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AA Hardmode cleared- BOE LOOT?

  • Laura
    Laura
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    Laura wrote: »
    The thing is it will be extremely EXTREMELY exacerbated in this game because every time you kill the boss EVERYONE GETS AN ITEM. these items will FLOOD the market in absolutely no time and then there will be no reason to do them.
    What? Call me naive but are there really people who 'play' just to collect gear but not use it? I think the problem there is not the game design choices.

    Speaking for myself of course, since I assume I am in a minority, I do trials, dungeons, PvP etc because:

    a) I want to, its fun
    b) to see if I can improve

    Loot is nice but it's not the destination. If anyone quits because such loot floods the market, I would chance that maybe gaming is not really their 'thing'. I would recommend visiting auction houses and curiosity shops instead, unless the required travelling is too much effort.

    Yeah I enjoy trials and etc too the first couple of times I do them. After that its boring, and its hard to keep a guild going with the current "end game".

    I use to think it was a wonderful thing in Neverwinter but it didn't take long for it to actually play out. People never did anything they literally just sat around and bought gear.

    It was so hard to get a group. The day I MEAN THE VERY DAY they made all that gear BoP - groups boomed and they have ever since.

    So to answer your question - yes majority of players play MMOs to gear and gain power. I don't know why people still act surprised by this. I am actually with you on this but we have to accept we are very much in the minority.


    It may not even be so bad if every single person didn't get an item and it was dropped and rolled on. But as is after just a few kills almost everyone is already close to best in slot because of gear trading among ourselves and already getting ready to push this crap into the market.

    Its not a new thing when people get best in slot they usually find little reason to continue and quit. This will be expedited.
    Edited by Laura on August 5, 2014 10:33AM
  • Anastasia
    Anastasia
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    odiasuda wrote: »
    This game is unlike anything else in a lot of ways - I don't understand why people want to shoe-horn in "features" of other games.

    >>>>>>This really isn't really a raiding end-game MMO.<<<<<<

    If you're really fond of BoP just sell what you're not going to use to a vendor. That way you can retain some of BoP's feeling whilst depriving other players of your leet loot.


    *YET.*

    Edited by Anastasia on August 5, 2014 10:35AM
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Raash wrote: »
    lots of lazy and bitter folks around this game it seems. Why not just ask zenimax to put a npc in all big cities where best items in game can be bought with gold? Would make perfect sense with a crowd like this.
    If you're going to post a strawman at least try to make it relevant.
  • VagabondAngel
    VagabondAngel
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    If you're going to post a strawman at least try to make it relevant.
    If you going to play the strawman gambit, at least learn how to use it first.
    ~ Níamh ~
    ~ Ebonheart Pact ~

    ~ SatGNU - PC - EU ~
  • dafraorb16_ESO
    dafraorb16_ESO
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    ahah the useless carebears crying for BOE items really?

    hint: Teso isn't a hardcore PvE game
  • TehMagnus
    TehMagnus
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    Faulgor wrote: »
    Good change. Bind on Pickup is the worst, as it restricts the ways you can play and makes trading obsolete because you have to do everything yourself. As others said, I had enough of that in STO, no thanks.
    magnusnet wrote: »
    On the other hand, I agree that what's the point of working hard to complete the (supposedly) hardest content in game if the reward isn't unique and anyone can buy iy? (I won't even talk about Crypt of hearts which is supposedly also hard and that doesn't even have interesting loot).

    I don't understand this mentality at all. If it is indeed hard to complete, the reward will be rare and thus expensive to buy. If it is not expensive so a new player right out of Coldharbour can buy it, it wasn't rare to begin with.
    I also don't see how the reward isn't unique. Where else would you get it?

    Recent history proves you wrong sadly, look at what happened to the Akaviri and Warlock sets, the neck, sword & shield parts from akaviri used to sell for 25k each. A warlock ring used to sell for 20k and the rest of the set 15K-10k each.

