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Heavy Armor passive ability now does what...?

Coatmagic
Coatmagic
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*sigh* never mind
Edited by Coatmagic on December 12, 2014 11:42PM
  • Chubbaz
    Chubbaz
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    patrick.stewart.jpg
  • Alphashado
    Alphashado
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    Class skills use magicka, and mitigation (blocking/dodging) requires stamina. So does one of the taunts. It is a step in the right direction to make heavy armor more viable for tanking and survivability.
    Edited by Alphashado on August 5, 2014 7:18AM
  • Soraellion
    Soraellion
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    All they need to do to make heavy armour viable is to make the armour skills, like immovable, only work with 5+ armour pieces. Suddenly light armour is exactly that; light
  • Soloeus
    Soloeus
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    Soraellion wrote: »
    All they need to do to make heavy armour viable is to make the armour skills, like immovable, only work with 5+ armour pieces. Suddenly light armour is exactly that; light

    That wouldn't make it "viable" at all. That would just stop 80% of people from using it, and force them to use other Wards and Mitigation instead. Raising the Heavy Armor Bonus, Raising Armor Caps and making abilities that increase Armor not count toward soft cap.

    That would allow a Heavy Armor character to be as good at taking damage as DPS characters are at dealing it.

    Within; Without.
  • Soraellion
    Soraellion
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    Soloeus wrote: »
    Soraellion wrote: »
    All they need to do to make heavy armour viable is to make the armour skills, like immovable, only work with 5+ armour pieces. Suddenly light armour is exactly that; light

    That wouldn't make it "viable" at all. That would just stop 80% of people from using it, and force them to use other Wards and Mitigation instead. Raising the Heavy Armor Bonus, Raising Armor Caps and making abilities that increase Armor not count toward soft cap.

    That would allow a Heavy Armor character to be as good at taking damage as DPS characters are at dealing it.

    No, it would give heavy armour its niche and advantage. You want immovable, use heavy. You want magic/stam bonuses, use light or medium. Suddenly light armour tanks have a disadvantage, suddenly magic users in pvp, ie just about all of them, will have to make choices.
    Edited by Soraellion on August 5, 2014 7:59AM
  • Coatmagic
    Coatmagic
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    .
    Edited by Coatmagic on July 9, 2015 10:07AM
  • Ninnghizhidda
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    Soraellion wrote: »
    No, it would give heavy armour it's niche and advantage. You want immovable, use heavy. You want magic/stam bonuses, use light or medium. Suddenly light armour tanks have a disadvantage, suddenly magic users in pvp, ie just about all of them, will have to make choices.

    Exactly. At long last, the only people probably "complaining" even on the suggestion that such an advantageous skill as immovable should actually require the use of Heavy Armour (and several pieces) are the "mages".

    Who are all too happy to use it at their utter convenience without having to part with their beloved evening gowns, so essentially having the best of both, and probably the best benefit Heavy Armour has to offer, at no cost.

    Isn't it lovely when a totally broken and biased "mechanic" allows you to play in "god mode"? And ESO devs merrily allowing it for several months.
  • Mumyo
    Mumyo
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    I think this is a very nice chance... they can play totally different in pvp now... well it depends on the strength of the restoration but i am really interested in heavy now!
  • Solanum
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    From what I have read the amount magicka and stamina restored is 0.15% of your healthpool, per piece of heavy armor. So let us say we take a 7 piece fullplate armor. That is 1.05%.
    Based on the 3000 HP healthpool the other lad used as an example that's 31.5 magicka and stamina.

    Now, since I can't log in I'm going to guess, but let's say green dragonsblood costs about 450 magicka, it would take about 14 hits to have regenerated enough magicka to cast it.

    Which seems rather ***, in comparison to how much easier it would've been to cast this in light armor. Until we realize by this time we've also regenerated 450 stamina along with our magicka.

    My conclusion, based upon what I've read, is that while heavy armor is still subpar for PVP purposes, and most PVE purposes, it has taken a step in the right direction.
    For solo questing, it's a nice little extra.
    For tanking, this might give heavy armor an edge over leather, and make it almost, if not equally good for tanking as the light armor currently is.
  • Anastasia
    Anastasia
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    Alphashado wrote: »
    Class skills use magicka, and mitigation (blocking/dodging) requires stamina. So does one of the taunts. It is a step in the right direction to make heavy armor more viable for tanking and survivability.


    Waitin' for the next few "steps"... o-0

    Edited by Anastasia on August 5, 2014 10:58AM
  • Anastasia
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    Solanum wrote: »
    From what I have read the amount magicka and stamina restored is 0.15% of your healthpool, per piece of heavy armor. So let us say we take a 7 piece fullplate armor. That is 1.05%.
    Based on the 3000 HP healthpool the other lad used as an example that's 31.5 magicka and stamina.

    Now, since I can't log in I'm going to guess, but let's say green dragonsblood costs about 450 magicka, it would take about 14 hits to have regenerated enough magicka to cast it.

    Which seems rather ***, in comparison to how much easier it would've been to cast this in light armor. Until we realize by this time we've also regenerated 450 stamina along with our magicka.

