Why can't crafters repair their own armor?

firstdecan
firstdecan
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Simple question. If you've maxed out Blacksmithing or Clothier, why can't you save a bit of cash by repairing your own armor?
  • fougerec99b16_ESO
    fougerec99b16_ESO
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    You can repair with a repair kit, though I've never used one so I don't know if it's cheaper or anything.

    Primarily though it's a concession made to the MMO side of things. I've never seen a MMO where you could repair your own gear through crafting.
  • SantieClaws
    SantieClaws
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    Probably should add in a repair skill at some point - would make sense. Maybe it is something they will add if they raise crafting skills above 50?
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  • Koensol
    Koensol
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    Its one of the necesarry gold sinks in this game. Although I do think thise repair kits are a bit on the expensive side.
  • EinionYrth
    EinionYrth
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    Gold sink.
  • Welka
    Welka
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    Maybe a bit unfair to the non crafters but a passive in the craft skill line that would negate a certain amount of damage would be nice
  • SantieClaws
    SantieClaws
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    It does seem odd though that my blacksmith can create a stunningly sharp sword from calcinium but cannot repair a pair of iron boots.
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  • Razour
    Razour
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    Leaving aside the logic that a master craftsman should be able to repair gear the answer is that repairing gear is a major gold sink.

    Ref: http://en.wikipedia.org/wiki/Gold_sink
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  • Weberda
    Weberda
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    The repair kits are more expensive in many cases than the repair bill at a vendor. I used them in the big fights - Molag Bal, Mannimarco, etc. where I knew I wouldn't be able to leave and come back.

    Depending on how the function would work, it could end up where the mats for doing your own repairs would be worth more than your repair bill so it's tricky question. Time and logisitcs with multiple toons would be another consideraton.

    I know a lot of guys say it's cheaper to buy/find new gear than repair but I craft special sets for all three of my toons (on all levels) and it's much more convenient to have a vendor repair those than remake them.

    Besides, what good is gold in this game anyway except for repair bills and bank/inventory slots. I haven't seen anybody selling something I couldn't eventually find on my own (except the Ancient Elf motif, and I traded a Daedric to someone for it last weekend).
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Fleymark
    Fleymark
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    Would make sense.
  • Akiainavas
    Akiainavas
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    It is a bit silly... you can create an armor piece, but you cant repair it. They should at least allow repairing what we created ourselves, or just add a skill at max lvl of blacksmithing etc. to be able to repair the gear.
  • Fleymark
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    Well, just for the sake of discussion, I build surfboards and I'm a lot better at building them than repairing them. Go figure.
  • Weberda
    Weberda
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    Actually they do allow you to repair your own stuff. That's what the repair kits are all about. But since it's one kit per each piece of armor we're talking some serious gold.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Istyar
    Istyar
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    I think that the idea of a master crafter (level 50) that cant repair his own gear is just awful.
    We should be able to repair, and instead of gold, use the mats that the armor/weapon piece was made of.
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  • Fleymark
    Fleymark
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    Istyar wrote: »
    I think that the idea of a master crafter (level 50) that cant repair his own gear is just awful.
    We should be able to repair, and instead of gold, use the mats that the armor/weapon piece was made of.

    That's how it worked in DAoC.
  • Weberda
    Weberda
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    It doesn't really matter to me anymore but in the case of alts you would have to put the armor in the bank, switch to your crafter and back again. I already spend too much time on inventory management. Easier to pay a few hundred gold and get on with the game.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Food4Thought
    Food4Thought
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    As others have said it is just one of those gold sinks that are a part of most MMOs.

    Hell back in the day, I don't even think SWG allowed for repairs. You used something until it was used up and then you simply either made a replacement or got someone to make you one.

    God, I actually miss those days. Buying things by the case simply because you could and needed to because your weapon was used up within one play sitting. Resources that respawned every 5 -9 days with random stats. Mass producing items using a template that was only good until you ran out of any of those particular resources. Farming energy to keep everything going. Having your own kiosks. Player cities and towns. Making a name for yourself and selling to both factions. That game is what got me into crafting to begin with but I digress.

    This game isn't much different. Having people to pay repair bills is just one of those checks and balances. As a leveling player you would be foolish to even consider repairing anything. Equipment is just too easy to come by. But by end game (where you likely have put the resources into maximizing all your gear) remaking it is probably not even a consideration.

    So having you pay an NPC to magically bring your gear back to 100% is just a way to spend money in a MMO where the economy doesn't really exist to begin with.

    And besides, you could be the ultimate bad #$% in this game, but if you can't afford to maintain your gear, somebody else is eventually going to take your crown. So if nothing else, you are being forced to be an active member of the community if for nothing more than farming resources to sell or use yourself so you can continue to be that bad #$% you believe yourself to be.
    Edited by Food4Thought on July 29, 2014 11:44AM
  • Sabin1269
    Sabin1269
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    I've only used the kits a few times for big fight that I knew I couldn't leave and come back. Its much more expensive to use the kits than to go to a vendor but it's a gold sink for sure. You pay for the convenience of doing it right then and there. Even if we could just repair our own equipment that would be great, we made it our selves so why can't we fix it. Maybe they could do it so you would need the appropriate mats and maybe some kind of special mat for just repairs.
  • Welka
    Welka
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    Make it so we can only repair what we crafted? Maybe?
  • SantieClaws
    SantieClaws
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    Maybe instead - if it is an easier mechanic - make crafters able to craft repair kits? These could then be sold to other players or kept for use when needed. After all if merchants are stocking them then someone, somewhere in Tamriel must be making them.
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  • twev
    twev
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    Maybe instead - if it is an easier mechanic - make crafters able to craft repair kits? These could then be sold to other players or kept for use when needed. After all if merchants are stocking them then someone, somewhere in Tamriel must be making them.

    OTOH, If I'm capable of killing dungeon bosses and soloing much of the map, I should be able to drag the green-grocer who can repair my armor without a forge while I, (the guy who probably forged it to begin with) can't do that.

    And the guy who could repair it without the forge doesn't even need materials or glyphs from me, either.

    I say we should be able to repair more easily/cheaply than that grocer.
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  • Nestor
    Nestor
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    When it costs more than 500 gold to repair my armor set, I make a new set. That is how I repair my gear.

    It's free repairs really.
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  • NewBlacksmurf
    NewBlacksmurf
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    Repair kits via crafting would only make sense tho it would create an inventory issue. It's best to just apply a repair button to any character than can craft and charge gold just as vedirs do who mostly have NO crafting skills.

    Everyone should be able to repair their own stuff
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  • Razour
    Razour
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    Repair kits via crafting would only make sense tho it would create an inventory issue. It's best to just apply a repair button to any character than can craft and charge gold just as vedirs do who mostly have NO crafting skills.

    Everyone should be able to repair their own stuff
    That sounds like a very sensible compromise between maintaining the gold sink and satisfying logic.

    I'd pay gold for the convenience of being able to repair when you need to w/o getting to a random vendor or having to lose inventory space to repair kits.

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  • Artemiisia
    Artemiisia
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    I pay like 1200g every 2-3 days for my vr12, thats cheap.

    I only repair 100% when I do hard dungeons, like trails/shada/veteran dungeons. rarely do I need to be 100% at solo content
  • Insignia91
    Insignia91
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    If You get someone to make your armor for you and then you improve it can you repair it or do have to get repair kits?
  • Crisscross
    Crisscross
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    gold-sinks-by-scarabeo.jpeg

    =D
  • Weberda
    Weberda
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    I can craft that. It's an Argonian medium armor head piece with the hole-in-the-head trait.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
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