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Ideas for PvP rewards.

Kos
Kos
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Hello fellow ESO players (those who like PvPing once in a while). I wonder if we could have armor that would grant more alliance points for killing enemies etc, so, for instance, in addition to a standard "adds 80 max stamina" it would be "adds 80 max stamina and grants x % more AP". What do you think? Any other ideas?
  • Maulkin
    Maulkin
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    I'll tell you why I don't like the idea, there's only one type of player that will get benefit from it. That's the person running with a large zerg.

    A player part of a small group or solo who gets fewer kills per day anyway, would always prefer armor that boosts survivability and damage. Good armor sets and traits can make the difference between dying and surviving in small fights and thus help you avoid having to spend large parts of your time in transit from the the respawn spot to the battlefront.

    A zerg player on the other hand, in the safety of numbers, only dies/wipes a few times per day usually only to other zergs. In the meantime he walks around in his ball of death smashing people left right and centre and racking up hundreds if not thousands of kills per day. The only penalty to this type of play is the diminishing AP returns per kill. If there was an armor to negate that disadvantage, zerging would be an even more efficient form of play than it currently is.

    For the sake of balance between play styles I think this change should not be implemented. And this comes from a player who runs with a group of 20-40 people every evening. That's my opinion anyway
    EU | PC | AD
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