    Nowadays I have 3 Cowls of the Warlock I can't even sell for 4 or 5k a pop, nobody wants the akaviri set since it got nerfed and even before nerf was announced, prices had dropped to 10-15k. Warlock rings are the only thing you can still sell for 15k after 10 people telling you "I bought it for 5k to someone else so wont pay more than 7k).

    So, in the long run, each item costs less and it doesn't give any incentive to players that have a lot of money to actually complete the trials aka work hard for a reward.

    As I said, I'm mitigated about this... On one hand, I will be able to make a lot of gold, on the other hand, everybody will be wearing the same armor in one month...
  • dafraorb16_ESO
    dafraorb16_ESO
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    Everyone can do pve in teso, it's too easy :)
    You aren't special
  • Tankqull
    Tankqull
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    BoP is, was and will ever be [snip]. (if you still need it play any of the mmos out there relying on it)
    good step ZOS.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on August 5, 2014 1:28PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Laura
    Laura
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    BoP is, was and will ever be [snip]. (if you still need it play any of the mmos out there relying on it)
    good step ZOS.

    which one have you tried that still doesn't do it? The ones I played all switched to BoP because of the serious issues that it caused. I'll wait.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on August 5, 2014 1:29PM
  • Vuron
    Vuron
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    Laura wrote: »
    BoP is, was and will ever be bulls-hit. (if you still need it play any of the mmos out there relying on it)
    good step ZOS.

    which one have you tried that still doesn't do it? The ones I played all switched to BoP because of the serious issues that it caused. I'll wait.

    What issues has it caused that you know of?

    I, personally, hate BoP and think it is one of the worst mechanics currently in games. It just doesn't make sense to loot an item after doing the hardest thing in the game and it ends up being a tank piece for a DPS, a decent item that you can't use because it will break a current set, or even worse, it's an item that the guildie standing right next to you has been trying to get for a month and you have to look at them with sad eyes while you deconstruct it for mats.

    BoP makes the vast majority of these items worthless, and by extension makes most of the content meaningless. The lack of loot and rewards in this game is one of the reasons that people stopped doing trials and dungeons in the first place. What is the point of all this new loot if the only thing you can ever do with it is deconstruct it for mats? Why not just give away crafting mats as the reward for every dungeon.
    Edited by Vuron on August 5, 2014 12:14PM
  • dafraorb16_ESO
    dafraorb16_ESO
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    Vuron wrote: »
    Laura wrote: »
    BoP is, was and will ever be bulls-hit. (if you still need it play any of the mmos out there relying on it)
    good step ZOS.

    which one have you tried that still doesn't do it? The ones I played all switched to BoP because of the serious issues that it caused. I'll wait.

    What issues has it caused that you know of?

    I, personally, hate BoP and think it is one of the worst mechanics currently in games. It just doesn't make sense to loot an item after doing the hardest thing in the game and it ends up being a tank piece for a DPS, a decent item that you can't use because it will break a current set, or even worse, it's an item that the guildie standing right next to you has been trying to get for a month and you have to look at them with sad eyes while you deconstruct it for mats.

    BoP makes the vast majority of these items worthless, and by extension makes most of the content meaningless. The lack of loot and rewards in this game is one of the reasons that people stopped doing trials and dungeons in the first place. What is the point of all this new loot if the only thing you can ever do with it is deconstruct it for mats? Why not just give away crafting mats as the reward for every dungeon.

    You missed the point.They are awesome and pro.
    They are able to do a pve in the hardest hardcore pve game, teso, and they don't want that others can wear the same pixels.
  • Raash
    Raash
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    Vuron wrote: »
    Laura wrote: »
    BoP is, was and will ever be bulls-hit. (if you still need it play any of the mmos out there relying on it)
    good step ZOS.

    which one have you tried that still doesn't do it? The ones I played all switched to BoP because of the serious issues that it caused. I'll wait.

    What issues has it caused that you know of?

    I, personally, hate BoP and think it is one of the worst mechanics currently in games. It just doesn't make sense to loot an item after doing the hardest thing in the game and it ends up being a tank piece for a DPS, a decent item that you can't use because it will break a current set, or even worse, it's an item that the guildie standing right next to you has been trying to get for a month and you have to look at them with sad eyes while you deconstruct it for mats.

