Interesting idea but some quests require you to begin in a previous zone. Starting in a later zone or any zone you wish would break these quests.
This. I want it to be a bit more difficult if I go to Reaper's March at level 16. (Which it will be, since base stats are the only things that scale in Cyrodiil, hence the huge gap between VR players and 1-50 players.)I'm a big fan of scaling as long as it scales on the side of sensible challenge. Go somewhere tougher and scale up, but obviously lack a lot of the utility you would normally have there via gear and skills, scale down to help a guildie and have a more comfortable ride - as it should be, but still a balanced contribution. I also like it when the mobs scale up as more players arrive (Guildwars 2 had this).
Obviously both systems have pros and cons, but I personally prefer scaling to a sensible challenge.
My feelings are that I like Vet Levels because the entire level has one level of monsters, and resource nodes.
Non-Vet Levels, I hate them. I hate finding world bosses I can't kill, or outlevel enough that I can't exp/loot. Same with dungeons. Same with Dolmens. I feel like I am railroaded into a linear game without choices because every "option" other than "A" is met with punishments.
If I break the "A to B" line, or kill to many mobs, I risk falling into the punishment.
I also hate finding 3-4 types of each crafting material most of which I either can't use and won't be able to use for another 6 levels, or ones that I stopped using 6 levels ago.
Interesting idea but some quests require you to begin in a previous zone. Starting in a later zone or any zone you wish would break these quests.
I found I had this exact problem playing through VR anyway. I would do the quest in the wrong order by mistake. I killed the final boss in the Rift for my first quest there and played through the rest with a lot of WTF I already killed these guys!! There is heaps of s***y quest design like this though.
Interesting idea but some quests require you to begin in a previous zone. Starting in a later zone or any zone you wish would break these quests.
I found I had this exact problem playing through VR anyway. I would do the quest in the wrong order by mistake. I killed the final boss in the Rift for my first quest there and played through the rest with a lot of WTF I already killed these guys!! There is heaps of *** quest design like this though.
I support this only if you are scaled down and not up. Like in gw2, where you could revisit previous zones/help friends and actually have a challenge still. Only your base stats from leveling should be scaled down, so you will still be powerful because of gear, but at least not be 1 hit killing everything.
gurluasb16_ESO wrote: »I'd like zone scaling, a bit like in Skyrim, Oblivion and Morrowind.