There are many ways I feel that PVP can be improved, because as it stands I feel it is lackluster. All you do is run from Keep to Keep. No one caps Resources because it simply alerts enemies to your presence. You blast down walls in a few minutes and your inside. This is I feel a mindless, conveyor belt of repetition. There are many ways to improve the PVP mechanics. Here are some ideas I would personally think are awesome, other ppl are free to provide their own ideas. (I don't want to see complaining about Zergballs, and AoEs. Theres like 50 threads on that already). I am putting forth these ideas, in the hopes that Zeni will consider them. By making this thread I am in no way saying make this a priority right now, because enough people are already making it known what must be fixed NOW. These are simply ideas for the future, things Zeni can consider for future updates.
1. Resources affecting Sieges. What I mean by this is varied. First off make each Resource Node provide a Bonus to the Keep, Mine vastly improves Wall HP on Keeps, Mills vastly improve Gate HP and Farms provide Buffs to NPC soldiers at the Keeps, and improve their re-spawn times possibly. Also there are ways of having the players themselves reinforce the Keeps, which would also provide reasons for Claiming ownership. Give each Keep an Upgrade Tree, that players can purchase with Gold/AP. Players can purchase upgrades to make the Keeps easier to defend, Faster Caravan Travel, NPC Caravan Guards, buffing those guards, Increased Siege Capacity for defenders, Upgraded Walls, Gates, Keep Guards, that would stack with the Resource Node boosts. Likewise these bonuses would take time to research and thus requiring effort on the Factions part to hold the Keep. This would create Strong points in Faction held areas that would make is harder for the other Factions to steamroll over Keeps. Have this upgrade system affected by a whole new system added. Supply Caravans. We have "Supply Lines" but they don't do much of anything except provide Teleport Access. Have physical Supply Caravans travel across the map, that your faction has to protect if you want Keeps to have "Resources" to purchase the Upgrades (in addition to the AP/Gold requirement). This would likely require moving each Keeps resource nodes further away from the Keeps, so Supplies can come from those. Enemy factions can raid these Caravans and claim the Resources for themselves, taking them back to their own Keeps for upgrades. Taking Keeps atm feel trivial a lot of the time imo. It should be a challenge, and an accomplishment, to claim an enemies Keep.
2. Different combat mechanics. What I mean by this, is different ways to play the game. Upgrades to the Alliance War skills lines. More abilities and such, like I believe DAoC had "Wall Climbing" or something along those lines, maybe make that an Ultimate. Thats just one example of ways to shake up Cyrodiil PVP. I am not as good at such suggestions so leave that to others.
3. Buff Keeps in general. Keeps are a joke atm, just flat out increase Wall and Gate HP by significant amounts. It's too easy to bypass resources and blow down Keep walls within minutes. This to me makes Keeps feel like tissue paper, and frankly they feel a bit pathetic.
These are my current ideas. As I said feel free to add your own, my desire is to create a constructive, creative thread with which we can brainstorm ways to improve PVP for everyone in the future, make it more exciting for smaller groups, and get players more involved with helping their Faction. With all of you guys help we can brainstorm off of each other, make bigger, better ideas for Zeni to consider. These forums are but a small part of what Zeni looks at true, but I feel we need some more, calm, rational discussion about improving ESO as a whole. I too often see mindless complaining about trivial things. AoE Caps and Zergballs ARE a -serious- issue, I recognize this. But that is not this threads purpose, so please leave it out of here.