Making Heavy Armor More Rewarding

jrgray93
jrgray93
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It seems like most good VR tanks are aware that throwing on light armor and using armor boosting abilities is often superior to tanking in heavy armor. It just seems wrong to me to see a dude in a dress being more effective at tanking than somebody with heavy armor. The reason they do this is for the resource management offered by light armor.

So, off the top of my head, I thought of an idea that might help. I thought you could add more to Rapid Mending passive of heavy armor.

When healed by other players, restore magicka and stamina equal to .25% of healing received per piece of heavy armor equipped.

This would not apply to excess healing. This comes out to .5% at rank II, for a total possible 3.5%. So each time you are healed, you also gain 3.5% of that healing to both resources. That is just a placeholder I came up with, as I'm not sure what would be a fair value for it without crunching some numbers.

Basically, this provides tanks with partial benefits that stamina or magicka users already get, but it forces them to rely upon other players to make good use of it. Of course light armor tanking would still provide better raw magicka management, but it should be less of a no-brainer, and more a matter of weighing options.

Beyond this, I thought maybe armor itself could be slightly reworked as a stat. Maybe it could be stretched out a bit so the cap is higher but it requires more armor to reach X damage mitigation. This way, even with abilities, light armor wouldn't be able to match the mitigated value of heavy armor, but it would still be viable.

If done correctly, light armor tanking could be better at self magicka management but worse at damage mitigation. As it stands, light armor can function almost exactly as well as heavy armor for mitigation, but it provides so many more benefits no top of that. It just doesn't seem right to me. I don't want light armor tanking to go extinct, since I fully support "play how you want," but I certainly don't want to be forced into light armor to be fully effective.

Thoughts?
Edited by jrgray93 on July 30, 2014 3:46PM
EP: Slania Isara : Harambe Was an Inside Job
  • Aeratus
    Aeratus
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    I wouldn't go with that type of change, because it creates an incentive to intentionally take damage in order to convert health into stamina/magicka.

    Personally, I would just rather fix the soft and hard caps for the armor types, where the cap changes depending on the number of pieces you have equipped.

    Also, heavy armor should have a higher spell resist than cloth armor.
  • Wifeaggro13
    Wifeaggro13
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    Would love some changes to heavy. but the horse is dead ZOS has no intention of changing heavy rmor to be viable. they have literally ignored the issues and do not even have the community manager lie to us like they do about the other broken things in game
  • jrgray93
    jrgray93
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    Aeratus wrote: »
    I wouldn't go with that type of change, because it creates an incentive to intentionally take damage in order to convert health into stamina/magicka.

    I sincerely doubt this.
    EP: Slania Isara : Harambe Was an Inside Job
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