Stealth uses stamina if you're moving, just like sprinting does.AlexDougherty wrote: »If you assign all those things to something other than stamina, then what does your stamina bar do??
Also Stealth doesn't use stamina, at least I've never stopped stealthing because I ran out of stamina.
To fix the imbalance of magicka vs stamina in AvA, it would be great to have a 4th resource dedicated to blocking, sprinting, dodge rolling, and stealthing.
Rename the stamina attribute to dexterity or strength and have it used for all weapon skills (excluding restoration and destruction staff), and make a 4th resource called stamina or endurance that is used for blocking, sprinting, dodge rolling, and stealthing.
This way, no one has to sacrifice their damage for mobility and defense.
You should also of course then retask things within armor skills to reduce the usage of the new stamina or endurance bar for tanks so they can block longer, assassins so they can stealth and run faster, etc...
Comments?
One relatively simple change that would help this imbalance would be to make sprinting on foot the same mechanic as sprinting on horseback - have it not deplete the main stamina bar, but instead a smaller one underneath. The mechanic is already in the game, so I don't suppose it would be wildly difficult to implement.
To take it further, I don't see why the same principle couldn't be used for blocking, breaking free and dodging. If the devs did that, it seems to me it would go a fair way to helping stamina as a resource compete with magicka, without unbalancing any other aspect of the game.
AlexDougherty wrote: »If you assign all those things to something other than stamina, then what does your stamina bar do??
To fix the imbalance of magicka vs stamina in AvA, it would be great to have a 4th resource dedicated to blocking, sprinting, dodge rolling, and stealthing.
Rename the stamina attribute to dexterity or strength and have it used for all weapon skills (excluding restoration and destruction staff), and make a 4th resource called stamina or endurance that is used for blocking, sprinting, dodge rolling, and stealthing.
This way, no one has to sacrifice their damage for mobility and defense.
You should also of course then retask things within armor skills to reduce the usage of the new stamina or endurance bar for tanks so they can block longer, assassins so they can stealth and run faster, etc...
Comments?
A fourth resource is not required. All ZOS need to do is raise the stamina cap b][i]benefits magicka users[/i][/b, increase stamina weapons damage and reduce the amount of stamina used for blocking, sprinting, dodge rolling, stealth, etc. b][i]benefits magicka users too[/i][/b
No, please, never. This would degrade stamina builds to physical mages, and is not in line with TES at all. Fatigue/Stamina is supposed to be used for these kind of actions - sprinting, blocking, dodging, etc. That means, stamina builds should be very, very good at those things.
Instead of removing those actions from stamina, their effectiveness should increase with your maximum stamina. For example, if you don't spec into stamina, your dodge roll should be much, much slower. This way, stamina builds get more out of stamina than non-stamina builds for having to spend the same resource for combat abilities as well.
AlexDougherty wrote: »If you assign all those things to something other than stamina, then what does your stamina bar do??
Also Stealth doesn't use stamina, at least I've never stopped stealthing because I ran out of stamina.
Rune_Relic wrote: »To fix the imbalance of magicka vs stamina in AvA, it would be great to have a 4th resource dedicated to blocking, sprinting, dodge rolling, and stealthing.
Rename the stamina attribute to dexterity or strength and have it used for all weapon skills (excluding restoration and destruction staff), and make a 4th resource called stamina or endurance that is used for blocking, sprinting, dodge rolling, and stealthing.
This way, no one has to sacrifice their damage for mobility and defense.
You should also of course then retask things within armor skills to reduce the usage of the new stamina or endurance bar for tanks so they can block longer, assassins so they can stealth and run faster, etc...
Comments?
A fourth resource is not required. All ZOS need to do is raise the stamina cap b][i]benefits magicka users[/i][/b, increase stamina weapons damage and reduce the amount of stamina used for blocking, sprinting, dodge rolling, stealth, etc. b][i]benefits magicka users too[/i][/b
So basically what you are saying is lets increase stamina for everyone.....then we are in exactly the same position as we started. Magicka users get stamina + magicka resource for combat, Stamina users just get stamina for combat.
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Errrmmm No! 4th resource pool please. Would you prefer me to say ..lets dump magicka and everyone just use stamina for attack and defense ? that's fair....evryones in the same boat then.
You have to take the stamina bonus out of magicka users hands or give a resource to stamina users to make up for the shortfall.
Rune_Relic wrote: »To fix the imbalance of magicka vs stamina in AvA, it would be great to have a 4th resource dedicated to blocking, sprinting, dodge rolling, and stealthing.
Rename the stamina attribute to dexterity or strength and have it used for all weapon skills (excluding restoration and destruction staff), and make a 4th resource called stamina or endurance that is used for blocking, sprinting, dodge rolling, and stealthing.
This way, no one has to sacrifice their damage for mobility and defense.
You should also of course then retask things within armor skills to reduce the usage of the new stamina or endurance bar for tanks so they can block longer, assassins so they can stealth and run faster, etc...
Comments?
A fourth resource is not required. All ZOS need to do is raise the stamina cap b][i]benefits magicka users[/i][/b, increase stamina weapons damage and reduce the amount of stamina used for blocking, sprinting, dodge rolling, stealth, etc. b][i]benefits magicka users too[/i][/b
So basically what you are saying is lets increase stamina for everyone.....then we are in exactly the same position as we started. Magicka users get stamina + magicka resource for combat, Stamina users just get stamina for combat.
