Challenging Endgame Solo-Player Content
v10-v12 really needs more Solo-Player content, rather than "More" i should just say Some, as there really isent any at the moment.
I realize this is a "MMO" but seriously, you are alienating anyone who cant find a group to play with.
The majority of MMO players would rather log off and stop playing than get a group for an entire zone worth of group content.
For example, blizzard removed Group boss quests for a reason, they where the most skipped quests in the game, and just think, that was during its prime when it had ~12 million subs.
But really, between the levels v10 and v12 I would like to see Single-Player delves, preferably large with some sort of plot/story, multiple quests and some extremely challenging bosses meant to challenge players, you should not allow players to group/get assistance on those bosses, and killing them should have good rewards.
Green Quality Items - Are not good rewards.
Blue Quality Items, can be good but are not generally at this level.
Purple items are very good, if something is truly challenging and takes alot of effort to accomplish, it should reward something of this quality.
GFBStarWars wrote: »But you can solo like 60 % of claglorn and it's hard, only because it says its group doesn't mean that you can't solo it.
Veteran content used to be a challenge for majority of the players.
Challenging Endgame Solo-Player Content
v10-v12 really needs more Solo-Player content, rather than "More" i should just say Some, as there really isent any at the moment.
I realize this is a "MMO" but seriously, you are alienating anyone who cant find a group to play with.
The majority of MMO players would rather log off and stop playing than get a group for an entire zone worth of group content.
For example, blizzard removed Group boss quests for a reason, they where the most skipped quests in the game, and just think, that was during its prime when it had ~12 million subs.
But really, between the levels v10 and v12 I would like to see Single-Player delves, preferably large with some sort of plot/story, multiple quests and some extremely challenging bosses meant to challenge players, you should not allow players to group/get assistance on those bosses, and killing them should have good rewards.
Green Quality Items - Are not good rewards.
Blue Quality Items, can be good but are not generally at this level.
Purple items are very good, if something is truly challenging and takes alot of effort to accomplish, it should reward something of this quality.
SWTOR's single player class storylines where one of the best RP experiences i have ever had in my life, infact other than kotor, sith inquisitors storyline is unbeatable by any game.This is an MMO. Multiplayer Online.
Not a solo game.
If you come to any MMO of a popular solo game franchise expecting to have a solo game within the MMO, you'll be disappointed. Just look @ SWTOR's Fiasco...