The general that spawn at vet level/cyrodill anchors DO have a higher chance to spawn (16% instead of 12%)Don't ask them to change anything as, like players, devs will take the most efficient route which in this case would be to have the 'Generals' only spawn at Vet level/Cyrodiil anchors.
Nice idea, but scaling only works if the whole instance scales (up or down) or the player scales (GW2)Morgha_Kul wrote: »But wouldn't it be more fun to be challenged by the foes at the anchors, whatever your level?
That's really all I'm suggesting.
Morgha_Kul wrote: »It's an issue that's been going on and on. More than a month now, and I've not been able to get rewards from ANY anchors I take part in, on any of my characters. I don't see it going away any time soon, unless they DO something about it.
Morgha_Kul wrote: »But wouldn't it be more fun to be challenged by the foes at the anchors, whatever your level?
That's really all I'm suggesting.
Morgha_Kul wrote: »It's an issue that's been going on and on. More than a month now, and I've not been able to get rewards from ANY anchors I take part in, on any of my characters. I don't see it going away any time soon, unless they DO something about it.
Were you leveled above the Dolmen? If you are more than 5 levels above you get no chest at the end or experience.
The only other reason you would not get any rewards is you did not get a hit on a Mob. (I don't think you even need to kill anything)
A mob has HP, how does that work at "universal" level? If a mob has 4k of HP, how can that be "universal"? A V12 will kill it in seconds but a L10 will never kill it. And if the mob does an AOE that does 2k damage, how can that real time scale?
Nice idea, but scaling only works if the whole instance scales (up or down) or the player scales (GW2)Morgha_Kul wrote: »But wouldn't it be more fun to be challenged by the foes at the anchors, whatever your level?
That's really all I'm suggesting.
Real time scaling of a non instanced event currently does not exist in any MMO and I can't think (from a programming point of view) how it could be done.
Lots of players of GW2 do NOT want to scale down, they like the idea of one shooting everything (but yes it annoys those lower level players). Forced scaling at world events would annoy more players then it would 'help' in ESO.
Best option (in my view) is to change it so higher level players 'get more' from moving to higher level areas, and making it easier to get the achievements at higher level anchors will do this.
It's actually a pretty simple concept. You have the damage scale to the level of whatever is being hit.A mob has HP, how does that work at "universal" level? If a mob has 4k of HP, how can that be "universal"? A V12 will kill it in seconds but a L10 will never kill it. And if the mob does an AOE that does 2k damage, how can that real time scale?
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Just wait for months as thousands upon thousands of players move on. Or, change the way they work.No need to change the anchors, just wait for them to move on.
If a lvl 10 hits something for around 10% of it's health, then the V12 would also hit it for around 10% of it's health. It's really not hard, in any way imaginable, to figure out how to make the system work.Besides I can't see how you can make a "universal" levels mob work.
A mob has HP, how does that work at "universal" level? If a mob has 4k of HP, how can that be "universal"? A V12 will kill it in seconds but a L10 will never kill it.
They could do what GW2 does and down level players to that of the max level of that particular zone.