    My conclusion, based upon what I've read, is that while heavy armor is still subpar for PVP purposes, and most PVE purposes, it has taken a step in the right direction.
    For solo questing, it's a nice little extra.
    For tanking, this might give heavy armor an edge over leather, and make it almost, if not equally good for tanking as the light armor currently is.


    Bones...scattered about. Little bones. And remember how much size matters...
    Be grateful you tankster and warrior-types. o-0

    Edited by Anastasia on August 5, 2014 11:01AM
  • crislevin
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    i always ware 5light and 2 heavy. Good for me either way.
  • alreadybaked
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    Even if light armor was on the same level as heavy for tanking that would make no sense. So the fact that light armor is the better choice is just a joke. Come on Zeni use your noggin

    #Common Sense
  • ThoradinBloodfire
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    Even if light armor was on the same level as heavy for tanking that would make no sense. So the fact that light armor is the better choice is just a joke. Come on Zeni use your noggin

    #Common Sense

    right, cause cloth is awesome at impact reduction! :o (oh noes i didnt..)

    Maybe Zos should make padded cloth armor jerkins like medieval types used to wear once upon a century. Imagine puffy wizards dressed like Hans and Franz.
    (80's SnL reference for all the kiddos..)
    There is only one god and his name is Death. And there is only one thing we say to Death: “Not today...”

    "We read fantasy to find the colors again, I think. To taste strong spices and hear the songs the sirens sang. There is something old and true in fantasy that speaks to something deep within us, to the child who dreamt that one day he would hunt the forests of the night, and feast beneath the hollow hills, and find a love to last forever somewhere south of Oz and north of Shangri-La."

    GRRM both
  • alreadybaked
    alreadybaked
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    Even if light armor was on the same level as heavy for tanking that would make no sense. So the fact that light armor is the better choice is just a joke. Come on Zeni use your noggin

    #Common Sense

    right, cause cloth is awesome at impact reduction! :o (oh noes i didnt..)

    Maybe Zos should make padded cloth armor jerkins like medieval types used to wear once upon a century. Imagine puffy wizards dressed like Hans and Franz.
    (80's SnL reference for all the kiddos..)

    lmao that'd be a site to see
  • Medieval_Miss81
    Medieval_Miss81
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    Actually, this is effectively a regen increase, since it can only happen every 2 seconds. With my 5 pieces of heavy armor, it adds 16 magicka and stamina every 2 seconds in combat. This is like adding that much to my combat regen in both magicka and stamina. And this is with my health at just a little over 2100. This gives me another incentive to raise my health points and actually consider using heavy armor for my dps Dragonknight wielding a 2-hander and destro staff.
    In addition, they have added a change to the Juggernaut passive that makes break free cost significantly less, which is again another bonus.
    Co-GM of Cor Leonis
  • Medieval_Miss81
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    Also, I'm reading that light armor types can reach the cap, but this has to be by using skills that eat up magicka. So, if you are wearing heavy armor, you don't have to use up your magicka/stamina to boost your total armor and can use that resource on another damage skill.
    Or am I missing something here?
    Co-GM of Cor Leonis
  • Maverick827
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    Also, I'm reading that light armor types can reach the cap, but this has to be by using skills that eat up magicka. So, if you are wearing heavy armor, you don't have to use up your magicka/stamina to boost your total armor and can use that resource on another damage skill.
    Or am I missing something here?
    You are correct, but cost reduction is so much better than Regen that you still come out ahead.
  • AshySamurai
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    Solanum‌ wrote:
    Now, since I can't log in I'm going to guess, but let's say green dragonsblood costs about 450 magicka, it would take about 14 hits to have regenerated enough magicka to cast it.
    You can just block it. Pretty nice for tanking IMO.

    In the middle of battle it dont gave you permament result like potion but I'm agree with @Medieval_Miss81‌ that it's a little buff to your magika and stamina regen. So we have little buff and noone can say that heavy armor become OP.
    Edited by AshySamurai on August 6, 2014 2:35PM
    Make sweetrolls, not nerfs!
  • Wifeaggro13
    Wifeaggro13
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    Anastasia wrote: »
    Solanum wrote: »
    From what I have read the amount magicka and stamina restored is 0.15% of your healthpool, per piece of heavy armor. So let us say we take a 7 piece fullplate armor. That is 1.05%.
    Based on the 3000 HP healthpool the other lad used as an example that's 31.5 magicka and stamina.

    Now, since I can't log in I'm going to guess, but let's say green dragonsblood costs about 450 magicka, it would take about 14 hits to have regenerated enough magicka to cast it.

    Which seems rather ***, in comparison to how much easier it would've been to cast this in light armor. Until we realize by this time we've also regenerated 450 stamina along with our magicka.

    My conclusion, based upon what I've read, is that while heavy armor is still subpar for PVP purposes, and most PVE purposes, it has taken a step in the right direction.
    For solo questing, it's a nice little extra.
    For tanking, this might give heavy armor an edge over leather, and make it almost, if not equally good for tanking as the light armor currently is.


    Bones...scattered about. Little bones. And remember how much size matters...
    Be grateful you tankster and warrior-types. o-0
    Thats why i called it Wellfare for tanks. its really the equivalent of goverment cheese
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