forbarcusb16_ESO wrote: »I think it'd be awesome if they bumped up the game scale by like 10, giving a real sense of adventure.
forbarcusb16_ESO wrote: »I think it'd be awesome if they bumped up the game scale by like 10, giving a real sense of adventure.
Excuse me! My SSD has only 128go of space. Can you imagine if the game were 200go big!? Lol
EinionYrthb16_ESO wrote: »forbarcusb16_ESO wrote: »I think it'd be awesome if they bumped up the game scale by like 10, giving a real sense of adventure.
Excuse me! My SSD has only 128go of space. Can you imagine if the game were 200go big!? Lol
Procedurally generated terrain?
I feel like all towns and villages are too small. It doesnt make sense that NPC in town are about 30-40 , but houses in town are 5-8.
If you played Tera. Allemantheia, the high elf city is very big.
GW2. Divinity's reach is breathtaking.
That why i always stay in Wayrest and Glenumbra because i think they make me feel like I'm in a real city.
Do you feel the same?
Divinity's reach in GW2
Allemantheia In Tera
forbarcusb16_ESO wrote: »I think it'd be awesome if they bumped up the game scale by like 10, giving a real sense of adventure.
Then it would take you days if not weeks to travel from town to town on horse back.
Right now as it stands you can travel from end to end in a few minutes which gives you the sense of running a couple city blocks not the entire land.
Yeah I suppose Imperial City is quite big. It's got about 80 buildings across 4 districts (the other two districts being Arboretum and Arena), and another 10 or so on the Waterfront. Each district has ~20 buildings, similar to the other cities in Oblivion and Skyrim, but they're much more densely packed in.Well I disagree with you guys : there is actually one big city in Tamriel like those you talked about before : the Imperial City.
But I agree that other towns are quite small although they follow Elder Scrolls V Skyrim and IV Oblivion. We will see what happens to Vivec's city when Vvardenfell comes in.