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mobs of high levels doing anchors?

  • WraithAzraiel
    WraithAzraiel
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    Zeni implements scaling lvl so high rank players are about the same - only little bit higher in stat as the zone they are in => problem solved

    well we can dream, can't we?

    This isn't GW2

    Now if they implimented a Mentor/Sidekick system like City of Heroes, that'd be cool
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  • TehMagnus
    TehMagnus
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    One word: Achievements.
  • Ninnghizhidda
    Ninnghizhidda
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    Most will say they do it for achievements, fair enough, because it is so much easier to waste a low level dolmen than a VR one, and also (I heard) because certain anchor mobs spawn there with better rates.

    However... I have also seen VR12s jumping in and without any concern for the unfortunate lowbies around trying to get their freaking job done, starting spamming their uber skills one-shooting everything in micro-seconds. I call this a pathetic display of "asshattery".

    On the other hand I have also seen powerful VRs, who are a lot more helpful and "compassionate", who while trying to get credit for their own achievement, will actually help the lowbies complete their task, either by providing healing support, using moderate dps so that the lowbies can get a few hits on mobs, gain and hold the aggro of anchor mobs, and so on. Hats off to those chaps!

    In the end, it all depends on the person. Either you are a **** and act accordingly or you are not. "Increased power brings increased responsibility", but not when you are a jerk.
  • Hilgara
    Hilgara
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    OR

    the anchors were bugged the last time those Vet players were actually the correct level for that zone - so now they're going back to get the achieveables

    How were they bugged?
  • Reiterpallasch
    Reiterpallasch
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    In Deshaan earlier one of the smaller ones opened (I forget what they're called), and I proceed to take out the first pack of mobs as I back away to get health and such before going after the boss. At the same time, in comes Mr High Level who completely flattens the boss before I can do anything to it.

    No loot for me. Sweet.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Molisin01 wrote: »
    DeLindsay wrote: »
    no need to be upset about Vets coming in on low level Dolmens.

    just a thought here, but shouldn't these high levels have done them when they were leveling that area?
    Given Dolmens randomnly spawn and that they're not soloable, you have to be in the right place at the right time to get them, and if you are then even with only on-level characters around they're over in a couple of minutes mostly .. none of my 4 VR level characters ever completed all Dolmens on-level due to this, on average I suspect they did at most 2 in a zone before out-leveling the place.

    Or do you suggest we play this game in 1990s 'camp a mob/event for hours' mode?
    Edited by fromtesonlineb16_ESO on July 31, 2014 9:40AM
  • Hilgara
    Hilgara
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    Odd that the late vet zones still have no one doing dolmens or world bosses. In fact they are just as empty as they were pre nerf. So it appears difficulty wasn't the issue after all. Who would have guessed...
  • pinstripesc
    pinstripesc
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    Yeah, there are achievements for completing every single anchor, not just X number of anchors, so any that you missed you have to go back and get. Which is totally legit. At the same time, it's nice when people going back are courteous to the on-level guys they run into.
  • TehMagnus
    TehMagnus
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    Most will say they do it for achievements, fair enough, because it is so much easier to waste a low level dolmen than a VR one, and also (I heard) because certain anchor mobs spawn there with better rates.

    However... I have also seen VR12s jumping in and without any concern for the unfortunate lowbies around trying to get their freaking job done, starting spamming their uber skills one-shooting everything in micro-seconds. I call this a pathetic display of "asshattery".

    On the other hand I have also seen powerful VRs, who are a lot more helpful and "compassionate", who while trying to get credit for their own achievement, will actually help the lowbies complete their task, either by providing healing support, using moderate dps so that the lowbies can get a few hits on mobs, gain and hold the aggro of anchor mobs, and so on. Hats off to those chaps!

    In the end, it all depends on the person. Either you are a **** and act accordingly or you are not. "Increased power brings increased responsibility", but not when you are a jerk.

    Yah wel, if YOU heal the VR guy doing the hard word for you, you also get the achievement for participation and the experience. Anchors last so long that you really gotta be walking and doing sword attacks without any form of engage to not be able to hit a boss before it drops.

    When you're inside of a dungeon, nothing keeps you from following the VR12 till skyshard & end boss (I know that when I did my runs to collect skyshards, a couple of randoms allways folowed me in order to clear the dungeon faster which is totally cool by me). The VR12 wont one shot the end boss so you can get a few hits if you're reactive enough and even if he does, you just wait a couple of minutes and it respawns.

