The biggest gain would be system memory.
Right now, if you're lucky, you can get a max. ~3.5GB of memory for a 32bit app.
I have 16GB in my rig, most of which could be used by ESO to cache textures and scenery to speed up zone loading and reduce stutter when running outside.
Heck, they could even throw in a high-res texture pack and keep most of them in memory at the same time.
;-)
mollyirma2000b16_ESO wrote: »I will agree that ''true fullsceen'' is also important if not more. But since i have 12GB RAM it's annoying to see how ESO only uses up to 2GB. This is a 32x bit resctriction.
Consoles will be 64-bit at least PS4.gimmetheloot wrote: »mollyirma2000b16_ESO wrote: »I will agree that ''true fullsceen'' is also important if not more. But since i have 12GB RAM it's annoying to see how ESO only uses up to 2GB. This is a 32x bit resctriction.
Definately needs exclusive fullscreen but the bolded part is wrong, the games using up to 2GB because that's all it wants at that time. LAA x32 applications can use up to ~ 3.5GB.
Creating a 64 bit client only makes sense if you were hitting the LAA limit and causing oom crashes. If it was a more open world without zones and/or as suggested a higher res texture pack, then it might make sense.
However, this is coming out on consoles remember? It needs to be "lite".
Not forgetting that many people run 32bit OS (for whatever reason Idk) so there goes some potential customers.
It appears that 12% of people who used Steam last month played on computers running 32-bit Win 7.GrimMauKin wrote: »Surely it wouldn't be hard to produce a 64bit client? It seems odd that there isn't one when you consider that a 32 bit OS is listed in the minimum specs. for PCs but the recommended specs. only contain 64 bit OSes (7 & 8).
wrlifeboil wrote: »The biggest gain would be system memory.
Right now, if you're lucky, you can get a max. ~3.5GB of memory for a 32bit app.
I have 16GB in my rig, most of which could be used by ESO to cache textures and scenery to speed up zone loading and reduce stutter when running outside.
Heck, they could even throw in a high-res texture pack and keep most of them in memory at the same time.
;-)
With Microsoft dropping support for WinXP, most running 32-bit version, and users being forced to transition at a turtle's pace to Win 7/8, it'll be interesting to see how soon game devs start releasing PC games designed for 64-bit systems only. 12-18 months?
uktitanb16_ESO wrote: »EQ Next and EQ Next LandMark are 64bit only and they are Still in Beta.
mollyirma2000b16_ESO wrote: »Why are they concerning themselves so hard on Consoles...? The majority of the income is going to come from the PC version... And i'm sorry but the console version sounds/looks pretty bad... You need quite a few buttons to play ESO and it's going to be a mess on consoles. I don't even know what they're going to do in PvP and if they can even freely zoom like we can with our scroll button or if they're stuck on a fixed camera position.
It'd be nice, but I think I'd like a true full-screen mode first. It'd be a nice performance boost over this clumsy borderless maximized window we have right now.
mollyirma2000b16_ESO wrote: »I have no idea why you would make the client 32x bit seeing as it is a 2014 game.
But please make a 64x bit client.
Sincerely, Everyone playing ESO.
32bit is, pardon my french, old trash that needs to be buried because its stinking up the place.
Agreed. Why was this game even made for 32bit?
Xbox One - 64bit
Ps4 - 64bit
PC's that can max ESO's settings out - Likely all 64bit
Windows 9 - Likely 64bit exclusive, or atleast it should be at this point.
32bit is, pardon my french, old trash that needs to be buried because its stinking up the place.