Soraellion wrote: »All they need to do to make heavy armour viable is to make the armour skills, like immovable, only work with 5+ armour pieces. Suddenly light armour is exactly that; light
Soraellion wrote: »All they need to do to make heavy armour viable is to make the armour skills, like immovable, only work with 5+ armour pieces. Suddenly light armour is exactly that; light
That wouldn't make it "viable" at all. That would just stop 80% of people from using it, and force them to use other Wards and Mitigation instead. Raising the Heavy Armor Bonus, Raising Armor Caps and making abilities that increase Armor not count toward soft cap.
That would allow a Heavy Armor character to be as good at taking damage as DPS characters are at dealing it.
Soraellion wrote: »No, it would give heavy armour it's niche and advantage. You want immovable, use heavy. You want magic/stam bonuses, use light or medium. Suddenly light armour tanks have a disadvantage, suddenly magic users in pvp, ie just about all of them, will have to make choices.
Alphashado wrote: »Class skills use magicka, and mitigation (blocking/dodging) requires stamina. So does one of the taunts. It is a step in the right direction to make heavy armor more viable for tanking and survivability.
From what I have read the amount magicka and stamina restored is 0.15% of your healthpool, per piece of heavy armor. So let us say we take a 7 piece fullplate armor. That is 1.05%.
Based on the 3000 HP healthpool the other lad used as an example that's 31.5 magicka and stamina.
Now, since I can't log in I'm going to guess, but let's say green dragonsblood costs about 450 magicka, it would take about 14 hits to have regenerated enough magicka to cast it.
Which seems rather ***, in comparison to how much easier it would've been to cast this in light armor. Until we realize by this time we've also regenerated 450 stamina along with our magicka.
My conclusion, based upon what I've read, is that while heavy armor is still subpar for PVP purposes, and most PVE purposes, it has taken a step in the right direction.
For solo questing, it's a nice little extra.
For tanking, this might give heavy armor an edge over leather, and make it almost, if not equally good for tanking as the light armor currently is.
alreadybaked wrote: »Even if light armor was on the same level as heavy for tanking that would make no sense. So the fact that light armor is the better choice is just a joke. Come on Zeni use your noggin
#Common Sense
ThoradinBloodfire wrote: »alreadybaked wrote: »Even if light armor was on the same level as heavy for tanking that would make no sense. So the fact that light armor is the better choice is just a joke. Come on Zeni use your noggin
#Common Sense
right, cause cloth is awesome at impact reduction!(oh noes i didnt..)
Maybe Zos should make padded cloth armor jerkins like medieval types used to wear once upon a century. Imagine puffy wizards dressed like Hans and Franz.
(80's SnL reference for all the kiddos..)
You are correct, but cost reduction is so much better than Regen that you still come out ahead.Medieval_Miss81 wrote: »Also, I'm reading that light armor types can reach the cap, but this has to be by using skills that eat up magicka. So, if you are wearing heavy armor, you don't have to use up your magicka/stamina to boost your total armor and can use that resource on another damage skill.
Or am I missing something here?
You can just block it. Pretty nice for tanking IMO.Solanum wrote:Now, since I can't log in I'm going to guess, but let's say green dragonsblood costs about 450 magicka, it would take about 14 hits to have regenerated enough magicka to cast it.
Thats why i called it Wellfare for tanks. its really the equivalent of goverment cheeseFrom what I have read the amount magicka and stamina restored is 0.15% of your healthpool, per piece of heavy armor. So let us say we take a 7 piece fullplate armor. That is 1.05%.
Based on the 3000 HP healthpool the other lad used as an example that's 31.5 magicka and stamina.
Now, since I can't log in I'm going to guess, but let's say green dragonsblood costs about 450 magicka, it would take about 14 hits to have regenerated enough magicka to cast it.
Which seems rather ***, in comparison to how much easier it would've been to cast this in light armor. Until we realize by this time we've also regenerated 450 stamina along with our magicka.
My conclusion, based upon what I've read, is that while heavy armor is still subpar for PVP purposes, and most PVE purposes, it has taken a step in the right direction.
For solo questing, it's a nice little extra.
For tanking, this might give heavy armor an edge over leather, and make it almost, if not equally good for tanking as the light armor currently is.
Bones...scattered about. Little bones. And remember how much size matters...
Be grateful you tankster and warrior-types. o-0