    In fact, it all depends on the low level player. Either he has no idea what he's doing and I don't see why I should waste time with him (specially when you know all the info is available out there with google), either he knows what he is doing and he actually seizes the moment and the effortless free experience points that are handed to him on silver plater.

    To you they might be jerks. To them you're probably just a noob.
  • Enkil
    Enkil
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    If they are in lower level zones they could very well be an ESO noob and it might be their first anchor encounter. The onus is on the experienced player to make sure they don't impede the lower level players from getting a few hits in by oneshotting everything..
    Edited by Enkil on July 31, 2014 10:15AM
  • Ninnghizhidda
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    When you are a massively overpowered character for the specific area / mobs and you go around acting in that particular way, yes, very indeed, a jerk is a word that describes well this behaviour (there are other far less flattering words too).

    In any MMO I have been since the early 90s (text MUDs) there have always been chaps doing that. And they do it because they are jerks. Even on purpose, because it is their "smart" way to disrupt the lowbies in the area and cause them some "grief". That's it, nothing more, nothing less.

    And as for dolmens, there is nothing random about them. They spawn at very regular intervals, approximately every 10 minutes. I would expect someone "experienced" in the high VR levels would know that, especially "hunting achievements", then again I would rather not comment how certain people reached the "high ranks".
  • Rune_Relic
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    DeLindsay wrote: »
    Molisin01 wrote: »
    DeLindsay wrote: »
    no need to be upset about Vets coming in on low level Dolmens.

    just a thought here, but shouldn't these high levels have done them when they were leveling that area?

    Not everyone completes a zone the first time through. That thinking is too linear for TES players.
    To further that, I can pretty much guarantee not one single person stays in any zone until it's 100% complete before moving on. I mean EVERY single quest, entire map white, 100% of the zone achievements (some aren't even finished within a single zone), etc. It could literally take weeks to months in one zone just to get it 100% including achievements, this is why players go back.

    Call me a completionist, but I do. I dont really want to "have to" come back at some point. I'd rather know the zone is done and dusted. Aside the group dungeons as I solo.

    The problem is lower level players get no joy from participating while you slaughter everything in sight :( Admitted it is nice to watch if I am not participating :)
    Edited by Rune_Relic on July 31, 2014 10:28AM
    Anything that can be exploited will be exploited
  • Evandus
    Evandus
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    Hilgara wrote: »
    Odd that the late vet zones still have no one doing dolmens or world bosses. In fact they are just as empty as they were pre nerf. So it appears difficulty wasn't the issue after all. Who would have guessed...

    That's a little harsh I think. My main is VR2. I went back to finish out the Covenant Anchors achievement. Took a few anchors. Funny thing about that was that the 4 I did, only one had other characters there. Think it was Ephesus in Bankorai. Two level 47 guys just standing there. So we cleared it together. no biggie. Same with the world boss over that way that I didn't realize was there.

    When I get to the higher level, (I'm assuming VR6 and above) areas I'll do those too. Fact of the matter though is that I'm not particularly motivated to finish the other faction zones. Skyshards and such are nice, but I really do hate it. Since I'd prefer to have my 4 toons at V12 or whatever it becomes, I'll get there. Just not today.

  • Dyabolikal
    Dyabolikal
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    Molisin01 wrote: »
    DeLindsay wrote: »
    no need to be upset about Vets coming in on low level Dolmens.

    just a thought here, but shouldn't these high levels have done them when they were leveling that area?

    Back when no-one was in those areas when it was "too difficult" and Craglorn was an easier option.

    I completed those areas but didn't bother doing the dolmens as there was not enough players to help complete them, and I didn't want to pay 1900 gold on repair costs. I could not justify it then but now its a different story.
  • Rosveen
    Rosveen
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    Dyabolikal wrote: »
    Molisin01 wrote: »
    DeLindsay wrote: »
    no need to be upset about Vets coming in on low level Dolmens.

    just a thought here, but shouldn't these high levels have done them when they were leveling that area?

    Back when no-one was in those areas when it was "too difficult" and Craglorn was an easier option.

