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Should there be a 4th resource for blocking, sprinting, dodge rolling, and sneaking

nicholaspingasb16_ESO
nicholaspingasb16_ESO
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Edited by nicholaspingasb16_ESO on August 2, 2014 3:35PM
Sanguine's Beta Tester

Should there be a 4th resource for blocking, sprinting, dodge rolling, and sneaking 213 votes

Yes, there should be a 4th resource for these things.
42%
firekittenRein_Slevic_ESOTopAce6EJRose83kevlarto_ESOAzarulskeletorz_ESOHalkeAltDeLeetArmitasSaetOmegaSevenCatsmoke14IllumousXorpionOrangeTheCatTrouvoAlphashadoSublimeSpringt-Über-Zwerge 91 votes
No, stamina is fine for these things.
33%
ZOS_EdLynchUdyrfrykteAttorneyatlawlfirstdecanObscurek9mousedeathmasterl_ESOliquid_wolfWaltzTeargrantseventide03b14a_ESOStxLtCrunchDiviniusRatatouilleAyrewookiefriseurFaulgorTehMagnusOjustaboo 72 votes
Those with stamina abilities slotted should have the costs of these things significantly reduced
23%
kewldtere1_ESOrophez_ESOAtaraxaletad11_ESOprose08b14a_ESOAnimal_MotherXnemesisAroraPetrosrevcasyc0rpSarousseZaeniddWodwofrankuguzzb16_ESOthenshi13b16_ESOArmianleenicholaspingasb16_ESONebthet78 50 votes
  • Mykah
    Mykah
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    Yes, there should be a 4th resource for these things.
    We really need a 4th resource added. Magicka and Stamina builds will never be balanced until this happens.
  • Animal_Mother
    Animal_Mother
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    Those with stamina abilities slotted should have the costs of these things significantly reduced
    I like this idea... Maybe start at a 10% reduction per stamina ability slotted.
  • Kronosphere
    Kronosphere
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    what if and im just throwing this out there. you could still use stam abilities with 0 stamina BUT everything about them was reduced by 60-90%. including range, damage, stun durations (that or cc never works while doing this), etc?
    Edited by Kronosphere on August 2, 2014 5:08PM
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  • Rune_Relic
    Rune_Relic
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    Yes, there should be a 4th resource for these things.
    what if and im just throwing this out there. you could still use stam abilities with 0 stamina BUT everything about them was reduced by 60-90%. including range, damage, stun durations (that or cc never works while doing this), etc?

    cos magicka builds get that ability too.
    Anything that can be exploited will be exploited
  • Logan9a
    Logan9a
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    Yes, there should be a 4th resource for these things.
    Can we also add in 'jump' to the fourth resource cost?

    A bunch of idiots bunny hopping around doesn't really mesh well with the 'lore' or feel of the game to me.
  • Anvos
    Anvos
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    Yes, there should be a 4th resource for these things.
    The combat ones of blocking and roll dodge yes.

    Sprinting, Jumping, and Sneaking I'm not sure as you can just wait to restore your pool and only maybe nightblade should be sneaking once combat starts, meaning it shouldn't be a drain on your stamina pool.
    Edited by Anvos on August 2, 2014 6:35PM
  • Tannakaobi
    Tannakaobi
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    No, stamina is fine for these things.
    19 votes to obliterate the Elder Scrolls system that they have used forever, just like that.

    Why not do away with stamina and magic and just have one resource pool for everything. :s
    Edited by Tannakaobi on August 2, 2014 6:41PM
  • StormbrookThunderb
    No, stamina is fine for these things.
    No. The idea of building your class is purely based on stacking. "The concept of balancing" is purely a imaginary concept. Everyone has their own ideal of balanced and consensual balance where everyone agrees will never happen. Instead I believe the game was better when you could make very powerful builds based off of stacking various abilities. If someone is more powerful that just means they did the math better then you.
    It doesn't mean they are OP.
  • rotiferuk
    rotiferuk
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    No, stamina is fine for these things.
    I have played Morrowind. Oblivion and Skyrim. I have never had issues with the Magicka, Stamina, Health resource system. I suggest those players having issues should L2P
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  • PBpsy
    PBpsy
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    Tannakaobi wrote: »
    19 votes to obliterate the Elder Scrolls system that they have used forever, just like that.

