Hardcap numbers do still increase but the value gained from the attribute stops. As an example, 3150 is the hard cap for Resistance and Armor at VR12 (50% reduction to damage taken), you can indeed stack that higher than 3150 but it will be of zero benefit unless you get an Armor/Resistance debuff applied to you, which happens pretty much all the time.AlexDougherty wrote: »your attributes level up, when they hit the soft cap, any increases are reduced buth some ratio. When they hit the Hard cap they don't increase at all.
Soft cap is orange.
Venereous44 wrote: »Also, is the consensus still to put all points into health as the most efficient way for a sorcerer using staff heal/staff dps build? I guess this is my ultimate question on this.
Venereous44 wrote: »Thanks for the replies.. and sorry if I'm dense, but now I'm more confused..
So if the softcap is the righthand orange figure.. which I haven't hit on any of my attributes.... then why do I get a red figure next to my stat with an overcharged warning?