    BoP makes the vast majority of these items worthless, and by extension makes most of the content meaningless. The lack of loot and rewards in this game is one of the reasons that people stopped doing trials and dungeons in the first place. What is the point of all this new loot if the only thing you can ever do with it is deconstruct it for mats? Why not just give away crafting mats as the reward for every dungeon.

    You missed the point.They are awesome and pro.
    They are able to do a pve in the hardest hardcore pve game, teso, and they don't want that others can wear the same pixels.

    Thats true, its kind of a dumb thing to do. Who could possible come up with the horrible idea that you actually have to play the games content to get good loot when its possible to just lol around and go to store and buy them for gold? i mean, its so much more convinient and fair to everyone?
  • DDuke
    DDuke
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    I can't believe people are actually defending this change (or bug, hopefully).

    Just like in real life, people enjoy achieving things. If someone was able to achieve these things just by visiting a gold seller website or getting lucky with motifs/purple VR recipes, that'd be just spitting in the face of everyone who put in effort to get the gear.

    Some things are meant to be "difficult" to achieve (the fact that the "Hardmodes" were cleared on the first day is another matter concerning me). If you aren't able to achieve them, you might want to figure out how to improve your game or perhaps just focus on other things (crafted gear is there for you).

    And saying that this game isn't an "end-game MMO"... why shouldn't it cater to those players as well? Limiting your playerbase without a good reason is never a good idea.
  • Laura
    Laura
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    Vuron wrote: »
    Laura wrote: »
    BoP is, was and will ever be bulls-hit. (if you still need it play any of the mmos out there relying on it)
    good step ZOS.

    which one have you tried that still doesn't do it? The ones I played all switched to BoP because of the serious issues that it caused. I'll wait.

    What issues has it caused that you know of?

    I, personally, hate BoP and think it is one of the worst mechanics currently in games. It just doesn't make sense to loot an item after doing the hardest thing in the game and it ends up being a tank piece for a DPS, a decent item that you can't use because it will break a current set, or even worse, it's an item that the guildie standing right next to you has been trying to get for a month and you have to look at them with sad eyes while you deconstruct it for mats.

    BoP makes the vast majority of these items worthless, and by extension makes most of the content meaningless. The lack of loot and rewards in this game is one of the reasons that people stopped doing trials and dungeons in the first place. What is the point of all this new loot if the only thing you can ever do with it is deconstruct it for mats? Why not just give away crafting mats as the reward for every dungeon.

    I, and others, have explained ad nauseam exactly what issues it has caused. I creates a stagnant grouping and raiding environment of people who don't actually play the game. Part of the fun of repeating content is hoping that what you were looking for drops next time you run it it creates a nice little rush.

    It has nothing to do with keeping it from people as others have said there is nothing particularly hard about any pve in this game. Really - if a group has already downed the boss its not hard. (hel ra still may be)

    The point of BoP is to get people actually in there and playing the game. Every other game knows this and some of them learned the hard way. Its just a shame that this game will have to learn the hard way too.

    Who is going to want to pug anymore if what they can get is right there on the auction house and will be almost free in a month or two when the gear is flooded.

    The main problem is that this will be EXTREMELY exacerbated in this game because of three reasons

    A.) there are no lockout timers

    B.) 12 pieces of loot are created every kill.

    C.) it can be cleared QUICKLY


    this means that this gear will be flooding into the market so fast that literally everyone in the game will be wearing the exact same thing without any effort in no time flat.
    Edited by Laura on August 5, 2014 12:44PM
  • Vuron
    Vuron
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    Vuron wrote: »
    Laura wrote: »
    BoP is, was and will ever be bulls-hit. (if you still need it play any of the mmos out there relying on it)
    good step ZOS.

    which one have you tried that still doesn't do it? The ones I played all switched to BoP because of the serious issues that it caused. I'll wait.

    What issues has it caused that you know of?