    Why not do away with stamina and magic and just have one resource pool for everything. :s
    Only thing is the melee combat system in TESO is so different from the melee system of the last three TES games, that keeping just this part unchanged just for the sake of tradition may not make much sense. You never had the need to spam instant push button melee abilities in any TES game. It was only about Light attack , heavy attack,block and an occasional special move which wasn't that difficult to balance with only one resource, especially in a single player game.
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  • rotiferuk
    rotiferuk
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    No, stamina is fine for these things.
    dual post

    Edited by rotiferuk on August 2, 2014 7:11PM
    EU Server.
  • Tannakaobi
    Tannakaobi
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    No, stamina is fine for these things.
    PBpsy wrote: »
    Tannakaobi wrote: »
    19 votes to obliterate the Elder Scrolls system that they have used forever, just like that.

    Why not do away with stamina and magic and just have one resource pool for everything. :s
    Only thing is the melee combat system in TESO is so different from the melee system of the last three TES games, that keeping just this part unchanged just for the sake of tradition may not make much sense. You never had the need to spam instant push button melee abilities in any TES game. It was only about Light attack , heavy attack,block and an occasional special move which wasn't that difficult to balance with only one resource, especially in a single player game.

    I don't see the problem myself. And it's not all that different from other TES games. My main is a NB single target DW/Bow.

    If you run out of stamina too quick, but have too much magic then you should consider swapping some skills over and this works both ways.

    If you are running out of both too quickly then you are under using attack and heavy attack or have poorly selected your skills.


  • navarat9
    navarat9
    All skill should consume Megicka. Stamina is for blocking sprinting and dodging
  • Rune_Relic
    Rune_Relic
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    Yes, there should be a 4th resource for these things.
    No. The idea of building your class is purely based on stacking. "The concept of balancing" is purely a imaginary concept. Everyone has their own ideal of balanced and consensual balance where everyone agrees will never happen. Instead I believe the game was better when you could make very powerful builds based off of stacking various abilities. If someone is more powerful that just means they did the math better then you.
    It doesn't mean they are OP.

    I the game was balanced properly it would be impossible for any build to be overpowered
    Anything that can be exploited will be exploited
  • k9mouse
    k9mouse
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    No, stamina is fine for these things.
    The resources use is like standard TES games -- no need to change it.
  • Grasshopper
    Grasshopper
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    None of these options help the issue that is apparent in the game. This only stops a symptom of a bigger problem that currently no one can find a solution too without repercussions. The main problem is stamina builds are hurting, not that you do not have enough cc breaks. If you are magika based you have just enough breaks to win a fight with a little bit of skill, also keep in mind If they spam cc they are the ones that are paying the cost! the more they spam the cc without you breaking out of it the more you are gaining a lead if you can sustain through it. In a Duel this is a huge killer to in-experienced dragonknights.


    Here is some of the common ones.

    Adding another bar:
    Adding another bar breaks one of the core mechanics of the game, resource management, by adding another bar you are destroying this mechanic that makes the game flow.

    Having a skill to swap bars usage bars:

    One suggestion was that we have a skill to swap what uses a resource to break the cc. Having the most efficient resource in the game being used to break cc might be a bad idea. Right now in a lot of cases magika is more valuable than stamina in our current system.

    There is a counter argument to this! What if the swap on cc break was a percent on magika bars instead of a flat amount? It might fix the efficiency problem.

    reducing cost:
    Along with the arena set in the game,,,,, VERY BAD IDEA.
    That would be insanely abuse-able if someone could break cc at next to no cost. On top of this the problem is also that it gets rid of part of the resource management aspect of the game. Any set, or setup that does that is quite powerful in the game if you have not noticed. (looking at the 37/36% cost reduction sorcs and templars.)

    These are only criticisms to move ideas forward and to open eyes on some possible problems.
    Bug and Theorycrafter since beta.
  • EJRose83
    EJRose83
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    Yes, there should be a 4th resource for these things.
    They could call the fourth resource, Focus.
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  • kewl
    kewl
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    Those with stamina abilities slotted should have the costs of these things significantly reduced
    rotiferuk wrote: »
    I have played Morrowind. Oblivion and Skyrim. I have never had issues with the Magicka, Stamina, Health resource system. I suggest those players having issues should L2P

    You do realize there are major differences between those games and this one, right?
  • Snit
    Snit
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    No, stamina is fine for these things.
    It's a bit late to redesign the core resource system. Also, it's not necessary to achieve balance. ZOS can tweak ability costs and regen rates to achieve any degree of effectiveness desired.
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  • kewl
    kewl
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    Those with stamina abilities slotted should have the costs of these things significantly reduced
    k9mouse wrote: »
    The resources use is like standard TES games -- no need to change it.

    Kinda' comparing apples and oranges, single player vs. MMO. There is clearly an issue with stamina builds in ESO.