+
Errrmmm No! 4th resource pool please. Would you prefer me to say ..lets dump magicka and everyone just use stamina for attack and defense ? that's fair....evryones in the same boat then.
You have to take the stamina bonus out of magicka users hands or give a resource to stamina users to make up for the shortfall.
A fourth resource is ridiculous. If you choose to play a character which uses physical weapons (bow / sword / shield / heavy armour) and does lots of physical things it IS going to get tired faster than a character which uses cloth and staves.
AFAIAC the ONLY real issue with stamina builds is their lack of damage. So ignore my previous suggestion and just increase damage for stamina builds.
I think a lot of players seem to ignore that while block, dodge, and sneak use stamina, class abilities all use magic, so that is the balance. The problem with some players is they will not accept that a stamina class still needs some magic for their abilities. Run out of stamina because you rolled and can't do your weapon ability? That's why you have a class ability which uses magic, just like if the magic user ran out of magic and would resort to using his stamina to roll. I do believe rolling is way too expensive though, but if you create a fourth resource like this, what would the current stamina resource be for if the player was a mage? It would be a useless attribute.
I think a lot of players seem to ignore that while block, dodge, and sneak use stamina, class abilities all use magic, so that is the balance. The problem with some players is they will not accept that a stamina class still needs some magic for their abilities. Run out of stamina because you rolled and can't do your weapon ability? That's why you have a class ability which uses magic, just like if the magic user ran out of magic and would resort to using his stamina to roll. I do believe rolling is way too expensive though, but if you create a fourth resource like this, what would the current stamina resource be for if the player was a mage? It would be a useless attribute.
Spec entirely for magicka, ignore stamina, wear a dress, and pick up a magic stick. Stamina is fundamentally unnecessary for this build style. It's a Block, Dodge, Bash, CC break, Sprint, and Sneak bar.
Spec entirely for stamina, ignore magicka, wear leathers or a bunch of scrap metal, and pick up a weapon. Magicka remains a fundamental necessity for this build style. It's a class skill bar that you cannot play your class without.
That's not balance. That's favoring dress wearing stick wigglers by default.
I think a lot of players seem to ignore that while block, dodge, and sneak use stamina, class abilities all use magic, so that is the balance. The problem with some players is they will not accept that a stamina class still needs some magic for their abilities. Run out of stamina because you rolled and can't do your weapon ability? That's why you have a class ability which uses magic, just like if the magic user ran out of magic and would resort to using his stamina to roll. I do believe rolling is way too expensive though, but if you create a fourth resource like this, what would the current stamina resource be for if the player was a mage? It would be a useless attribute.
Spec entirely for magicka, ignore stamina, wear a dress, and pick up a magic stick. Stamina is fundamentally unnecessary for this build style. It's a Block, Dodge, Bash, CC break, Sprint, and Sneak bar.
Spec entirely for stamina, ignore magicka, wear leathers or a bunch of scrap metal, and pick up a weapon. Magicka remains a fundamental necessity for this build style. It's a class skill bar that you cannot play your class without.
That's not balance. That's favoring dress wearing stick wigglers by default.
That's a lot of abilities which you are casually sweeping under the rug. Are you saying a magic user doesn't need to block, dodge, or sprint?
I think a lot of players seem to ignore that while block, dodge, and sneak use stamina, class abilities all use magic, so that is the balance. The problem with some players is they will not accept that a stamina class still needs some magic for their abilities. Run out of stamina because you rolled and can't do your weapon ability? That's why you have a class ability which uses magic, just like if the magic user ran out of magic and would resort to using his stamina to roll. I do believe rolling is way too expensive though, but if you create a fourth resource like this, what would the current stamina resource be for if the player was a mage? It would be a useless attribute.
Spec entirely for magicka, ignore stamina, wear a dress, and pick up a magic stick. Stamina is fundamentally unnecessary for this build style. It's a Block, Dodge, Bash, CC break, Sprint, and Sneak bar.
Spec entirely for stamina, ignore magicka, wear leathers or a bunch of scrap metal, and pick up a weapon. Magicka remains a fundamental necessity for this build style. It's a class skill bar that you cannot play your class without.
That's not balance. That's favoring dress wearing stick wigglers by default.
That's a lot of abilities which you are casually sweeping under the rug. Are you saying a magic user doesn't need to block, dodge, or sprint?
No no no, not at all. Let me clarify. Those aren't abilities. Those are basic features of the game, mundane usability stuff. They consume Stamina no matter what you do. Magicka is only ever consumed when you use a skill (with a larger variety, with higher damage, and a better resource efficiency). Magicka specialized players can be both defensive and offensive at the same time with no risk. Stamina specialized players cannot be both defensive and offensive at the same time without risk.
To add insult to injury the magicka spec has a larger library of skills, it has better skills, and can use them at lower cost. Magicka specialization is hands down more varied, more effective, and more efficient.
In simplest terms magicka specialization is a BOTH offensive AND defensive specialization. Stamina is an EITHER offensive OR defensive specialization (that is also less efficient and less effective).
The best any player can do is be 50/50 stamina to magicka and expect to have something decent. Spec anywhere near as hard into Stamina as a Magicka specialized character spec's into Magicka and you've got a terrible build...that flat out can't spec to make it's skills as efficient or effective anyhow.