smeeprocketnub19_ESO wrote: »(I maxed crafting on 3 characters and was starting on a fourth in EQ, actually, that includes at least one character with poisoncrafting and tinkering, and one with alchemy.)
My only problem is the spellcrafting system, love the idea but yet again they are doing nothing but reinforcing magicka builds over stamina builds, now i know there is probably going to be crafted spells that give stamina builds some use but my problem is that with stamina builds the primary resource is stamina, so if you have to dodge roll or prevent a healer from healing you are taking away a stamina builds dps, whereas spellcasters have the stamina to blow and do whatever they want as well as their primary stat, being magicka, that doesn't get consumed for stuff like dodge rolling but primarily for DPSing... I think if they fixed that system the stamina builds would be much more popular.
That being said yes i am very hopeful with these new systems coming out and can't wait to see them in action, especially the champion system!
My only problem is the spellcrafting system, love the idea but yet again they are doing nothing but reinforcing magicka builds over stamina builds, now i know there is probably going to be crafted spells that give stamina builds some use but my problem is that with stamina builds the primary resource is stamina, so if you have to dodge roll or prevent a healer from healing you are taking away a stamina builds dps, whereas spellcasters have the stamina to blow and do whatever they want as well as their primary stat, being magicka, that doesn't get consumed for stuff like dodge rolling but primarily for DPSing... I think if they fixed that system the stamina builds would be much more popular.
That being said yes i am very hopeful with these new systems coming out and can't wait to see them in action, especially the champion system!
Nick Konkle said in the quakecon panel and on and episode of ESO off the record that there is a spell in the system that taps your magicka to restore stamina. While spellcrafting will add tons of options for spells, stamina builds are getting a very needed improvement with just that one spell alone. Also consider that the thieves guild will most likely be a stamina based skill line, so there is some love coming for stamina builds.
My only problem is the spellcrafting system, love the idea but yet again they are doing nothing but reinforcing magicka builds over stamina builds, now i know there is probably going to be crafted spells that give stamina builds some use but my problem is that with stamina builds the primary resource is stamina, so if you have to dodge roll or prevent a healer from healing you are taking away a stamina builds dps, whereas spellcasters have the stamina to blow and do whatever they want as well as their primary stat, being magicka, that doesn't get consumed for stuff like dodge rolling but primarily for DPSing... I think if they fixed that system the stamina builds would be much more popular.
That being said yes i am very hopeful with these new systems coming out and can't wait to see them in action, especially the champion system!
Nick Konkle said in the quakecon panel and on and episode of ESO off the record that there is a spell in the system that taps your magicka to restore stamina. While spellcrafting will add tons of options for spells, stamina builds are getting a very needed improvement with just that one spell alone. Also consider that the thieves guild will most likely be a stamina based skill line, so there is some love coming for stamina builds.
Personally, I reject that as a "fix" on principle. First, stamina users aren't magicka users for a reason. Having to convert magicka to stamina doesn't fix stamina, it's just a workaround that makes us indirectly magicka users. Second, nobody should have to waste a slot on this just to be able to do their job as a stamina user. When magicka builds have to use a slot on a stamina conversion, I'll concede that this is a positive thing. Until then, they need to stop farting around and tossing us little insignificant bones and fix stamina builds in a substantial way.
But you are probably correct about the new guilds. I've suspected since they were announced that they are probably holding off on balancing the builds till the new guilds are options.
Regardless, they need to get on with it pronto. When I can pay them sub fees with promises proportional to what they are giving us in return I'll be more patient with them on this particular matter. But as it stands, my billing comes every month like clockwork and I'm tired of paying for a "play your way" fantasy game where that isn't remotely an option, at endgame at least.
My only problem is the spellcrafting system, love the idea but yet again they are doing nothing but reinforcing magicka builds over stamina builds, now i know there is probably going to be crafted spells that give stamina builds some use but my problem is that with stamina builds the primary resource is stamina, so if you have to dodge roll or prevent a healer from healing you are taking away a stamina builds dps, whereas spellcasters have the stamina to blow and do whatever they want as well as their primary stat, being magicka, that doesn't get consumed for stuff like dodge rolling but primarily for DPSing... I think if they fixed that system the stamina builds would be much more popular.
That being said yes i am very hopeful with these new systems coming out and can't wait to see them in action, especially the champion system!
Nick Konkle said in the quakecon panel and on and episode of ESO off the record that there is a spell in the system that taps your magicka to restore stamina. While spellcrafting will add tons of options for spells, stamina builds are getting a very needed improvement with just that one spell alone. Also consider that the thieves guild will most likely be a stamina based skill line, so there is some love coming for stamina builds.
Personally, I reject that as a "fix" on principle. First, stamina users aren't magicka users for a reason. Having to convert magicka to stamina doesn't fix stamina, it's just a workaround that makes us indirectly magicka users. Second, nobody should have to waste a slot on this just to be able to do their job as a stamina user. When magicka builds have to use a slot on a stamina conversion, I'll concede that this is a positive thing. Until then, they need to stop farting around and tossing us little insignificant bones and fix stamina builds in a substantial way.
