VagabondAngel wrote: »What? Call me naive but are there really people who 'play' just to collect gear but not use it? I think the problem there is not the game design choices.The thing is it will be extremely EXTREMELY exacerbated in this game because every time you kill the boss EVERYONE GETS AN ITEM. these items will FLOOD the market in absolutely no time and then there will be no reason to do them.
Speaking for myself of course, since I assume I am in a minority, I do trials, dungeons, PvP etc because:
a) I want to, its fun
b) to see if I can improve
Loot is nice but it's not the destination. If anyone quits because such loot floods the market, I would chance that maybe gaming is not really their 'thing'. I would recommend visiting auction houses and curiosity shops instead, unless the required travelling is too much effort.
This game is unlike anything else in a lot of ways - I don't understand why people want to shoe-horn in "features" of other games.
>>>>>>This really isn't really a raiding end-game MMO.<<<<<<
If you're really fond of BoP just sell what you're not going to use to a vendor. That way you can retain some of BoP's feeling whilst depriving other players of your leet loot.
If you going to play the strawman gambit, at least learn how to use it first.fromtesonlineb16_ESO wrote: »If you're going to post a strawman at least try to make it relevant.
Good change. Bind on Pickup is the worst, as it restricts the ways you can play and makes trading obsolete because you have to do everything yourself. As others said, I had enough of that in STO, no thanks.On the other hand, I agree that what's the point of working hard to complete the (supposedly) hardest content in game if the reward isn't unique and anyone can buy iy? (I won't even talk about Crypt of hearts which is supposedly also hard and that doesn't even have interesting loot).
I don't understand this mentality at all. If it is indeed hard to complete, the reward will be rare and thus expensive to buy. If it is not expensive so a new player right out of Coldharbour can buy it, it wasn't rare to begin with.
I also don't see how the reward isn't unique. Where else would you get it?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
tankqullb16_ESO wrote: »BoP is, was and will ever be [snip]. (if you still need it play any of the mmos out there relying on it)
good step ZOS.
tankqullb16_ESO wrote: »BoP is, was and will ever be bulls-hit. (if you still need it play any of the mmos out there relying on it)
good step ZOS.
which one have you tried that still doesn't do it? The ones I played all switched to BoP because of the serious issues that it caused. I'll wait.
tankqullb16_ESO wrote: »BoP is, was and will ever be bulls-hit. (if you still need it play any of the mmos out there relying on it)
good step ZOS.
which one have you tried that still doesn't do it? The ones I played all switched to BoP because of the serious issues that it caused. I'll wait.
What issues has it caused that you know of?
I, personally, hate BoP and think it is one of the worst mechanics currently in games. It just doesn't make sense to loot an item after doing the hardest thing in the game and it ends up being a tank piece for a DPS, a decent item that you can't use because it will break a current set, or even worse, it's an item that the guildie standing right next to you has been trying to get for a month and you have to look at them with sad eyes while you deconstruct it for mats.
BoP makes the vast majority of these items worthless, and by extension makes most of the content meaningless. The lack of loot and rewards in this game is one of the reasons that people stopped doing trials and dungeons in the first place. What is the point of all this new loot if the only thing you can ever do with it is deconstruct it for mats? Why not just give away crafting mats as the reward for every dungeon.
dafraorb16_ESO wrote: »tankqullb16_ESO wrote: »BoP is, was and will ever be bulls-hit. (if you still need it play any of the mmos out there relying on it)
good step ZOS.
which one have you tried that still doesn't do it? The ones I played all switched to BoP because of the serious issues that it caused. I'll wait.
What issues has it caused that you know of?
I, personally, hate BoP and think it is one of the worst mechanics currently in games. It just doesn't make sense to loot an item after doing the hardest thing in the game and it ends up being a tank piece for a DPS, a decent item that you can't use because it will break a current set, or even worse, it's an item that the guildie standing right next to you has been trying to get for a month and you have to look at them with sad eyes while you deconstruct it for mats.
BoP makes the vast majority of these items worthless, and by extension makes most of the content meaningless. The lack of loot and rewards in this game is one of the reasons that people stopped doing trials and dungeons in the first place. What is the point of all this new loot if the only thing you can ever do with it is deconstruct it for mats? Why not just give away crafting mats as the reward for every dungeon.
You missed the point.They are awesome and pro.
They are able to do a pve in the hardest hardcore pve game, teso, and they don't want that others can wear the same pixels.
tankqullb16_ESO wrote: »BoP is, was and will ever be bulls-hit. (if you still need it play any of the mmos out there relying on it)
good step ZOS.
which one have you tried that still doesn't do it? The ones I played all switched to BoP because of the serious issues that it caused. I'll wait.
