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Vampire Roleplay

Grym_forum
It is my opinion that characters who become MONSTERS, or evil doers or villains or beast shape-changers, should suffer somewhat in the eyes of humanity. They should incite fear and hostility in the common folk. They should be hunted down by witch-hunters, and paladins.

So what am I really complaining about?
I think once my character was transformed into a vampire, the mode of gaining xp should of changed. No longer should I expected to be a helpful and handy do-gooder. NPC quest givers should deny me or offer me a variant 'DARK SIDE' quest alternative. Citizens in towns that once were my friends should now call the guards on me if I show any use of evil magicka.
NPCs should now all become susceptible victims to vampire feeding.
After my character became a vampire, I should of joined a new faction called "MONSTERS" and should not be expected to care about the sociological concerns that most NPCs seem to have.

I think that the programmers fully understand what I am saying. This reaction change to NPCs was well played out in Skyrim.

There should be serious penalties and consequences for forsaking humanity and becoming one of these beast-types.

In Oblivion necromancy was banned.
  • Nox_Aeterna
    Nox_Aeterna
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    Well , i stand on the other said of the coin here.

    I also play a vampire and im quite glad there is no issue with the NPCs , which you cant control like the other TES games since here there is no console or saves to back you up.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Samadhi
    Samadhi
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    Grym_forum wrote: »
    It is my opinion that characters who become MONSTERS, or evil doers or villains or beast shape-changers, should suffer somewhat in the eyes of humanity. They should incite fear and hostility in the common folk. They should be hunted down by witch-hunters, and paladins.

    ...

    We should burn in the sunlight when we go above stage 1, like we did in earlier games.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Nova Sky
    Nova Sky
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    Samadhi wrote: »
    Grym_forum wrote: »
    It is my opinion that characters who become MONSTERS, or evil doers or villains or beast shape-changers, should suffer somewhat in the eyes of humanity. They should incite fear and hostility in the common folk. They should be hunted down by witch-hunters, and paladins.

    ...

    We should burn in the sunlight when we go above stage 1, like we did in earlier games.

    *rolls eyes* Yes, let's apply a technique that works in a single-player TES game to an MMO version of TES because, God knows, both gaming models are similar enough that they can cross pollinate without any issues arising whatsoever.

    If ZeniMax were to apply this, they would, at a minimum, have to increase the Stage 1 vampirism to no less than 4 hours. Anything less than that, and you're going to have players going through the roof because, instead of playing the game, they'll have to find NPCs to feed off of.

    Or, another possibility, is ZeniMax could introduce "blood potions" into the game, much like Skyrim had. Combine that with, say, a 3-hour Stage 1 vampirism window, and the outcry would probably be more muted. Not to mention, the creation of blood potions could be a new market for in-game crafters (or alchemists) to take advantage of.

    Lastly, if we're going to RP vampires to the hilt, then shouldn't our werewolf friends be one-hit-killed by anything with silver in it?
    "Wheresoever you go, go with all of your heart."
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    Well , i stand on the other said of the coin here.

    I also play a vampire and im quite glad there is no issue with the NPCs , which you cant control like the other TES games since here there is no console or saves to back you up.

    I don't think the OP has a Vampire. Just another Vampire hate thread.
  • RedMiniStapler
    RedMiniStapler
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    It would be awesome to have quests dedicated to vampires, but I highly doubt zenimax will use their resources and manpower to create such quests, so oh freaking well, you just gotta learn to coexist.
  • Nox_Aeterna
    Nox_Aeterna
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    Nova Sky wrote: »
    Samadhi wrote: »
    Grym_forum wrote: »
    It is my opinion that characters who become MONSTERS, or evil doers or villains or beast shape-changers, should suffer somewhat in the eyes of humanity. They should incite fear and hostility in the common folk. They should be hunted down by witch-hunters, and paladins.

    ...

    We should burn in the sunlight when we go above stage 1, like we did in earlier games.

    *rolls eyes* Yes, let's apply a technique that works in a single-player TES game to an MMO version of TES because, God knows, both gaming models are similar enough that they can cross pollinate without any issues arising whatsoever.

