monden1980b16_ESO wrote: »Like stated before in several threads discussing magicka/stamina imbalance:
They should make class abilities scale with (magicka+stamina)/2, but keep class abilities consuming magicka on activation.
It's the only thing that makes sense... Why should anyone be forced to stack magicka to use the class defining abilities at their full potential.
This way, both magicka/stamina/hybrid users would be able to make comparable use of their class abilities. Of course, players who stack only magicka OR stamina (above softcap) would hit diminishing returns... but that seems about right, they may have other good reasons to concentrate on magicka OR stamina.
I think with this simple fix we would be a huge step closer to balance!
moxiesauce wrote: »As a stam user I struggle and RARELY pull over 2k dps AOE, thats including banner.
Some mages in my guild claim they have hit 2.2k dps single target..
Would you rather see ZoS nerf mages or buff warriors. Haven't seen many people whine about bows, so not sure where they stand.
monden1980b16_ESO wrote: »Like stated before in several threads discussing magicka/stamina imbalance:
They should make class abilities scale with (magicka+stamina)/2, but keep class abilities consuming magicka on activation.
It's the only thing that makes sense... Why should anyone be forced to stack magicka to use the class defining abilities at their full potential.
This way, both magicka/stamina/hybrid users would be able to make comparable use of their class abilities. Of course, players who stack only magicka OR stamina (above softcap) would hit diminishing returns... but that seems about right, they may have other good reasons to concentrate on magicka OR stamina.
I think with this simple fix we would be a huge step closer to balance!
p_tsakirisb16_ESO wrote: »moxiesauce wrote: »As a stam user I struggle and RARELY pull over 2k dps AOE, thats including banner.
Some mages in my guild claim they have hit 2.2k dps single target..
Would you rather see ZoS nerf mages or buff warriors. Haven't seen many people whine about bows, so not sure where they stand.
For ZoS is very easy to fix the imbalance and make the game to perform better in Cyrodiil, getting back the awesome experience we had in beta testing.
- Remove the spell penetration buff from the Cyrodiil Buff
- Remove the spell penetration from alchemy.
- Cap the spell penetration, or remove the stat completely
- Remove armour penetration buffs also.
- Armour active abilities only work with 5+ of the armour they belong. eg Harness magicka, or Immovable.
Straight away, armour counts. Spell resistance counts, maybe lower the cap, that way many passives also will become worthy. Breton resist passive, Nord absorb passive, Imperial Diamond passive.
It will require more people bring "warriors" in Cyrodiil, or else light armour casters will die swiftly. Of course they can still buff up their armour with glyphs, and have a 2000 armour rating light armoured caster, but they will sacrifice glyph slots.
Before you vote lol please read the posts about spell penetration and resistance, found in this forum, and created over the last few days. Even the worst prepared player caster, can penetrate around 8000 spell resistance. And we have only 2500 cap.
More buffs will make the game more unplayable than it is. Already 3000 hp count for nothing, any more power creep will make the game completely pants.
p_tsakirisb16_ESO wrote: »moxiesauce wrote: »As a stam user I struggle and RARELY pull over 2k dps AOE, thats including banner.
Some mages in my guild claim they have hit 2.2k dps single target..
Would you rather see ZoS nerf mages or buff warriors. Haven't seen many people whine about bows, so not sure where they stand.
For ZoS is very easy to fix the imbalance and make the game to perform better in Cyrodiil, getting back the awesome experience we had in beta testing.
- Remove the spell penetration buff from the Cyrodiil Buff
- Remove the spell penetration from alchemy.
- Cap the spell penetration, or remove the stat completely
- Remove armour penetration buffs also.
- Armour active abilities only work with 5+ of the armour they belong. eg Harness magicka, or Immovable.
Straight away, armour counts. Spell resistance counts, maybe lower the cap, that way many passives also will become worthy. Breton resist passive, Nord absorb passive, Imperial Diamond passive.
It will require more people bring "warriors" in Cyrodiil, or else light armour casters will die swiftly. Of course they can still buff up their armour with glyphs, and have a 2000 armour rating light armoured caster, but they will sacrifice glyph slots.
Before you vote lol please read the posts about spell penetration and resistance, found in this forum, and created over the last few days. Even the worst prepared player caster, can penetrate around 8000 spell resistance. And we have only 2500 cap.
More buffs will make the game more unplayable than it is. Already 3000 hp count for nothing, any more power creep will make the game completely pants.
monden1980b16_ESO wrote: »Like stated before in several threads discussing magicka/stamina imbalance:
They should make class abilities scale with (magicka+stamina)/2, but keep class abilities consuming magicka on activation.
It's the only thing that makes sense... Why should anyone be forced to stack magicka to use the class defining abilities at their full potential.
This way, both magicka/stamina/hybrid users would be able to make comparable use of their class abilities. Of course, players who stack only magicka OR stamina (above softcap) would hit diminishing returns... but that seems about right, they may have other good reasons to concentrate on magicka OR stamina.
I think with this simple fix we would be a huge step closer to balance!
THAT would make ALL people stack magicka+stamina with zero points in health, because "that's not a dps increase" for them
Can anyone explain to me how one can reach a 2K dps AOE? Is this is damage from one attack, I like someone to tell me how to do this; My best attack with crystal shards of about 600 damage per hit, about the same with my destruction staff. No wonder I am having a tough time in PVP.
I am not using any custom items, everything I use is was either looted or from quests. I also don't use potions at this time, but do use provisions to boost my three stats. I wear a mixed set of mostly light armor with a heavy armor breast plate.
So what type of setup are you guys using?
Rick
moxiesauce wrote: »I wasn't talking so much about PvP as PvE, I find Cyrodiil to be nearly unplayable in general, and now after today having basically 5 wabbajacks will probably turn out for the worse, lag wise. Penetrations are only of worth in PvP, and heavy, medium armor skill lines give nothing towards this, like the win all light armor.
monden1980b16_ESO wrote: »Can anyone explain to me how one can reach a 2K dps AOE? Is this is damage from one attack, I like someone to tell me how to do this; My best attack with crystal shards of about 600 damage per hit, about the same with my destruction staff. No wonder I am having a tough time in PVP.
I am not using any custom items, everything I use is was either looted or from quests. I also don't use potions at this time, but do use provisions to boost my three stats. I wear a mixed set of mostly light armor with a heavy armor breast plate.
So what type of setup are you guys using?
Rick
DPS means damage per second... with AoE attacks hitting several targets it may be possible (I will never know or experience it myself... I'm playing stamina weapons).
If you complain about your Shards hitting for "only" 600, you should as well try to play a stamina based build for a while... you will feel powerful again
If 2K DPS can be reached with Magical attacks, without using an Ultimate, what Can anyone give me a comparison of their best stamina DPS attack versus the 2K DPS Magic attack
Rick