    I completed those areas but didn't bother doing the dolmens as there was not enough players to help complete them, and I didn't want to pay 1900 gold on repair costs. I could not justify it then but now its a different story.
    You're talking about veteran zones. The thread is about normal zones.

    I came back for some world bosses and bugged dungeons I missed. I'll probably be back for anchor achievements as well - do the generals spawn anywhere or do they have fixed zones? I don't know. In any case, I usually do it late at night specifically not to disturb lowbies. Not many people doing anchors at 3 am...
  • crislevin
    crislevin
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    Molisin01 wrote: »
    DeLindsay wrote: »
    no need to be upset about Vets coming in on low level Dolmens.

    just a thought here, but shouldn't these high levels have done them when they were leveling that area?

    Not really, for some achievement, doing dolmen once doesn't work.

    The title enemy of coldharbor needs 250 dolmens, just do once at each dolmen is far from enough.

    I probably did 300 dolmens, still missing one general.

    That being said, I usually only provide healing and heavy attack when I'm at low level zones and when there are peeps working on them. Clearing it without letting other low level peeps taking charge is ridiculous.
  • Dovel
    Dovel
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    Achievements
    Generals
    Fighter Guild XP

    And it does not effect anyone else. Everyone there gets credit as long as you don't stand AFK. Get in there, hit something or throw out a heal. You only need to hit one creature in the event to get full credit for the Dolmen.

    There is no Tag system is ESO as in other MMOs. Everyone gets full credit for the kill even if you only do one point of damage to the creature.
  • kassandratheclericb14_ESO
    DeLindsay wrote: »
    Molisin01 wrote: »
    DeLindsay wrote: »
    no need to be upset about Vets coming in on low level Dolmens.

    just a thought here, but shouldn't these high levels have done them when they were leveling that area?

    Not everyone completes a zone the first time through. That thinking is too linear for TES players.
    To further that, I can pretty much guarantee not one single person stays in any zone until it's 100% complete before moving on. I mean EVERY single quest, entire map white, 100% of the zone achievements (some aren't even finished within a single zone), etc. It could literally take weeks to months in one zone just to get it 100% including achievements, this is why players go back.

    I have missed tons of those things as I have been leveling. I was thinking about going back for some just yesterday. My characters are only in their 30s but for achievements and stuff..I expect you will see more and more of that. Too bad these things don't work more like Rifts where you can group up easily and get more credit (and more stuff) if you are grouped.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Evandus wrote: »
    Hilgara wrote: »
    Odd that the late vet zones still have no one doing dolmens or world bosses. In fact they are just as empty as they were pre nerf. So it appears difficulty wasn't the issue after all. Who would have guessed...

    That's a little harsh I think.
    Read his posting history, it fits his agenda.

  • Vuron
    Vuron
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    Dovel wrote: »
    Achievements
    Generals
    Fighter Guild XP

    And it does not effect anyone else. Everyone there gets credit as long as you don't stand AFK. Get in there, hit something or throw out a heal. You only need to hit one creature in the event to get full credit for the Dolmen.

    There is no Tag system is ESO as in other MMOs. Everyone gets full credit for the kill even if you only do one point of damage to the creature.

    Winning answer.

    Most of the low level guys don't realize that you need to destroy hundreds of anchors to get every achievement.

    Of course, some may have been missed while leveling, but there are people now at max level going back and trying to get all the achievements, which are impossible to get during a single play through.
  • Horrum
    Horrum
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    Dye <-> Achievement was announced and suddenly you saw plenty for V12s running around in lower zones, doing dolmens etc. as well as some quests. This is the main contributor. It should pass eventually :)

    Edit: Many people will have optimized their path to max level and skipped plenty of content in... erm... traditional MMO fashion lol. So they will have plenty of achievements to catch up on.
    Edited by Horrum on July 31, 2014 12:24PM
  • Erock25
    Erock25
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    Anyone else get real confused by the title and think pve mobs were killing off dolmens?
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  • Vuron
    Vuron
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    Horrum wrote: »
    Edit: Many people will have optimized their path to max level and skipped plenty of content in... erm... traditional MMO fashion lol. So they will have plenty of achievements to catch up on.