    If ZeniMax were to apply this, they would, at a minimum, have to increase the Stage 1 vampirism to no less than 4 hours. Anything less than that, and you're going to have players going through the roof because, instead of playing the game, they'll have to find NPCs to feed off of.

    Or, another possibility, is ZeniMax could introduce "blood potions" into the game, much like Skyrim had. Combine that with, say, a 3-hour Stage 1 vampirism window, and the outcry would probably be more muted. Not to mention, the creation of blood potions could be a new market for in-game crafters (or alchemists) to take advantage of.

    Lastly, if we're going to RP vampires to the hilt, then shouldn't our werewolf friends be one-hit-killed by anything with silver in it?

    That is not the only issue with that idea anyway.

    -The nights in ESO are always a lot shorter than the days. If we take that 3 hour idea for example , if you stop feeding at night time start , you would not be stage 2 by sun rise , so you are stuck stage 1 all the time or you burn.

    -You cant control time in ESO like you could in the single player TES games. So here you are stucking the players to 1/4 of the time being able to play , of course we have to add the fact that people cant just wait until it is night sometimes , we all have RL to deal with also. So some would not be able to play the vampire or they would not be able to play the game at all.

    -You probably cant become so OP in ESO like you could in the single player TES games , that you could OUTHEAL the dmg. Yes , because people keep talking like you were stuck during the day , that is not true , you could just keep healing and moving 0 problems. If you could do so in ESO , then people would probably complain just the same.

    To balance making a player have to deal with such huge pack of nerfs vampires would become close to demi gods in their buffs , which in turn would break the balance even more.
    Edited by Nox_Aeterna on August 6, 2014 4:49AM
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Samadhi
    Samadhi
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    Nova Sky wrote: »
    Samadhi wrote: »
    Grym_forum wrote: »
    It is my opinion that characters who become MONSTERS, or evil doers or villains or beast shape-changers, should suffer somewhat in the eyes of humanity. They should incite fear and hostility in the common folk. They should be hunted down by witch-hunters, and paladins.

    ...

    We should burn in the sunlight when we go above stage 1, like we did in earlier games.

    *rolls eyes* Yes, let's apply a technique that works in a single-player TES game to an MMO version of TES because, God knows, both gaming models are similar enough that they can cross pollinate without any issues arising whatsoever.

    If ZeniMax were to apply this, they would, at a minimum, have to increase the Stage 1 vampirism to no less than 4 hours. Anything less than that, and you're going to have players going through the roof because, instead of playing the game, they'll have to find NPCs to feed off of.

    Or, another possibility, is ZeniMax could introduce "blood potions" into the game, much like Skyrim had. Combine that with, say, a 3-hour Stage 1 vampirism window, and the outcry would probably be more muted. Not to mention, the creation of blood potions could be a new market for in-game crafters (or alchemists) to take advantage of.

    Lastly, if we're going to RP vampires to the hilt, then shouldn't our werewolf friends be one-hit-killed by anything with silver in it?

    I can't provide input regarding werewolfs anymore; I cured my lycanthropy and went vampire instead. You'd have to ask a werewolf if they felt that to be a preferable playstyle.

    I like your suggestions of implementing blood potions though. It would be interesting to have an underground vampire-specific economy.

    Realistically though, I like anything that gives me actual reason to worry about managing the stages. Right now I just run around at Stage 4 all the time because I have no reason not to. I don't bother to feed at all.
    Edited by Samadhi on August 6, 2014 7:07AM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • AlienSlof
    AlienSlof
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    I kind of agree with the OP to a point. It annoys me that not a single NPC acknowledges me as a vampire, even when I'm clearly ravenous and looking for my next meal! Not even other vampires react to my similar state. I mean, no wonder NPC's are not frightened of us, we can't even bite them! We're only able to feed on enemy NPC's like bandits, etc, and they can be quite scarce when you really need their sanguinous juice!

