've had buggier experiences playing vanilla WoW. And laggier.
- I broke my neck in a car accident a number of years ago.
- Since then, every day I get caught in traffic for several hours during a commute that I survive intact is a good day.
Spottswoode wrote: »That is completely irrelevant (and nonsensical) to the point I'm trying to make. Normal means that something is unexpected. It is clearly not if you've had a longer history than 5 years in video games.Using your analogy, I can say:Spottswoode wrote: »I can assure you I've had buggier experiences playing vanilla WoW. And laggier.
- I broke my neck in a car accident a number of years ago.
- Since then, every day I get caught in traffic for several hours during a commute that I survive intact is a good day.
Royalroacho wrote: »starlizard70ub17_ESO wrote: »I'm paying a sub for this game, I expect it work.
I get it. I pay for alot of things that I expect to work. But they dont. My toaster oven caught on fire. My refridgerator is concerningly loud. The air conditioner has failed at least 3 times this summer. Dont have enough time to list all the car problems ive had. And ive never played a video game in my life that didnt have some slight bug in it, and im not going to. The more complicated a system is, the more potential there is for error, and mmo's are at the top in regards to complexity in a video game.
I dunno what my point is...dont manage your expectations, and experience recurring disappointment, I guess.
You really compare bad coding you pay a sub for with wear & tear of stuff you bought and broke?
Royalroacho wrote: »Sometimes these troll posts are hard to resist...this is a semi rhetorical half sarcastic question, but I wanted to know-are you a proffesionalsoftware developer, or ever dabbled in any kind of amatuer coding? It sounds snotty, but thats not my intention. I see these posts, and I wonder if theyre made by super genius programmers that have never been up all night scanning thousands and thousands and thousands and thousands of lines of code again and again and again to find some interaction that causes a domino chain of sometimes unpredictable errors to show up. its not always an issue of competence, bugs happen.
Using the domino analogy, try to imagine setting up, like, a thousand chains of millions of dominoes, that fill up your entire town. Theyre supposed to fall and interact with eachother in a way that will display an animated moziac of like..I dunno...the Opening theme from futurama when viewed from the sky, in laterally moving frames. How could anyone possibly *** that up?
Its not a perfect metaphor, but I would imagine working on an mmo would probably be kinda like that. I dont think its realistic to expect there to not be bugs, but they Should be accountable for them
Im going to school for CS, so im probly kinda oversensitive to these kind of posts. also, Im pretty sure that if theres a hell, theres a whole plane where you're chained to a desk, forced to spend eternity debugging source code. In fact, I heard it was such successfully sanity peeling torture, that theyre converting that ring of hell where you're being eaten alive by giant flesh burrowing insect larvae while being forced to watch your significant other cheating on you to more desolate chambers of debugging.
Anyway. Its only been a day. Cut them some slack, dammit.