    This might be the case, but I did EVERY dolmen, delve, and world boss on my main and still don't have many of the achievements. The public dungeons are even worse when trying to get the achievement for all the bosses. Sometimes, it takes several hours to get all the bosses to spawn for a single dungeon and involves killing some of them multiple times. I started an alt last week and have seen VR12's in every public dungeon on my way to VR.

    Having to beat 250 dolmens for an achievement and hoping that all the named bosses spawn for another achievement is causing many players to go back and farm earlier level dolmens.
  • quarnyrwb17_ESO
    Rosveen wrote: »
    do the generals spawn anywhere or do they have fixed zones?
    Veteran Zones and your faction's 1st zone spawn random bosses, 2nd zone is the first 4 bosses the achievement lists, 3rd zone is the next 4 ect.
    Edited by quarnyrwb17_ESO on July 31, 2014 12:49PM
  • Enkil
    Enkil
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    Erock25 wrote: »
    Anyone else get real confused by the title and think pve mobs were killing off dolmens?

    Nope
  • Mission
    Mission
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    DeLindsay wrote: »
    Molisin01 wrote: »
    DeLindsay wrote: »
    no need to be upset about Vets coming in on low level Dolmens.

    just a thought here, but shouldn't these high levels have done them when they were leveling that area?

    Not everyone completes a zone the first time through. That thinking is too linear for TES players.
    To further that, I can pretty much guarantee not one single person stays in any zone until it's 100% complete before moving on. I mean EVERY single quest, entire map white, 100% of the zone achievements (some aren't even finished within a single zone), etc. It could literally take weeks to months in one zone just to get it 100% including achievements, this is why players go back.

    You can't 100% guarantee that..cause I stay in a zone till it's 100% done. I'm a completionist.
  • Sotha_Sil
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    Erock25 wrote: »
    Anyone else get real confused by the title and think pve mobs were killing off dolmens?

    yes. and when I found out this was about some people VR12 going to low pve zones to get achievements. I thought 'why did I come here ??'

    Some people do their achievements great. Is it having an impact on your experience ? no. why ? because these anchors respawn pretty fast. Not a reason to post on the forum. Period.
    Edited by Sotha_Sil on July 31, 2014 12:51PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • GaldorP
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    I'd assume most of these VR 12s are working on the General Executioner achievement. In VR 2-5 zones it seems all bosses may spawn and the anchors are easy to solo. VR 10 anchors can be soloed too, of course, but with less ease. And if you get 2 Storm Atronachs then you're out of luck >< I've never seen groups of 5 or more V12 farming anchors on the EU server. I've seen groups of 2-3, but only a few times.

    Also, when I leveled my alt from VR1 to VR9, I didn't mind when I went to do Dark Anchor and there were other players fighting there as well. I still got the full VP bonus for clearing the anchor for the first time + the reward chest and I got to do something with a group of players, use some synergies, zero risk of dying for once :)
  • Dyabolikal
    Dyabolikal
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    Rosveen wrote: »
    Dyabolikal wrote: »
    Molisin01 wrote: »
    DeLindsay wrote: »
    no need to be upset about Vets coming in on low level Dolmens.

    just a thought here, but shouldn't these high levels have done them when they were leveling that area?

    Back when no-one was in those areas when it was "too difficult" and Craglorn was an easier option.

    I completed those areas but didn't bother doing the dolmens as there was not enough players to help complete them, and I didn't want to pay 1900 gold on repair costs. I could not justify it then but now its a different story.
    You're talking about veteran zones. The thread is about normal zones.

    I came back for some world bosses and bugged dungeons I missed. I'll probably be back for anchor achievements as well - do the generals spawn anywhere or do they have fixed zones? I don't know. In any case, I usually do it late at night specifically not to disturb lowbies. Not many people doing anchors at 3 am...

    Ahh my mistake I saw shadowfen and deshann and thought that they were talking about vet lvls as I had started in AD

  • NukeAllTheThings
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    When the dye system was announced I have taken my main & alts back to lower levels to make sure I cleared the dolmen and bosses I missed for the achievements (s I was leveling I found myself above level most of the time and I would just push on to the next zone to try and stay close so I missed a lot) If there is anyone else there I will just stand back and heal and let everyone else do the killing until they get into trouble. Then I will just pull aggro and let everyone pound away until it is cleared. I also make it a point to let everyone at level hit the pinions, I figure it is just the right thing to do. If I want those I will go earn it at my level.
    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
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