    It wouldn't have been that difficult to add a 'player is vampire=4' flag in the coding that fires a different greeting if the NPC recognises you as undead. It would have been one or two extra dialogue lines at most, I would think. A friend and I made vampire mods for Morrowind and Oblivion, so I'm fairly familiar with it.
    Realistically though, I like anything that gives me actual reason to worry about managing the stages. Right now I just run around at Stage 4 all the time because I have no reason not to. I don't bother to feed at all.

    I feed simply because I LIKE feeding! There is really no reason to do so other than for RP purposes, and that isn't right. A well-fed vampire should be stronger than a starving one - or why else would they drink blood at all? Stage 1 is too short, yet it's the stage my vampires look more handsome!

    I like the blood potion idea. I implemented these in my various vampire mods. Food on the go, when there's nothing fresher available, and some REAL reasons TO remain well-fed. Right now I enjoy the benefits (and in some ways the weaknesses) of being a walking undead leech, but I don't really FEEL like one! :)
    RIP Atherton, my beautiful little gentle friend, my Shining Light. I will miss you forever. Without you I am a hollow shell.
  • Nocturnalfox
    Nocturnalfox
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    As a long term fan of TES I agree, in principle.
    Actually applying it to an MMO has its own inherent problems.

    I agree that NPC's should attack you for being a vampire/WW, you should start to show signs for both the longer you do not feed.
    You should be able to feed on NPC's around town- and hopefully that will carry a punishment when the justice system comes in.
    You should be able to turn by getting "bit" by any generic vamp/ww rather then the set location ones. That as far as i'm aware was always a big risk at going into a den of vamps or ww's in TES games and you were always preparing yourself for it and the inevitable shrine visiting afterwards to cleanse it.
    And vamp/ww hostiles should be less inclined to attack the respective choice you have chosen.
    There should also be a proper quest, requiring ingredients to get devamped or unWW'ed, not just paying some mage with no backstory in the back of the guild building.

    But thats where it ends.
    Burning in sunlight would be a bad idea, though lore accurate. You can not fast forward time in an MMO so you would in effect be locked in houses and caves running from interior to interior all the while avoiding extended time in the sunlight.

    WW's on the other hand have always had a weakness to silver weaponry (so have vamps, but this applies more to WW's because they have no common weakness like fire is to vamp in ESO), so this could open up the line for new "silver" based weaponry or even crossbows with silver tipped bolts (a 2h and more powerful version of the FG ability silver bolts).

    I personally would like to see more focus on WW's for now, purely because they appear rushed and forgotten about in terms of abilities. Both active and passive.

    750 ulti, with 2 actives and passives that only work in ww form (bar one)...


    They both need to have more pronounced strengths and weaknesses, two niche classes as it were, and these characteristics need to be enhanced.
    Vasiliya Vet 8 DK -NA DC-
    Normally found grinding, arguing or charging with a Battle Axe all round Cyrodiil
  • BBSooner
    BBSooner
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    Stage 4 should burn in sunlight - imo. There needs to be a reason to feed, doesn't make sense that vampires want to be malnourished.
  • EinionYrth
    EinionYrth
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    BBSooner wrote: »
    Stage 4 should burn in sunlight - imo. There needs to be a reason to feed, doesn't make sense that vampires want to be malnourished.

    I agree, but make the stage timings longer, then if you want to log off, log off inside a building with convenient victims. (Obviously this would require a greater variety of available "cattle".)
  • Nocturnalfox
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    That is a fair point that I didn't consider, making the stage timers longer...
    I suppose if they made it long enough then eventually burning in sunlight wouldn't be bad...
    In its current form though it would lol
    Vasiliya Vet 8 DK -NA DC-
    Normally found grinding, arguing or charging with a Battle Axe all round Cyrodiil
  • Samadhi
    Samadhi
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    EinionYrth wrote: »
    BBSooner wrote: »
    Stage 4 should burn in sunlight - imo. There needs to be a reason to feed, doesn't make sense that vampires want to be malnourished.

    I agree, but make the stage timings longer, then if you want to log off, log off inside a building with convenient victims. (Obviously this would require a greater variety of available "cattle".)

    I'd love to have vampire castles (perhaps one or two on each map) with "cattle" NPCs that we could hang out in.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
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