Myrrdinn2014 wrote: »If we ever see housing (IF) , im guessing its gonna be instanced alot like DAOC with just a whole zone of community houses or land to build on however thats gonna work.
Nobody knows because they wont have housing for a couple years.
This.Nobody knows because they wont have housing for a couple years.
ESO is my first MMO and while this question might be common sense for some, I'm totally clueless to how it will work.
If you take a community of a million Tamriel citizens and say a small chunk of them, say 10% want a house, how will it be instanced? I know Tamriel is big but the mobs free zone ls are rare and I can't see 100000 houses fit into them.
So where will housing be? How will it be instanced? How can we be sure that we're going to see out friends house if we're not in the same instance/phase as them?
ESO is my first MMO and while this question might be common sense for some, I'm totally clueless to how it will work.
If you take a community of a million Tamriel citizens and say a small chunk of them, say 10% want a house, how will it be instanced? I know Tamriel is big but the mobs free zone ls are rare and I can't see 100000 houses fit into them.
So where will housing be? How will it be instanced? How can we be sure that we're going to see out friends house if we're not in the same instance/phase as them?
There are two possible ways how housing can work.
1. Open World
A good example for such a system is Ultima but also Archage. In both games you can flag a piece of land and then build a house on it, a farm or other stuff. You then have to pay a tax every week or month so that you can keep your property and to ensures that inactive accounts don't block valuable land space.
Every player will be able to see and / ore enter your house unless you locked the door or cast a spell on it.
This system however might not work on a super server like we have now as there just isn't enough space.
That's why Archage limits that feature to a specific "payment", so that those not paying can not build a house. At Ultima the "workaround" was the price. While today 10.000 ingame gold are nothing, it was a hell lot in the first few years.
Therefore open world housing is usually not available for everyone.
2. Instanced
Here you will be able to enter a portal and behind that portal you get into a player city. SWG is a good example for that. There you can rent a free house and then live in that city while paying taxes, voting for the president ... Such a housing system usually ships with a whole player driven economy, so that they can build specific buildings like a hospital, crafting hub or a dungeon.
The key point here however is, that there isn't just one instance but many. So if you invite a friend he will automatically port to your instance, just like you would port to his.
These instances are as said small cities, comparable to your home in RL and in most cases available for every player.
I assume ESO will go with the second option while I prefer the first.