But you are probably correct about the new guilds. I've suspected since they were announced that they are probably holding off on balancing the builds till the new guilds are options.
Regardless, they need to get on with it pronto. When I can pay them sub fees with promises proportional to what they are giving us in return I'll be more patient with them on this particular matter. But as it stands, my billing comes every month like clockwork and I'm tired of paying for a "play your way" fantasy game where that isn't remotely an option, at endgame at least.
*cough*
Dark exchange and equilibrium
*cough*
We wont even see a qrtr of that stuff in game by the end of 2015. and at the rate of bleeding subs the game will at least be freemium with a cash shop. and any additional content will cost you money on top of your sub. just like TOR.Right from the start Zenimax hyped this game with bold statements like "Play the way you want" and we were all stoked. In reality (and lets be honest here) that was bullcrap, we didn't get to play the way we want, not really !
Now finally (and announced at Quakecon) we are getting the kind of choices we wanted all along. The more I watch the Quakecon videos the more it sinks in just how many choices we are going to get !
•The new 'Champion System' - put your points where you think they will suit you best. Effectively giving us way more control over our stats / passives
•'Spell Crafting' - The choices here are so numerous, I doubt if even Zenimax themselves have yet discovered every permutation available to us when making our own builds.
The most mind bogling thing however is when you start to think in terms of the two combined? Planning your build to such an extent that you are putting points into your character that you know will compliment spells you intend to make ! Or making spells that emphasise your points/build !
Gone are the days of seeing a certain class of player and basically knowing beforehand what spells they were going to cast, or seeing just another Sword & Board build. Now... FINALLY... we are going to see the diversity and magic that comes with an TES title and it's all ours for the experiencing ! ! !
Bring it on Zenimax... bring it on !
My only problem is the spellcrafting system, love the idea but yet again they are doing nothing but reinforcing magicka builds over stamina builds, now i know there is probably going to be crafted spells that give stamina builds some use but my problem is that with stamina builds the primary resource is stamina, so if you have to dodge roll or prevent a healer from healing you are taking away a stamina builds dps, whereas spellcasters have the stamina to blow and do whatever they want as well as their primary stat, being magicka, that doesn't get consumed for stuff like dodge rolling but primarily for DPSing... I think if they fixed that system the stamina builds would be much more popular.
That being said yes i am very hopeful with these new systems coming out and can't wait to see them in action, especially the champion system!
Nick Konkle said in the quakecon panel and on and episode of ESO off the record that there is a spell in the system that taps your magicka to restore stamina. While spellcrafting will add tons of options for spells, stamina builds are getting a very needed improvement with just that one spell alone. Also consider that the thieves guild will most likely be a stamina based skill line, so there is some love coming for stamina builds.
Personally, I reject that as a "fix" on principle. First, stamina users aren't magicka users for a reason. Having to convert magicka to stamina doesn't fix stamina, it's just a workaround that makes us indirectly magicka users. Second, nobody should have to waste a slot on this just to be able to do their job as a stamina user. When magicka builds have to use a slot on a stamina conversion, I'll concede that this is a positive thing. Until then, they need to stop farting around and tossing us little insignificant bones and fix stamina builds in a substantial way.
But you are probably correct about the new guilds. I've suspected since they were announced that they are probably holding off on balancing the builds till the new guilds are options.
Regardless, they need to get on with it pronto. When I can pay them sub fees with promises proportional to what they are giving us in return I'll be more patient with them on this particular matter. But as it stands, my billing comes every month like clockwork and I'm tired of paying for a "play your way" fantasy game where that isn't remotely an option, at endgame at least.
*cough*
Dark exchange and equilibrium
*cough*
Those are with HPs. And are entirely optional. Casters don't need them to do their jobs or, more to the point, be OP compared to stamina dps.
As I said, conversions fix nothing. They just work around the fact that one type of build is under balanced with the other.
Sure what they showed at quakecon looked nice...so far the only thing we know for sure we are getting is dyes....The rest is all "we have no date for implementing" "there could/will be alot of changes" basically they re hyped the game to keep subs....All the other changes could take a year or more...The new areas are clearly just cutscenes...which gaming companies can show years before they are released. So while it sounds all nice and pretty the fact is Noone really knows how long these changes will take..If they even do.....The only thing that will happen sooner is the stuff you actually saw them demo....which is dyes and killing npcs and having to steal from crates....If that's exciting for you and enough to make you resub....then their re-hype worked.
What I would prefer to see is a passive that automatically converts magicka to stamina (possibly at something like a 2:1 magicka to stamina ratio at the first rank, 1.5:1 at the second rank) when your stamina bar goes to zero. So if you need to block/use a stamina ability and you have no stamina (or not enough stamina) it will reduce your magicka in order to allow you to block. This way stamina builds wouldn't have to use up an active ability slot to convert their magicka to stamina.Personally, I reject that as a "fix" on principle. First, stamina users aren't magicka users for a reason. Having to convert magicka to stamina doesn't fix stamina, it's just a workaround that makes us indirectly magicka users. Second, nobody should have to waste a slot on this just to be able to do their job as a stamina user.
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