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what are the ways to get weapon crit (besides class skills)

rotatorkuf
rotatorkuf
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medium armor passive gives 3% per medium piece (max 21% weapon crit)
(light armor passive gives 10% spell crit max)

weapon crit pot gives 300 crit rating
(spell crit pot gives 300 crit rating)

weapon trait can give up to 7% weapon crit (and spell crit)

thief mundus gives 5% weapon crit (and spell crit)

night's silence 5pc bonus is 5% weapon crit

(twilights embrace 5pc bonus is 5% spell crit
willows path 3pc bonus is 5% spell crit
night mothers 5pc bonus is 5% spell crit)

(inner light gives 20% spell crit)

what else is there?

edit: put stuff in ()'s to compare it with the many more ways to get spell crit lol
Edited by rotatorkuf on June 19, 2014 10:49PM
  • Lynx7386
    Lynx7386
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    Dual wield daggers with the twin blade and blunt passive gives 10% additional weapon critical.

    You can get an extra 6% critical if using a bow.

    Two handed doesnt have any critical bonuses, but you have raw damage boosts with arcane warrior and momentum that make up the difference.


    I play a melee dw nightblade on one faction, and a caster templar on another. Both are pretty similar in the overall levels of critical they can get.

    My nightblade gets 21% from medium armor, 10% from dual daggers, 5% from thief stone, 5% from 5 piece night's silence, and at the moment 6% from precise traits on my weapons and 6% from being a khajiit. That's 53% melee critical overall.

    My templar gets 10% from prodigy (light armor), 5% from thief stone, 20% from inner light (which takes up a hotbar slot, and i hate that about it), 5% from twilight's embrace 5 piece, 5% from willow's path 3 piece, and 6% from precise trait on my resto staff. Total comes out to 51% spell critical.



    Really the big difference here is that a spellcaster has to sacrafice a skill bar slot for their big critical buff (inner light), while a melee character doesnt, and gets an extra 3 piece bonus open. At the moment my nightblade is using the 3 piece night mother's set, which reduces enemy armor by 20% whenever i get a critical, synergizes well with all the crit chance.

    Personally, I wish they'd get rid of the crit bonus on inner light/magelight and put it into light armor passives so I'd stop having to waste on of my precious 5 skill slots on it.
    Edited by Lynx7386 on June 19, 2014 11:22PM
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Darkonflare15
    Darkonflare15
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    Lynx7386 wrote: »
    Dual wield daggers with the twin blade and blunt passive gives 10% additional weapon critical.

    You can get an extra 6% critical if using a bow.

    Two handed doesnt have any critical bonuses, but you have raw damage boosts with arcane warrior and momentum that make up the difference.


    I play a melee dw nightblade on one faction, and a caster templar on another. Both are pretty similar in the overall levels of critical they can get.

    My nightblade gets 21% from medium armor, 10% from dual daggers, 5% from thief stone, 5% from 5 piece night's silence, and at the moment 6% from precise traits on my weapons and 6% from being a khajiit. That's 53% melee critical overall.

    My templar gets 10% from prodigy (light armor), 5% from thief stone, 20% from inner light (which takes up a hotbar slot, and i hate that about it), 5% from twilight's embrace 5 piece, 5% from willow's path 3 piece, and 6% from precise trait on my resto staff. Total comes out to 51% spell critical.



    Really the big difference here is that a spellcaster has to sacrafice a skill bar slot for their big critical buff (inner light), while a melee character doesnt, and gets an extra 3 piece bonus open. At the moment my nightblade is using the 3 piece night mother's set, which reduces enemy armor by 20% whenever i get a critical, synergizes well with all the crit chance.

    Personally, I wish they'd get rid of the crit bonus on inner light/magelight and put it into light armor passives so I'd stop having to waste on of my precious 5 skill slots on it.
    Well you already have 10% from light armor already. So they do not need to put even more spell crit on light armor.
  • Stx
    Stx
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    Yeah... no need to buff light armor. I hear it is pretty popular already ;p
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