Sort of, Paul Sage clearly said that at some level of Bounty you will be openly flagged. But yes, it won't happen the moment you steal a single lockpick from some NPC's nightstand. Also what he said, MOST lootable containers are in open world and not owned by any NPC. TBH, this won't effect crafters in any way. It might effect the cost of motifs, at least a little, since you won't easily be able to log-farm Motifs all day long anymore without consequences.Animus_Igneus wrote: »From what I've seen you don't get 'marked' for PvP as soon as you steal something... you get marked for PvP as soon as you try to flee after being caught by guards.
If you're careful, this won't be an issue - there's also plenty of places to get mats that aren't owned by NPC's in cities; in fact the vast majority of containers with provisioning mats for example, are actually out in the world rather than in cities.
This is what they should do but even if they don't it's absurdly easy to steal in TES games without being caught. The only time a Guard will mess with you is if you get caught doing something illegal (or your Bounty reaches a certain level), otherwise steal all day long if you like and walk right passed Guards.I'm hoping they will do something like in Skyrim where some crates/mats were open for the taking, and others were marked for stealing. I'm sorry, but I don't want to be forced into stealing.
Night_Watch wrote: »First; Sorry this i a bit of a hit and run post! I'll be setting off on my travels from home (UK) to the continent (Europe) shortly and I'm not sure how much internet access I'll have for the couple of days travelling (or in the next week).
So! To the main post;
With the justice system coming in to play some time soon, I'm curious about how it will change the game for crafters - especially those that prefer PVE to PVP.
Currently, a crafter can gain many craft materials by 'looting' a basket, barrel, sack or such and have no penalty. The crafter does not get any sort of 'thief' marker for example.
From what I have seen, if a crafter is caught 'stealing' from a sack (or other container) when the justice system is in place, that crafter will be marked as a thief.
One upshot of all this means that if a crafter is caught then they will either have to pay a fine or fight it out with an NPC and they will lose all 'stolen' goods when paying a fine. All good - I'm not complaining as such.
Another upshot is that the marked crafter may / will be tagged for 'open' PVP - wether they like it or not. This takes the players that want to 'play the way you ...' as primarily PVE directly into PVP which they may not like at all. This is not a big issue for me but for some it may be.
So! How will this all effect a crafter that currently gets lots of crafting materials from containers in towns or cities (or even from containers 'in the wild')?
To prevent the risk of being marked for PVP, the crafter may (or will) have to find new sources for materials. What sources will be in place to help such gatherer crafters so they can get the same amount of materials for free or at very low cost without risking being marked as a thief or marked for PVP?
Please try to answer constructively. I'm not whining or complaining. I'm just curious.
(And, yes! I know it is probably a caes of wait and see!)
Edit: Have bookmarked this thread on my iPad for (limited) use while travelling.
Night_Watch wrote: »First; Sorry this i a bit of a hit and run post! I'll be setting off on my travels from home (UK) to the continent (Europe) shortly and I'm not sure how much internet access I'll have for the couple of days travelling (or in the next week).
So! To the main post;
With the justice system coming in to play some time soon, I'm curious about how it will change the game for crafters - especially those that prefer PVE to PVP.
Currently, a crafter can gain many craft materials by 'looting' a basket, barrel, sack or such and have no penalty. The crafter does not get any sort of 'thief' marker for example.
From what I have seen, if a crafter is caught 'stealing' from a sack (or other container) when the justice system is in place, that crafter will be marked as a thief.
One upshot of all this means that if a crafter is caught then they will either have to pay a fine or fight it out with an NPC and they will lose all 'stolen' goods when paying a fine. All good - I'm not complaining as such.
Another upshot is that the marked crafter may / will be tagged for 'open' PVP - wether they like it or not. This takes the players that want to 'play the way you ...' as primarily PVE directly into PVP which they may not like at all. This is not a big issue for me but for some it may be.
So! How will this all effect a crafter that currently gets lots of crafting materials from containers in towns or cities (or even from containers 'in the wild')?
To prevent the risk of being marked for PVP, the crafter may (or will) have to find new sources for materials. What sources will be in place to help such gatherer crafters so they can get the same amount of materials for free or at very low cost without risking being marked as a thief or marked for PVP?
Please try to answer constructively. I'm not whining or complaining. I'm just curious.
(And, yes! I know it is probably a caes of wait and see!)
Edit: Have bookmarked this thread on my iPad for (limited) use while travelling.
Woolenthreads wrote: »I'm not as concerned about the materials, as much as I am about obtaining recipes. The specific containers where recipes are found are urns, backpacks, cabinets and wardrobes, the majority of which are found in buildings generally owned by NPC's. The Recipes are far more important than the food mats.