Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Crossbows in ESO?

arena25
arena25
✭✭✭✭✭
After 2 failed attempts at making suggestions for future ESO development, I could not think of anything else...until a mysterious rat spoke to me in my dreams, saying "ZeniMax will contract to best-best offer, failed bid will DIE!"

I awoke in a pool of sweat. Only one idea is ringing in my head, and it is still lashing in my brain...CROSSBOWS!

Now, the idea may be a little farfetched. But Warhammer Fantasy Battle had crossbows, so I'm going to go ahead and make a suggestion which may or may not please the community. But it's all I got.

Overview

Nowadays, crossbows can be fired quickly. But back when crossbows were first invented, they were pretty tiresome to reload...when reloading, archers either had to brace the weapon the ground with its feet while he heaves the string up, or must employ some sort of mechanical device such as a windlass or lever, which at the time was not possible.

Despite the long loading times, which was its main disadvantage, there were 2 advantages to having crossbows: one is that a crossbow bolt could go further than a normal bow, and the other is that the crossbow generally could pierce armor more easily than a normal bow and arrow. Despite these 2 advantages, the crossbow never really caught on that much, but some archers preferred it because it allowed him to take out important targets before they closed in on them. Note that because of the long reloading times, it made moving and shooting impossible.

The following abilities should highlight the crossbows capabilities.

Ability 1: Empowered Shot
Cast Time: 5 sec
Range: 5-35 meters
The crossbow shoots with more power, dealing increased damage. Note that this ability is more effective at closer ranges than at longer ranges.
Morph 1: Overpowered
The crossbow shoots with more power, dealing even more damage.
Morph 2: Far Shot
This morph allows you to hit a target further away, up to a max of 40 meters.

Ability 2: Double Shot
Cast Time: 6 sec
Range: 5-35 meters
The crossbow shoots multiple bolts, hitting 2 targets. However, the second target takes 50% of the damage the first target does.
Morph 1: Multi Shot
This morph can hit 3 targets. However, the third target takes the same amount of damage as the second target.
Morph 2: Empowered Double Shot
This morph will hit both targets for the same damage.

Ability 3: Poison Shot
Cast Time: 5 sec
Range: 5-35 meters
The crossbow shoots a bolt with posion, dealing damage over time.
Morph 1: Deadly Poison Shot
This morph will deal more damage over a longer duration.
Morph 2: Instant Poison Shot
This morph will automatically deal 40% of the damage done in addition to the damage dealt over time.

Ability 4: Volley
Cast Time: 5 sec
Range: 15 meters
The crossbow shoots a hail of bolts in a cone, dealing damage to targets in front of the caster.
Morph 1: Wider Volley
This morph widens the cone slightly.
Morph 2: Empowered Volley
This morph increases the length of the cone slightly.

Ability 5: Ice Shot
Cast Time: 6 sec
Range: 5-35 meters
The crossbow shoots a bolt with ice, slowing the target's speed by 30%
Morph 1: Shard Shot
This morph will deal a small amount of damage in addition to snaring the target.
Morph 2: Frozen Shot
This morph will deal a small damage over time in addition to snaring the target.

Ultimate: Vampiric Shot
Cast Time: 7 sec
Range: 5-35 meters
The crossbow shoots a bolt that will deal damage over time and return health to the caster. The more ultimate charge, the more damage, and the more health returned to the caster.
Morph 1: Health Fan
This morph will also heal an ally of the caster, but only for 50% of the health the caster gets.
Morph 2: Magicka Steal
This morph will also steal magicka as well.

Passive

Passive 1: Sneaky Shots

The target takes increased damage from a crossbow if you are sneaking, or if you shoot him from behind.

Passive 2: Faster Reload

The crossbow reloads much faster.

Passive 3: Increased Range

The crossbow will shoot 1 meter further for each rank of the Increased Range.

Passive 4: Moving Shots

The crossbow can now be fired while moving, but for 50% less damage. Each rank reduces the damage reduction by 10%.

Passive 5: Confidence

The crossbow deal slightly more damage if you have less health than the target. Note that this does not stack with Sneaky Shots.

I hope you like my suggestion.