What issues has it caused that you know of?
I, personally, hate BoP and think it is one of the worst mechanics currently in games. It just doesn't make sense to loot an item after doing the hardest thing in the game and it ends up being a tank piece for a DPS, a decent item that you can't use because it will break a current set, or even worse, it's an item that the guildie standing right next to you has been trying to get for a month and you have to look at them with sad eyes while you deconstruct it for mats.
BoP makes the vast majority of these items worthless, and by extension makes most of the content meaningless. The lack of loot and rewards in this game is one of the reasons that people stopped doing trials and dungeons in the first place. What is the point of all this new loot if the only thing you can ever do with it is deconstruct it for mats? Why not just give away crafting mats as the reward for every dungeon.
dafraorb16_ESO wrote: »tankqullb16_ESO wrote: »BoP is, was and will ever be bulls-hit. (if you still need it play any of the mmos out there relying on it)
good step ZOS.
which one have you tried that still doesn't do it? The ones I played all switched to BoP because of the serious issues that it caused. I'll wait.
What issues has it caused that you know of?
I, personally, hate BoP and think it is one of the worst mechanics currently in games. It just doesn't make sense to loot an item after doing the hardest thing in the game and it ends up being a tank piece for a DPS, a decent item that you can't use because it will break a current set, or even worse, it's an item that the guildie standing right next to you has been trying to get for a month and you have to look at them with sad eyes while you deconstruct it for mats.
BoP makes the vast majority of these items worthless, and by extension makes most of the content meaningless. The lack of loot and rewards in this game is one of the reasons that people stopped doing trials and dungeons in the first place. What is the point of all this new loot if the only thing you can ever do with it is deconstruct it for mats? Why not just give away crafting mats as the reward for every dungeon.
You missed the point.They are awesome and pro.
They are able to do a pve in the hardest hardcore pve game, teso, and they don't want that others can wear the same pixels.
dafraorb16_ESO wrote: »tankqullb16_ESO wrote: »BoP is, was and will ever be bulls-hit. (if you still need it play any of the mmos out there relying on it)
good step ZOS.
which one have you tried that still doesn't do it? The ones I played all switched to BoP because of the serious issues that it caused. I'll wait.
What issues has it caused that you know of?
I, personally, hate BoP and think it is one of the worst mechanics currently in games. It just doesn't make sense to loot an item after doing the hardest thing in the game and it ends up being a tank piece for a DPS, a decent item that you can't use because it will break a current set, or even worse, it's an item that the guildie standing right next to you has been trying to get for a month and you have to look at them with sad eyes while you deconstruct it for mats.
BoP makes the vast majority of these items worthless, and by extension makes most of the content meaningless. The lack of loot and rewards in this game is one of the reasons that people stopped doing trials and dungeons in the first place. What is the point of all this new loot if the only thing you can ever do with it is deconstruct it for mats? Why not just give away crafting mats as the reward for every dungeon.
You missed the point.They are awesome and pro.
They are able to do a pve in the hardest hardcore pve game, teso, and they don't want that others can wear the same pixels.
Thats true, its kind of a dumb thing to do. Who could possible come up with the horrible idea that you actually have to play the games content to get good loot when its possible to just lol around and go to store and buy them for gold? i mean, its so much more convinient and fair to everyone?
Thats true, its kind of a dumb thing to do. Who could possible come up with the horrible idea that you actually have to play the games content to get good loot when its possible to just lol around and go to store and buy them for gold? i mean, its so much more convinient and fair to everyone?
Just like in real life, people enjoy achieving things. If someone was able to achieve these things just by visiting a gold seller website or getting lucky with motifs/purple VR recipes, that'd be just spitting in the face of everyone who put in effort to get the gear.
I can't believe people are actually defending this change (or bug, hopefully).
Just like in real life, people enjoy achieving things. If someone was able to achieve these things just by visiting a gold seller website or getting lucky with motifs/purple VR recipes, that'd be just spitting in the face of everyone who put in effort to get the gear.
Some things are meant to be "difficult" to achieve (the fact that the "Hardmodes" were cleared on the first day is another matter concerning me). If you aren't able to achieve them, you might want to figure out how to improve your game or perhaps just focus on other things (crafted gear is there for you).
And saying that this game isn't an "end-game MMO"... why shouldn't it cater to those players as well? Limiting your playerbase without a good reason is never a good idea.
I can't believe people are actually defending this change (or bug, hopefully). Just like in real life,
>>>>people enjoy achieving things.<<<<
If someone was able to achieve these things just by visiting a gold seller website or getting lucky with motifs/purple VR recipes, that'd be just spitting in the face of everyone who put in effort to get the gear.
