AlienDiplomat wrote: »In order to cope with the nerve-rattling frustration and monotony of it all, people "harden" themselves against it, which manifests psychologically as a combative and easily offended personality, with the sense of self-importance possibly being a direct subconscious attempt to "set themselves apart from the zerg" which by and large offers little in the way of in-game rewards to that end.
So it is an over-compensation of sorts. At least that is my take on it.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
My personal belief is that many - not all, but many - of the people who hate PvP do so because they suck at PvP. And, they're often offended/agitated/angered when killed by a human player.
I was once one of these people. Until the start of ESO in fact. And now I love it, though I still suck.
So why do I love it? A number of reasons:
1. It's made me a much better, more effective PvE player. I quickly realized how crappy my build was in PvP against human players. After fine-tuning based on advice/vids/posts from PvPers I improved significantly in both PvP and PvE.
2. It's much more satisfying to take down a human player vs an NPC, especially when the opponent is much higher ranked/leveled. It feels like more of a challenge - most NPCs are easy. Too easy IMHO.
3. I quickly learned to put aside my anger at dying and simply chalk it up to experience. There is very, very little downside to dying in PvP - your armor doesn't degrade - so go there to practice (against other players). Not getting upset when killed by another player was the single biggest driver of my enjoyment in PvP. That coupled with the realization that you really will do better in PvP once you reach VR1 and beyond. Next time you PvP and die, I recommend you see the funny side of the death. I often laugh out loud when I'm face-stomped: I find it hilarious. And then just respawn and try again.
4. Unlike PvE, PvP is unpredictable - due to the human element. Sure, the map is static, but the unpredictable nature of human interaction and ensuing battles makes it exciting. At least to me.
My personal belief is that many - not all, but many - of the people who hate PvP do so because they suck at PvP. And, they're often offended/agitated/angered when killed by a human player.
I was once one of these people. Until the start of ESO in fact. And now I love it, though I still suck.
So why do I love it? A number of reasons:
1. It's made me a much better, more effective PvE player. I quickly realized how crappy my build was in PvP against human players. After fine-tuning based on advice/vids/posts from PvPers I improved significantly in both PvP and PvE.
2. It's much more satisfying to take down a human player vs an NPC, especially when the opponent is much higher ranked/leveled. It feels like more of a challenge - most NPCs are easy. Too easy IMHO.
3. I quickly learned to put aside my anger at dying and simply chalk it up to experience. There is very, very little downside to dying in PvP - your armor doesn't degrade - so go there to practice (against other players). Not getting upset when killed by another player was the single biggest driver of my enjoyment in PvP. That coupled with the realization that you really will do better in PvP once you reach VR1 and beyond. Next time you PvP and die, I recommend you see the funny side of the death. I often laugh out loud when I'm face-stomped: I find it hilarious. And then just respawn and try again.
4. Unlike PvE, PvP is unpredictable - due to the human element. Sure, the map is static, but the unpredictable nature of human interaction and ensuing battles makes it exciting. At least to me.
My personal belief is that many - not all, but many - of the people who hate PvP do so because they suck at PvP. And, they're often offended/agitated/angered when killed by a human player.
I was once one of these people. Until the start of ESO in fact. And now I love it, though I still suck.
So why do I love it? A number of reasons:
1. It's made me a much better, more effective PvE player. I quickly realized how crappy my build was in PvP against human players. After fine-tuning based on advice/vids/posts from PvPers I improved significantly in both PvP and PvE.
2. It's much more satisfying to take down a human player vs an NPC, especially when the opponent is much higher ranked/leveled. It feels like more of a challenge - most NPCs are easy. Too easy IMHO.
3. I quickly learned to put aside my anger at dying and simply chalk it up to experience. There is very, very little downside to dying in PvP - your armor doesn't degrade - so go there to practice (against other players). Not getting upset when killed by another player was the single biggest driver of my enjoyment in PvP. That coupled with the realization that you really will do better in PvP once you reach VR1 and beyond. Next time you PvP and die, I recommend you see the funny side of the death. I often laugh out loud when I'm face-stomped: I find it hilarious. And then just respawn and try again.
4. Unlike PvE, PvP is unpredictable - due to the human element. Sure, the map is static, but the unpredictable nature of human interaction and ensuing battles makes it exciting. At least to me.
I don't hate pvp, I dislike how PvPers have been dictating the changes made to the game.
AlienDiplomat wrote: »Perhaps if they were to add more PVP specific rewards beyond cosmetic stuff that should never have been exclusively PVP that might change.
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3. I quickly learned to put aside my anger at dying and simply chalk it up to experience. There is very, very little downside to dying in PvP - your armor doesn't degrade - so go there to practice (against other players). Not getting upset when killed by another player was the single biggest driver of my enjoyment in PvP. That coupled with the realization that you really will do better in PvP once you reach VR1 and beyond. Next time you PvP and die, I recommend you see the funny side of the death. I often laugh out loud when I'm face-stomped: I find it hilarious. And then just respawn and try again.
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4. Unlike PvE, PvP is unpredictable - due to the human element. Sure, the map is static, but the unpredictable nature of human interaction and ensuing battles makes it exciting. At least to me.
AlienDiplomat wrote: »The main reason for me is probably the repetitive nature of it all. No story to break up the monotony, no scripted events of any depth, just show up and zerg, or graveyard attrition run, snipe kill, or be snipe killed, over and over and over again... I have never been into "Asian grind" type games for the same reason.
I honestly think the reason PVP attracts so many angry, combative, and self-important personality types (don't be offended, I don't mean YOU or even most PVP people, just many), is directly related to this fact.
In order to cope with the nerve-rattling frustration and monotony of it all, people "harden" themselves against it, which manifests psychologically as a combative and easily offended personality, with the sense of self-importance possibly being a direct subconscious attempt to "set themselves apart from the zerg" which by and large offers little in the way of in-game rewards to that end.
So it is an over-compensation of sorts. At least that is my take on it.
Overall I find it to be an exercise in aggression and futility, where nothing is ever really gained. Perhaps if they were to add more PVP specific rewards beyond cosmetic stuff that should never have been exclusively PVP that might change. Or PVP raid bosses that you don't HAVE to do the grindy style PVP to enjoy.
WoW did both of these with high success, including good PVP gear itemization.
Beyond that though, I don't know if there is anything at this point that could win me over to that camp. I have never enjoyed PVP and I doubt I ever will.
PvP would be great if it weren't for the fact that it attracts leet-speaking, corpse-humping power-gaming griefer munchkins like gnats to apple cider vinegar.
I loved pvp on wow i would love it if they made the farms and stuff around the base some kind of limited mini pvp