    I, personally, hate BoP and think it is one of the worst mechanics currently in games. It just doesn't make sense to loot an item after doing the hardest thing in the game and it ends up being a tank piece for a DPS, a decent item that you can't use because it will break a current set, or even worse, it's an item that the guildie standing right next to you has been trying to get for a month and you have to look at them with sad eyes while you deconstruct it for mats.

    BoP makes the vast majority of these items worthless, and by extension makes most of the content meaningless. The lack of loot and rewards in this game is one of the reasons that people stopped doing trials and dungeons in the first place. What is the point of all this new loot if the only thing you can ever do with it is deconstruct it for mats? Why not just give away crafting mats as the reward for every dungeon.

    You missed the point.They are awesome and pro.
    They are able to do a pve in the hardest hardcore pve game, teso, and they don't want that others can wear the same pixels.

    I guess some people are like that. Personally, I'd rather sell it, trade it, or give it to guildies than have to deconstruct it.
  • Laura
    Laura
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    Raash wrote: »
    Vuron wrote: »
    Laura wrote: »
    BoP is, was and will ever be bulls-hit. (if you still need it play any of the mmos out there relying on it)
    good step ZOS.

    which one have you tried that still doesn't do it? The ones I played all switched to BoP because of the serious issues that it caused. I'll wait.

    What issues has it caused that you know of?

    I, personally, hate BoP and think it is one of the worst mechanics currently in games. It just doesn't make sense to loot an item after doing the hardest thing in the game and it ends up being a tank piece for a DPS, a decent item that you can't use because it will break a current set, or even worse, it's an item that the guildie standing right next to you has been trying to get for a month and you have to look at them with sad eyes while you deconstruct it for mats.

    BoP makes the vast majority of these items worthless, and by extension makes most of the content meaningless. The lack of loot and rewards in this game is one of the reasons that people stopped doing trials and dungeons in the first place. What is the point of all this new loot if the only thing you can ever do with it is deconstruct it for mats? Why not just give away crafting mats as the reward for every dungeon.

    You missed the point.They are awesome and pro.
    They are able to do a pve in the hardest hardcore pve game, teso, and they don't want that others can wear the same pixels.

    Thats true, its kind of a dumb thing to do. Who could possible come up with the horrible idea that you actually have to play the games content to get good loot when its possible to just lol around and go to store and buy them for gold? i mean, its so much more convinient and fair to everyone?

    don't respond to it. that troll has been trying to get a rise out of people for hours now.
    Edited by Laura on August 5, 2014 12:44PM
  • Faulgor
    Faulgor
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    Raash wrote: »
    Thats true, its kind of a dumb thing to do. Who could possible come up with the horrible idea that you actually have to play the games content to get good loot when its possible to just lol around and go to store and buy them for gold? i mean, its so much more convinient and fair to everyone?

    Can you tell me how I make gold by 'loling' around? Sounds good.
    DDuke wrote: »
    Just like in real life, people enjoy achieving things. If someone was able to achieve these things just by visiting a gold seller website or getting lucky with motifs/purple VR recipes, that'd be just spitting in the face of everyone who put in effort to get the gear.

    If this is really such a concern for players they should just remove gold from the game, or make it BoP as well. Because if we are too scared some people might actually use their gold to buy something, it's malacathing useless.

    I swear, people always keep asking for sandbox games, but can't even handle unrestricted trading. It's ridiculous.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Xsorus
    Xsorus
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    DDuke wrote: »
    I can't believe people are actually defending this change (or bug, hopefully).

    Just like in real life, people enjoy achieving things. If someone was able to achieve these things just by visiting a gold seller website or getting lucky with motifs/purple VR recipes, that'd be just spitting in the face of everyone who put in effort to get the gear.

    Some things are meant to be "difficult" to achieve (the fact that the "Hardmodes" were cleared on the first day is another matter concerning me). If you aren't able to achieve them, you might want to figure out how to improve your game or perhaps just focus on other things (crafted gear is there for you).

