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Noob question about housing

Welka
Welka
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ESO is my first MMO and while this question might be common sense for some, I'm totally clueless to how it will work.

If you take a community of a million Tamriel citizens and say a small chunk of them, say 10% want a house, how will it be instanced? I know Tamriel is big but the mobs free zone ls are rare and I can't see 100000 houses fit into them.

So where will housing be? How will it be instanced? How can we be sure that we're going to see out friends house if we're not in the same instance/phase as them?
  • Myrrdinn2014
    Myrrdinn2014
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    If we ever see housing (IF) , im guessing its gonna be instanced alot like DAOC with just a whole zone of community houses or land to build on however thats gonna work.
  • Theosis
    Theosis
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    Nobody knows because they wont have housing for a couple years.
    This is were my signature would be if I was allowed one.
  • Welka
    Welka
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    If we ever see housing (IF) , im guessing its gonna be instanced alot like DAOC with just a whole zone of community houses or land to build on however thats gonna work.

    So there is no instance? It's just a vast area filled with hundreds, thousands of houses?
  • AlexDougherty
    AlexDougherty
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    Theosis wrote: »
    Nobody knows because they wont have housing for a couple years.

    ^this.

    They could do it a number of ways, but until we get there we won't know.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Lumomancer
    Lumomancer
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    Theosis wrote: »
    Nobody knows because they wont have housing for a couple years.
    This.

    But they will certainly have to instance it somehow.
    Pillars of Ashla | Where people come first.
  • Welka
    Welka
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    Well, it would be a fail if it was confined to one area in Tamriel. First it wouldn't make sense with the system of factions and second, with the races.

    Why would my redguard have a house in Skyrim?
  • UPrime
    UPrime
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    Here are a couple ways other games have done it:
    1. A button in a UI that ports you to your instance.
    2. A single door that everybody uses to get to their instance (same concept as #1)
    3. An actual house/physical location in the overworld where you bid and pay rent, but this is much rarer since there are only a few houses available and only the richest that want to get one will be able to.
  • Audigy
    Audigy
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    Welka wrote: »
    ESO is my first MMO and while this question might be common sense for some, I'm totally clueless to how it will work.

    If you take a community of a million Tamriel citizens and say a small chunk of them, say 10% want a house, how will it be instanced? I know Tamriel is big but the mobs free zone ls are rare and I can't see 100000 houses fit into them.

    So where will housing be? How will it be instanced? How can we be sure that we're going to see out friends house if we're not in the same instance/phase as them?

    There are two possible ways how housing can work.

    1. Open World

    A good example for such a system is Ultima but also Archage. In both games you can flag a piece of land and then build a house on it, a farm or other stuff. You then have to pay a tax every week or month so that you can keep your property and to ensures that inactive accounts don't block valuable land space.

    Every player will be able to see and / ore enter your house unless you locked the door or cast a spell on it.

    This system however might not work on a super server like we have now as there just isn't enough space.

    That's why Archage limits that feature to a specific "payment", so that those not paying can not build a house. At Ultima the "workaround" was the price. While today 10.000 ingame gold are nothing, it was a hell lot in the first few years.

    Therefore open world housing is usually not available for everyone.

    2. Instanced

    Here you will be able to enter a portal and behind that portal you get into a player city. SWG is a good example for that. There you can rent a free house and then live in that city while paying taxes, voting for the president ... Such a housing system usually ships with a whole player driven economy, so that they can build specific buildings like a hospital, crafting hub or a dungeon.

    The key point here however is, that there isn't just one instance but many. So if you invite a friend he will automatically port to your instance, just like you would port to his.
    These instances are as said small cities, comparable to your home in RL and in most cases available for every player.


    I assume ESO will go with the second option while I prefer the first.
  • Welka
    Welka
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    Audigy wrote: »
    Welka wrote: »
    ESO is my first MMO and while this question might be common sense for some, I'm totally clueless to how it will work.

    If you take a community of a million Tamriel citizens and say a small chunk of them, say 10% want a house, how will it be instanced? I know Tamriel is big but the mobs free zone ls are rare and I can't see 100000 houses fit into them.

    So where will housing be? How will it be instanced? How can we be sure that we're going to see out friends house if we're not in the same instance/phase as them?

    There are two possible ways how housing can work.

    1. Open World

    A good example for such a system is Ultima but also Archage. In both games you can flag a piece of land and then build a house on it, a farm or other stuff. You then have to pay a tax every week or month so that you can keep your property and to ensures that inactive accounts don't block valuable land space.

    Every player will be able to see and / ore enter your house unless you locked the door or cast a spell on it.

    This system however might not work on a super server like we have now as there just isn't enough space.

    That's why Archage limits that feature to a specific "payment", so that those not paying can not build a house. At Ultima the "workaround" was the price. While today 10.000 ingame gold are nothing, it was a hell lot in the first few years.

    Therefore open world housing is usually not available for everyone.

    2. Instanced

    Here you will be able to enter a portal and behind that portal you get into a player city. SWG is a good example for that. There you can rent a free house and then live in that city while paying taxes, voting for the president ... Such a housing system usually ships with a whole player driven economy, so that they can build specific buildings like a hospital, crafting hub or a dungeon.

    The key point here however is, that there isn't just one instance but many. So if you invite a friend he will automatically port to your instance, just like you would port to his.
    These instances are as said small cities, comparable to your home in RL and in most cases available for every player.


    I assume ESO will go with the second option while I prefer the first.

    I would also prefer the first option but it's a shame to limit the number of houses. Some will definitely be left out of not most.

    But the other issue is, if they open Skyrim for housing, why the heck would my redguard wanna life there? I'd rather live in the alik'r desert or one of the surrounding zones
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