Uh, no they are not, @deathmasterl_ESO. They are not doing Thursday downtime as well.
For proof, I have posted a link below:
http://forums.elderscrollsonline.com/discussion/124155/temporarily-disabling-na-eu-guild-functionality#latest
Also, I really wish there was a way to kick inactive players from guild automatically. My guild has a lot of players who hasn't been on in centuries.
Edit: By "kick automatically", i mean the guild kicks a player who has been inactive after the players is gone for a certain time frame.
ZOS_AmeliaR wrote: »Just to confirm and clarify what some others have said here, today's maintenance (and tonight's for EU) is specifically to apply to fix to guild functionality, so we won't be posting patch notes for this maintenance.
ZOS_AmeliaR wrote: »Just to confirm and clarify what some others have said here, today's maintenance (and tonight's for EU) is specifically to apply to fix to guild functionality, so we won't be posting patch notes for this maintenance.
ZOS_AmeliaR wrote: »Just to confirm and clarify what some others have said here, today's maintenance (and tonight's for EU) is specifically to apply to fix to guild functionality, so we won't be posting patch notes for this maintenance.
@ZoS_AmeliaR
Still gonna have the normal planned downtime tomorrow too?
ZOS_AmeliaR wrote: »Just to confirm and clarify what some others have said here, today's maintenance (and tonight's for EU) is specifically to apply to fix to guild functionality, so we won't be posting patch notes for this maintenance.
me 2, a simple problem it seems, and now who knows whats happening.smeeprocketnub19_ESO wrote: »how much longer is this patch going to take anyway?
I'm starting to worry this is going to be another scourge and all guild details will end up being lost with no recompense.
ZoS should have ignored the QQ from "dead" guilds and just kept running 1.3.3 with guilds features ON.
I mean c'mon.... the guild is dead when leader unsub.
Just get over with it and make a new one
Exactly my thought.so we thought update 3 only took 4 hours, now we add another 3 to it...... lol
I don't think anyone at ZoS slowed down to think about exactly how much functionality was actually tied in to the Guild process. I'm also starting to wonder if there is any actual testing going on on the PTS.