Kronosphere wrote: »what if and im just throwing this out there. you could still use stam abilities with 0 stamina BUT everything about them was reduced by 60-90%. including range, damage, stun durations (that or cc never works while doing this), etc?
Only thing is the melee combat system in TESO is so different from the melee system of the last three TES games, that keeping just this part unchanged just for the sake of tradition may not make much sense. You never had the need to spam instant push button melee abilities in any TES game. It was only about Light attack , heavy attack,block and an occasional special move which wasn't that difficult to balance with only one resource, especially in a single player game.Tannakaobi wrote: »19 votes to obliterate the Elder Scrolls system that they have used forever, just like that.
Why not do away with stamina and magic and just have one resource pool for everything.
Only thing is the melee combat system in TESO is so different from the melee system of the last three TES games, that keeping just this part unchanged just for the sake of tradition may not make much sense. You never had the need to spam instant push button melee abilities in any TES game. It was only about Light attack , heavy attack,block and an occasional special move which wasn't that difficult to balance with only one resource, especially in a single player game.Tannakaobi wrote: »19 votes to obliterate the Elder Scrolls system that they have used forever, just like that.
Why not do away with stamina and magic and just have one resource pool for everything.
StormbrookThunderb wrote: »No. The idea of building your class is purely based on stacking. "The concept of balancing" is purely a imaginary concept. Everyone has their own ideal of balanced and consensual balance where everyone agrees will never happen. Instead I believe the game was better when you could make very powerful builds based off of stacking various abilities. If someone is more powerful that just means they did the math better then you.
It doesn't mean they are OP.
I have played Morrowind. Oblivion and Skyrim. I have never had issues with the Magicka, Stamina, Health resource system. I suggest those players having issues should L2P
The resources use is like standard TES games -- no need to change it.
It's a bit late to redesign the core resource system. Also, it's not necessary to achieve balance. ZOS can tweak ability costs and regen rates to achieve any degree of effectiveness desired.
Tannakaobi wrote: »19 votes to obliterate the Elder Scrolls system that they have used forever, just like that.
Why not do away with stamina and magic and just have one resource pool for everything.
khele23eb17_ESO wrote: »Tannakaobi wrote: »19 votes to obliterate the Elder Scrolls system that they have used forever, just like that.
Why not do away with stamina and magic and just have one resource pool for everything.
I would be totally for the the blue bar being Action Points and the green bar being Utility Points. Blue for ALL skills, green for sprint, dodge, block, etc.
Personally Im much more interested in getting this thing balanced than keeping a broken mechanic for some sort of sentimental reasons. Theyve changed so much already but the thing that wrecks balance at the very core, they kept.
Mountain_Dewed wrote: »What is dodge rolling and how do you use it?