Thoughts, questions, concerns, insults?
If you can't handle the heat...stay out of the kitchen!
  • Thralgaf
    Thralgaf
    ✭✭✭
    The only comment I have is that I'm not sure that crossbows have further range than a bow. I was always under the impression that crossbows were for shorter distances.
  • Tremulous
    Tremulous
    ✭✭✭
    More Ranged weapons would be nice but I think any cross bow weapon would most likely be put under the bow category. Such as spears would be placed in the 2h.

    In any case the Dev's read these suggestion posts even if they do not comment; Any idea not heard is a lost opportunity.
  • ers101284b14_ESO
    ers101284b14_ESO
    ✭✭✭✭✭
    ✭✭✭
    arena25 wrote: »

    Thoughts, questions, concerns, insults?

    You smell like Cheese!!!

    Crossbows need to be implemented, they should do more damage than regular bows but take longer to fire. That's probably why they haven't been implemented yet.

  • Nocturnalfox
    Nocturnalfox
    ✭✭✭
    Crossbows should have a shorter distance,1) factually they do, 2) balance for gameplay.
    I like your idea, but you could also have argued as I have said, morrowind and skyrim had crossbows...
    But you have been rather in depth with skills and such, so kudos.
    Vasiliya Vet 8 DK -NA DC-
    Normally found grinding, arguing or charging with a Battle Axe all round Cyrodiil
  • Thralgaf
    Thralgaf
    ✭✭✭
    Interesting, it seems that the arbalest had a longer range than the longbow, but was too expensive to produce in the quantities needed for warfare.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    Thralgaf wrote: »
    The only comment I have is that I'm not sure that crossbows have further range than a bow. I was always under the impression that crossbows were for shorter distances.

    maybe longbows, those have fairly good range.

    The cast times on these are so long, and I suspect you'd have a situation where used from afar they would just be too powerful, but would be otherwise useless. I like crossbows, it makes me happy to use silver shards, and would certainly not be opposed to seeing them, however.
    Dear Sister, I do not spread rumors, I create them.
  • jockjammerb16_ESO
    jockjammerb16_ESO
    ✭✭✭
    The Idea of crossbows isn't far fetched at all seeing as how crossbows have been around since the greeks and in a relativly modern form since the romans as well as having been in early TES games. Crossbows were still usable in Morrowind and unfortunately phased out with Oblivion.
    As much as I'd love to see them appear in ESO,just like spears and polearms,I doubt they ever will. I recently found an NPC that if spoken to goes on a rant about how silly crossbows are and how he cant understand why anyone would want such a thing. I suspect this is a hidden message from ZOS saying "No you wont get them"
    Good work on the thread though nice to see you putting so much thought into it.
  • arena25
    arena25
    ✭✭✭✭✭
    Thralgaf wrote: »
    The only comment I have is that I'm not sure that crossbows have further range than a bow. I was always under the impression that crossbows were for shorter distances.

    In Warhammer, the max range for a bow was 24 inches, the max for a crossbow was 30 inches.
    If you can't handle the heat...stay out of the kitchen!
  • jockjammerb16_ESO
    jockjammerb16_ESO
    ✭✭✭
    Historcally Crossbows tended to have a shorter range than a longbow until the late middle ages 12-1300AD upwards but had a higher accuracy and penetration with little to no skill needed unlike conventional bowman who trained for years to acheive effective accuracy at long range.
  • Skafsgaard
    Skafsgaard
    ✭✭✭✭
    arena25 wrote: »

    Despite the long loading times, which was its main disadvantage, there were 2 advantages to having crossbows: one is that a crossbow bolt could go further than a normal bow, and the other is that the crossbow generally could pierce armor more easily than a normal bow and arrow.

    The crossbow did not fire longer that a bow and was mainly used for defence operations behind walls or large shields. Depending on the bolt it had decent AP, however, this is reduced drastically over distance. Also, bows (specifically longbows with AP arrowhead) pierced some french knights armour at a certain battle in 1415 ;)

    The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

    Yes, I am ready...