    And saying that this game isn't an "end-game MMO"... why shouldn't it cater to those players as well? Limiting your playerbase without a good reason is never a good idea.

    I wasn't aware you achieving things by killing NPC's in a game was somehow hurt by others buying Gear from people who also Achieved those very same things.


  • Zero_Tolerance
    Zero_Tolerance
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    Ah oh, the status symbol. Make sure to petition ZOS for run counter title, so that the guy that only had to make 10 runs to get his set is clearly recognizable as way less pro than the one that has *** luck, run it 250 times and only got pants from his set.
  • Catches_the_Sun
    Catches_the_Sun
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    Personally, I can't stand BoP. It has nothing to do with not "earning" the item, but more to do with the complete randomness of the drops. For example, a couple months ago, my wife & I had killed some dungeon bosses & looted some purple gear. She wanted a pair of boots that I looted but I couldn't give them to her because they were bound to me. She certainly "earned" them...she was in the same fight I was in.
    Catches-the-Sun - Argonian Templar - Master Smith, Provisioner, Chemist & Tailor
    Valaren Arobone - Dunmer Flamewalker - Master Woodworker, Provisioner, Assassin
    Kazahad - Khajiiti Arcane Archer - Master Thief
    V'orkten - Redguard Swordmaster
    Finnvardr the Frenzied - Werewolf Berzerker
  • Anastasia
    Anastasia
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    DDuke wrote: »
    I can't believe people are actually defending this change (or bug, hopefully). Just like in real life,

    >>>>people enjoy achieving things.<<<<

    If someone was able to achieve these things just by visiting a gold seller website or getting lucky with motifs/purple VR recipes, that'd be just spitting in the face of everyone who put in effort to get the gear.

    Some things are meant to be "difficult" to achieve (the fact that the "Hardmodes" were cleared on the first day is another matter concerning me). If you aren't able to achieve them, you might want to figure out how to improve your game or perhaps just focus on other things (crafted gear is there for you).

    And saying that this game isn't an "end-game MMO"... why shouldn't it cater to those players as well? Limiting your playerbase without a good reason is never a good idea.


    DDuke - excellent post.

    ***"people enjoy achieving things."***

    I have to say that based on the history of occurrences since this MMO went live - that logic does not apply in TESO, else the mid to upper level content that has direct consequences on this MMO's PvE endgame would not have been NERFED. There instead would have been mechanics and features activated and adjusted which would motivate players to see the reason for GROUPING, the rewards would have been changed and an additional e x p bonus would have been put in.

    Irrespective of original intent, or promotions and advertisements to MMO PvE'rs that TESO would have mid-to-upper level content would provide a worthy challenge and be zones where players would gain knowledge about grouping, earn new gear and be in a position to start learning when they reached endgame, that is not the case now. Perhaps later after the first year or something o-0, after other content is added, IF ZOS does not continue down this emphasis on soloing road, and IF they do not make their group finder work and IF they do not manage grouping motivation differently etc.

    Now after the 'tad' of a nerf to Vet+ content, it is a happy, comfortable place for soloing as players skip down the path to this MMO's endgame and then act surprised when they cannot either 1) find groups/put any together that have cohesion and stick-to-it-ive-ness or 2) upon knocking on endgame's door find that they are not being warmly greeted with whatever their individual play-as-you-want-but-its-not-effective-in-grouping builds are.

    If they'd had the time and space and motivation for grouping all through Vet+ questing and delves and dungeon content, the common knowledge that its not only smart but most effective to work up an alternative build that supports your role in a GROUP would be more widespread.

    So, no...***"people enjoy achieving things."*** apparently does NOT strike a cord here. Thats for real life, didn't you know? Playing a PC MMO is not supposed to take strategy, or anything one could misconstrue as 'work'. Its a hop in/hop out solo game with chat room capabilities that is wanted here in PvE. And instead of the solo content being in addition to good, challenging, fun grouping content...the latter was watered down for the sake of the former. Surprised me but shouldn't have.