    Just for the record, I'm really enjoying my stamina focused DK. But my magicka based Sorc just blows PvE content away. Also, in PvP that Sorc has lot's more freedom to CC, stealth, etc.
    Edited by kewl on August 2, 2014 8:41PM
  • Rune_Relic
    Rune_Relic
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    Yes, there should be a 4th resource for these things.
    Snit wrote: »
    It's a bit late to redesign the core resource system. Also, it's not necessary to achieve balance. ZOS can tweak ability costs and regen rates to achieve any degree of effectiveness desired.

    Yes, but not without having knock on effects elsewhere. Hence the OP.
    Edited by Rune_Relic on August 2, 2014 9:04PM
    Anything that can be exploited will be exploited
  • khele23eb17_ESO
    khele23eb17_ESO
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    Yes, there should be a 4th resource for these things.
    Tannakaobi wrote: »
    19 votes to obliterate the Elder Scrolls system that they have used forever, just like that.

    Why not do away with stamina and magic and just have one resource pool for everything. :s

    I would be totally for the the blue bar being Action Points and the green bar being Utility Points. Blue for ALL skills, green for sprint, dodge, block, etc.

    Personally Im much more interested in getting this thing balanced than keeping a broken mechanic for some sort of sentimental reasons. Theyve changed so much already but the thing that wrecks balance at the very core, they kept.
    Edited by khele23eb17_ESO on August 2, 2014 9:39PM
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  • Xorpion
    Xorpion
    Yes, there should be a 4th resource for these things.
    i agree with a 4th resource for defensive abilities, but only if that resource cannot be boosted and only has cost reductions. i.e. you start with and can never gain more then say 100 in that 4th resource, call it endurance or dexterity, but all of the cost reductions in game now stand, this way it would benefit everyone but would be a bigger benefit to the ones that need it most. the only other way i see this being effective is if they make it a passive for heavy armor. you gain x amount of dex/end per piece of heavy armor worn. this route would give heavy armor more usefulness, because heavy armor was/is intended for heavy defensive builds i.e tanks.
  • Tannakaobi
    Tannakaobi
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    No, stamina is fine for these things.
    Tannakaobi wrote: »
    19 votes to obliterate the Elder Scrolls system that they have used forever, just like that.

    Why not do away with stamina and magic and just have one resource pool for everything. :s

    I would be totally for the the blue bar being Action Points and the green bar being Utility Points. Blue for ALL skills, green for sprint, dodge, block, etc.

    Personally Im much more interested in getting this thing balanced than keeping a broken mechanic for some sort of sentimental reasons. Theyve changed so much already but the thing that wrecks balance at the very core, they kept.

    Adding a fourth resource would change nothing (you would still need points in it, where are they going to come from?), changing the resource names would add nothing. Their is a slight imbalance when it comes to magic over stamina. Which they have acknowledged and are working on.

    Thinking they can just change things round and wave a magic wand and everything will be OK is idiotic.

    The resource system is fine and a breath of fresh air from the usual timers and cool-downs of other mmo's. If you don't like it then move on because they are not about to change the one mechanic that the game is built around.

  • kitsinni
    kitsinni
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    Yes, there should be a 4th resource for these things.
    I don't think they should have anything to do with stamina.

    Make an Endurance resource.

    Heavy Armor has reduction of endurance use for blocking
    Medium Armor has a reduction of endurance use for sneaking

    Make the reduction to endurance used based on Armor.

    Honestly as a 100% Magicka user I still have 1188 Stamina arguably I can dodge/sprint/roll right now more than any stamina user can unless they want to do no damage. There is no defense advantage for Stamina users right now unless they want to use half their damage resource for defense to equal a Magicka user.
  • kazeweaver
    kazeweaver
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    Yes, there should be a 4th resource for these things.
    Too much is reliant on stamina for stamina builds to be sustainable or reliable
  • Mountain_Dewed
    Mountain_Dewed
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    What is dodge rolling and how do you use it?
  • kitsinni
    kitsinni
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    Yes, there should be a 4th resource for these things.
    What is dodge rolling and how do you use it?

    If you are being serious you double tap any direction key and roll that direction. It uses stamina but gets you out of certain attacks.
  • Kiljaz
    Kiljaz
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    Yes, there should be a 4th resource for these things.
    Just like the thread I made, I think the 4th resource should be called stamina or endurance, and the current stamina should be renamed to dexterity or strength.

    This is definitely needed to balance builds though.
  • RSram
    RSram
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    No, stamina is fine for these things.
    Stamina is for physical movement, so I vote no, but as stated previously
    stamina builds are broken, and need to be fixed.
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