    Source:
    http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-war
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    dual wield hand crossbows, 'nuff said.
    Dear Sister, I do not spread rumors, I create them.
  • mousekime111rwb17_ESO
    crossbows have a shorter range by far compared to bows - see physics (9.8 meters per second^2) or 9.8*t(s)^2, after 1 second the bolt is falling 9.8 meters per second, guaranteed to have hit the ground before the 2 second mark. (Good fletching does circumvent this somewhat.) - Say a bolt has an initial velocity of 60 meters per second ( a rediculously good crossbow for medieval times) the cuttoff range would be around 20 meters.

    A bow however - even when aimed dead straight, follows an arc - wherein the first second or more has upward velocity carrying the arrow further before it starts falling and then requires the arrow to fall further while still carrying forward momentum allowing for shots up to 50 meters to be made.
  • Thralgaf
    Thralgaf
    ✭✭✭
    arena25 wrote: »
    Thralgaf wrote: »
    The only comment I have is that I'm not sure that crossbows have further range than a bow. I was always under the impression that crossbows were for shorter distances.

    In Warhammer, the max range for a bow was 24 inches, the max for a crossbow was 30 inches.

    Oh, Warhammer. well there you go. I researched historical literature, while the entire time all I had to do was consult Warhammer rulesets.
  • UPrime
    UPrime
    ✭✭✭✭
    If you look at skyrim as a comparison, crossbows had the following properties:
    1. Shoot, then reload compared to bows which had a windup then fire.
    2. Greater armor penetration then bow, but lower fire rate.
  • kieso
    kieso
    ✭✭✭✭✭
    Crossbows in ESO?

    Heard they're reforming the Dawnguard. Vampire hunters or something, in the old fort near Riften. Might consider joining up myself.
  • stabbykitteh
    stabbykitteh
    ✭✭✭✭
    I recently found an NPC that if spoken to goes on a rant about how silly crossbows are and how he cant understand why anyone would want such a thing. I suspect this is a hidden message from ZOS saying "No you wont get them"
    This guy?

    2014-06-29_00002_zps91795fca.jpg

    I think they're just having fun. If enough people want them I think they're possible. The animations are already in-game (Silver Bolts).
    Edited by stabbykitteh on August 6, 2014 3:48PM
  • jockjammerb16_ESO
    jockjammerb16_ESO
    ✭✭✭
    Yep thats the guy. Had a good laugh when I found him.
    Woah that's right,Silver bolts is a hand crossbow,now thats really pushing the limits of effective weaponry,and the range too! With scatter shots! I ammend anything I ever said about crossbows and now want Blunderbusses for everyone.

    Edited by jockjammerb16_ESO on August 6, 2014 3:50PM
  • Skafsgaard
    Skafsgaard
    ✭✭✭✭
    crossbows have a shorter range by far compared to bows - see physics (9.8 meters per second^2) or 9.8*t(s)^2, after 1 second the bolt is falling 9.8 meters per second, guaranteed to have hit the ground before the 2 second mark. (Good fletching does circumvent this somewhat.) - Say a bolt has an initial velocity of 60 meters per second ( a rediculously good crossbow for medieval times) the cuttoff range would be around 20 meters.

    A bow however - even when aimed dead straight, follows an arc - wherein the first second or more has upward velocity carrying the arrow further before it starts falling and then requires the arrow to fall further while still carrying forward momentum allowing for shots up to 50 meters to be made.

    A good archer would hit targets a lot further out (which means he increases his arch and this making the shot more difficult). have heard some crazy stuff about japanese mediveal samurai (actually bow was primary weapon to samurai untill the era of the civil war and Quentin Tarentino) where they had some super crazy 200m+ shots). I cannot find evidence atm to support this. Note that the yumi was more than 2m long and very powerful.
    Edited by Skafsgaard on August 6, 2014 3:51PM
    The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

    Yes, I am ready...


