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Disabling guild functionality?

arkansas_ESO
arkansas_ESO
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Anybody else find it really funny, in a sort of messed up way, that they've had to disable guild functionality the same day they deployed Update 3, an update that focused almost entirely on guilds?

I get a weird feeling we won't be able to play with 2/3rd of Update 3's new features, guild tabards and guild kiosks, for a few days.


Grand Overlord 25/8/17
  • KariTR
    KariTR
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    This isn't affecting tabard creation, or so I read in another thread.
  • arkansas_ESO
    arkansas_ESO
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    KariTR wrote: »
    This isn't affecting tabard creation, or so I read in another thread.

    Really? If so, that's great, as that's what I'm mainly excited about. Still patching right now.


    Grand Overlord 25/8/17
  • xMovingTarget
    xMovingTarget
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    Dont you worry, it will work again soon enough.

    On the PTS everything worked nicely. The live environment is different than the test environment. It can run perfectly on test. But when you put that on live under heavy stress etc stuff can break.

    No big deal if its getting fixed fast. And they are on it.
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