    This relates directly also to many of those that want to be able to 'buy' certain items in game. The justifications are never ending with plausible-sounding phrases such as: "Well, I crafted and sold items to make coin and I should be able to buy anything I want with it!" Or: "It isn't fair I cannot play a certain part of the content if it requires a playstyle I do not prefer!" If or when that is countered by, 'everything cannot be MADE fair for everyone ALL of the time" we often then see someone saying, "You're just a l33t dude that doesn't want anyone else to have things as excellent as you have... blah blah blah." >:)>:)>:) Still waiting and watching and wondering...

    Edited by Anastasia on August 5, 2014 4:51PM
  • Rune_Relic
    Rune_Relic
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    I know....why don't you use all the gold from your uber skills clearing everything cos you is so leet and special, to buy up all the BOE gear gained by the 1000s of useless plebs doing the same incredibly hard area. Then you have a monopoly you see.... and can set the prices ;)

    Faceplant....for when facepalm is just not hardcore enough.

    face_plant_skater.jpg
    Edited by Rune_Relic on August 5, 2014 2:08PM
    Anything that can be exploited will be exploited
  • mattlarsonmdl_ESO
    DDuke wrote: »
    I can't believe people are actually defending this change (or bug, hopefully).

    Just like in real life, people enjoy achieving things. If someone was able to achieve these things just by visiting a gold seller website or getting lucky with motifs/purple VR recipes, that'd be just spitting in the face of everyone who put in effort to get the gear.

    Some things are meant to be "difficult" to achieve (the fact that the "Hardmodes" were cleared on the first day is another matter concerning me). If you aren't able to achieve them, you might want to figure out how to improve your game or perhaps just focus on other things (crafted gear is there for you).
    .
    The problem is that the paradigm has shifted over the years, and everyone (large casual player base) feels entitled to have access to everything w/o working for it. They got spoiled by other MMO's and now expect it or threaten to "cancel my sub!!!" So the devs cave since they want this large players bases $$$$....
    Its why MMO's have gone downhill last 5 years.

  • NorthernFury
    NorthernFury
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    i-sense-the-qq-in-this-thread.jpg


    I'm actually pretty happy I don't have to run trials 120,000 more times to complete my set.

    ON WITH THE PVP
    Edited by NorthernFury on August 5, 2014 2:13PM

    Skadi Storm-Blade - VR14 Altmer Sorcerer
    Brynnhild Valkyrja - VR12 Nord DragonKnight
    Haakon Hardrada - VR12 Nord Templar
    Sanguine's Tester (retired)

    Cattle die
    kinsmen die
    all men are mortal.
    Words of praise
    will never perish
    nor a noble name.

    - The Havamal
  • Anastasia
    Anastasia
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    DDuke wrote: »
    I can't believe people are actually defending this change (or bug, hopefully).

    Just like in real life, people enjoy achieving things. If someone was able to achieve these things just by visiting a gold seller website or getting lucky with motifs/purple VR recipes, that'd be just spitting in the face of everyone who put in effort to get the gear.

    Some things are meant to be "difficult" to achieve (the fact that the "Hardmodes" were cleared on the first day is another matter concerning me). If you aren't able to achieve them, you might want to figure out how to improve your game or perhaps just focus on other things (crafted gear is there for you).
    .
    The problem is that the paradigm has shifted over the years, and everyone (large casual player base) feels entitled to have access to everything w/o working for it. They got spoiled by other MMO's and now expect it or threaten to "cancel my sub!!!" So the devs cave since they want this large players bases $$$$....
    Its why MMO's have gone downhill last 5 years.


    I still cannot comprehend why in MMO's there cannot be a mid-line...a game that has PvE grouping challenge and opportunity, requires strategy and planning, while also giving content for a more relaxed playstyle, PvP that is interesting and makes ya wanna come back, crafting which is indepth, exploration, solo-centric things to do, achievements with rewards.

    That IS what I and other primarily PvE MMO vets who came here with me expected from TESO. And it definitely seemed like what the devs originally had in mind.