    Source:
    http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-war
  • aipex8_ESO
    aipex8_ESO
    ✭✭✭✭✭
    I see you took my suggestion from your guns in ESO thread! :) Obviously I approve! :)
  • Fissh
    Fissh
    ✭✭✭✭✭
    nicely thought out. however, cast times are bad...think more in the instant/1-3sec range is only way to make it competitive.
    <X-Raided>
  • arena25
    arena25
    ✭✭✭✭✭
    @Fissh‌, good point, but you must remember that crossbows had a long loading time...that's why the cast times are generally 5 seconds.
    If you can't handle the heat...stay out of the kitchen!
  • Tremulous
    Tremulous
    ✭✭✭
    We won't see guns in any Elder Scrolls games until the dwemer reappear. (patch 5.0.1 jk)
  • Sharp
    Sharp
    ✭✭✭
    I would bet they will implement Crossbows in later content. I believe the Dawnguard was started in the Second Era or Common Era (Time line ESO takes place in) and their primary weapon was the Crossbow. I wouldn't be surprised if that was a story arc for the future. Though it is not said when the crossbow was invented in the Elder Scrolls timeline.
    Edited by Sharp on August 6, 2014 4:06PM
    Halfheart - VR 12 Altmer Sorcerer
  • Kaynehusky
    Kaynehusky
    ✭✭✭
    crossbows didn't start becoming a thing in the Elder Scrolls universe until Skyrim, in the Dawnguard DLC. chronologically, adding crossbows to the game would make very little sense.
  • Sharp
    Sharp
    ✭✭✭
    Kaynehusky wrote: »
    crossbows didn't start becoming a thing in the Elder Scrolls universe until Skyrim, in the Dawnguard DLC. chronologically, adding crossbows to the game would make very little sense.

    Actually, they were in Morrowind. And ESO takes place before both of those game's timeline in which the Dawnguard was founded,

    Edited by Sharp on August 6, 2014 4:13PM
    Halfheart - VR 12 Altmer Sorcerer
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    so if these were to be implemented, crossbows would not be bale to interrupt special attacks like venom arrow can?
  • Fissh
    Fissh
    ✭✭✭✭✭
    arena25 wrote: »
    @Fissh‌, good point, but you must remember that crossbows had a long loading time...that's why the cast times are generally 5 seconds.

    definitely understand load time logic, just that the logic may have to be left aside on cast time to allow crossbows to compete. :)

    <X-Raided>
  • RSram
    RSram
    ✭✭✭✭✭
    There is a crossbow in the Fighter's guild skill tree called "silver Bolts"

    As stated previously medieval were very powerful, but short range defensive weapons, which were replaced by firearms in the 1700's. Modern crossbows are now extremely accurate, have long range, and deal higher kinetic energy then even the most powerful compound bows. Crossbow take a long time to reload (comparable to a muzzle loaded weapon).

    I would prefer that ESO uses the medieval version extremely powerful, but with a short distance and long reload time. It would most likely be the opener shot as you would be killed trying to reload it in battle.
  • MornaBaine
    MornaBaine
    ✭✭✭✭✭
    ✭✭✭✭✭
    arena25 wrote: »

    Thoughts, questions, concerns, insults?

    You smell like Cheese!!!

    Crossbows need to be implemented, they should do more damage than regular bows but take longer to fire. That's probably why they haven't been implemented yet.

    I would LOVE to see crossbows implemented like this! Also, I realllly want a small handheld one so I can go all Buffy the Vampire Slayer! LOL I actually have a couple real crossbows myself, the aforementioned hand held which indeed packs quite a sting and a 16th Century working reproduction that is the most fun ever! PLEASE GIVE US CROSSBOWS ZOS! My NB NEEDS on!

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • GnatB
    GnatB
    ✭✭✭✭
    I would have to argue that crossbows shouldn't be a weapon line, but simply a skill in some other line that does a lot of ranged physical damage with a very long cooldown, (possibly stamina free) so it's effectively a "use once and throw away" type weapon for any particular encounter. (i.e. you'd walk around with it loaded/ready to fire. When you engage a foe you'd fire your bolt, toss the x-bow aside and draw your sword. Then after you'd won you'd pick it back up, reload it, and continue on.) If they can do special functionality just for this skill, and not *just* a really long cooldown, ideally the cooldown would refresh if you are either stationary for a minute or so, or completely leave combat.

    Achievements Suck
Sign In or Register to comment.