Some things are meant to be "difficult" to achieve (the fact that the "Hardmodes" were cleared on the first day is another matter concerning me). If you aren't able to achieve them, you might want to figure out how to improve your game or perhaps just focus on other things (crafted gear is there for you).
And saying that this game isn't an "end-game MMO"... why shouldn't it cater to those players as well? Limiting your playerbase without a good reason is never a good idea.

The problem is that the paradigm has shifted over the years, and everyone (large casual player base) feels entitled to have access to everything w/o working for it. They got spoiled by other MMO's and now expect it or threaten to "cancel my sub!!!" So the devs cave since they want this large players bases $$$$....I can't believe people are actually defending this change (or bug, hopefully).
Just like in real life, people enjoy achieving things. If someone was able to achieve these things just by visiting a gold seller website or getting lucky with motifs/purple VR recipes, that'd be just spitting in the face of everyone who put in effort to get the gear.
Some things are meant to be "difficult" to achieve (the fact that the "Hardmodes" were cleared on the first day is another matter concerning me). If you aren't able to achieve them, you might want to figure out how to improve your game or perhaps just focus on other things (crafted gear is there for you).
.

mattlarsonmdl_ESO wrote: »The problem is that the paradigm has shifted over the years, and everyone (large casual player base) feels entitled to have access to everything w/o working for it. They got spoiled by other MMO's and now expect it or threaten to "cancel my sub!!!" So the devs cave since they want this large players bases $$$$....I can't believe people are actually defending this change (or bug, hopefully).
Just like in real life, people enjoy achieving things. If someone was able to achieve these things just by visiting a gold seller website or getting lucky with motifs/purple VR recipes, that'd be just spitting in the face of everyone who put in effort to get the gear.
Some things are meant to be "difficult" to achieve (the fact that the "Hardmodes" were cleared on the first day is another matter concerning me). If you aren't able to achieve them, you might want to figure out how to improve your game or perhaps just focus on other things (crafted gear is there for you).
.
Its why MMO's have gone downhill last 5 years.
Still kind of lame that lazy solo players and gold hoarders will be getting raid gear without any other effort then opening their wallets.
Catches_the_Sun wrote: »Personally, I can't stand BoP. It has nothing to do with not "earning" the item, but more to do with the complete randomness of the drops. For example, a couple months ago, my wife & I had killed some dungeon bosses & looted some purple gear. She wanted a pair of boots that I looted but I couldn't give them to her because they were bound to me. She certainly "earned" them...she was in the same fight I was in.
tankqullb16_ESO wrote: »BoP is, was and will ever be bulls-hit. (if you still need it play any of the mmos out there relying on it)
good step ZOS.
which one have you tried that still doesn't do it? The ones I played all switched to BoP because of the serious issues that it caused. I'll wait.
What issues has it caused that you know of?
I, personally, hate BoP and think it is one of the worst mechanics currently in games. It just doesn't make sense to loot an item after doing the hardest thing in the game and it ends up being a tank piece for a DPS, a decent item that you can't use because it will break a current set, or even worse, it's an item that the guildie standing right next to you has been trying to get for a month and you have to look at them with sad eyes while you deconstruct it for mats.
BoP makes the vast majority of these items worthless, and by extension makes most of the content meaningless. The lack of loot and rewards in this game is one of the reasons that people stopped doing trials and dungeons in the first place. What is the point of all this new loot if the only thing you can ever do with it is deconstruct it for mats? Why not just give away crafting mats as the reward for every dungeon.
I, and others, have explained ad nauseam exactly what issues it has caused. I creates a stagnant grouping and raiding environment of people who don't actually play the game. Part of the fun of repeating content is hoping that what you were looking for drops next time you run it it creates a nice little rush.
It has nothing to do with keeping it from people as others have said there is nothing particularly hard about any pve in this game. Really - if a group has already downed the boss its not hard. (hel ra still may be)
The point of BoP is to get people actually in there and playing the game. Every other game knows this and some of them learned the hard way. Its just a shame that this game will have to learn the hard way too.
Who is going to want to pug anymore if what they can get is right there on the auction house and will be almost free in a month or two when the gear is flooded.
The main problem is that this will be EXTREMELY exacerbated in this game because of three reasons
A.) there are no lockout timers
B.) 12 pieces of loot are created every kill.
C.) it can be cleared QUICKLY
this means that this gear will be flooding into the market so fast that literally everyone in the game will be wearing the exact same thing without any effort in no time flat.