    There is a difference between what I just described and total loss of all belongings upon death or de-leveling etc. Yet that is what is ALWAYS thrown up in this discussion: "Oh you just want that oldschool crap that took forever of our time and its irrelevant now and so are you blah blah blah."

    Why is it that players with a different preference ie like those who enjoy soloing most, want to negate or take away other fun content within this game and/or want it 'given' to them?

    More choice is MORE FUN. Yet, with no consequences and no framework, the supposed fun is bland and just a time-filler.

    :( Bleh.
    Edited by Anastasia on August 5, 2014 2:16PM
  • Mission
    Mission
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    Thank god best gear can be obtained by other means than just raiding. Otherwise this would end up like every other grindy, themepark mmo, where all your doing is looking for the next best gear.
  • Kraen
    Kraen
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    Its a bad change. As someone said, market will be flooded with Trial gear very soon.

    Zenimax, please. Reconsider this stealth change.
    Finneas of Baby Face Bananas
    Free to Play? No, thx.
  • Cogo
    Cogo
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    Raash wrote: »
    Still kind of lame that lazy solo players and gold hoarders will be getting raid gear without any other effort then opening their wallets.

    Exactly.

    The hardest encounters are not done in 1 evening. The rewards from there should be for the masters of the encounter......not some player who cant be arsed to do anything else then get gold via hirelings or whatever they do.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
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  • DDuke
    DDuke
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    Personally, I can't stand BoP. It has nothing to do with not "earning" the item, but more to do with the complete randomness of the drops. For example, a couple months ago, my wife & I had killed some dungeon bosses & looted some purple gear. She wanted a pair of boots that I looted but I couldn't give them to her because they were bound to me. She certainly "earned" them...she was in the same fight I was in.

    Well, there are certainly better solutions to that than making the loot BoE for everyone. How about making it BoE while still inside the instance, but turning it to BoP after leaving it, allowing you to trade it with your group members? Or implementing a completely new group loot system for Trials (and maybe VR dungeons)

    Possibilities are endless.
  • zbtiqua
    zbtiqua
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    Laura wrote: »
    Vuron wrote: »
    Laura wrote: »
    BoP is, was and will ever be bulls-hit. (if you still need it play any of the mmos out there relying on it)
    good step ZOS.

    which one have you tried that still doesn't do it? The ones I played all switched to BoP because of the serious issues that it caused. I'll wait.

    What issues has it caused that you know of?

    I, personally, hate BoP and think it is one of the worst mechanics currently in games. It just doesn't make sense to loot an item after doing the hardest thing in the game and it ends up being a tank piece for a DPS, a decent item that you can't use because it will break a current set, or even worse, it's an item that the guildie standing right next to you has been trying to get for a month and you have to look at them with sad eyes while you deconstruct it for mats.

    BoP makes the vast majority of these items worthless, and by extension makes most of the content meaningless. The lack of loot and rewards in this game is one of the reasons that people stopped doing trials and dungeons in the first place. What is the point of all this new loot if the only thing you can ever do with it is deconstruct it for mats? Why not just give away crafting mats as the reward for every dungeon.

    I, and others, have explained ad nauseam exactly what issues it has caused. I creates a stagnant grouping and raiding environment of people who don't actually play the game. Part of the fun of repeating content is hoping that what you were looking for drops next time you run it it creates a nice little rush.

    It has nothing to do with keeping it from people as others have said there is nothing particularly hard about any pve in this game. Really - if a group has already downed the boss its not hard. (hel ra still may be)

    The point of BoP is to get people actually in there and playing the game. Every other game knows this and some of them learned the hard way. Its just a shame that this game will have to learn the hard way too.

    Who is going to want to pug anymore if what they can get is right there on the auction house and will be almost free in a month or two when the gear is flooded.

    The main problem is that this will be EXTREMELY exacerbated in this game because of three reasons

    A.) there are no lockout timers

    B.) 12 pieces of loot are created every kill.

    C.) it can be cleared QUICKLY


    this means that this gear will be flooding into the market so fast that literally everyone in the game will be wearing the exact same thing without any effort in no time flat.

    This.
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