Our tank went link dead during a vet dungeon run (storms at his place) and the only other guild member who was on that could join us was another healer. As I did not have my tank armor with me I joked that I could tank (I was the current healer) in light armor if I just add my armor jeweler (which took me way over the soft cap) which I had in my inventory already. (And if we wipe I will port out and change my armor)
What surprised me was how easy the rest of the instance was. I thought 7 light armor tanks was a joke, but it worked. They changing this or are 7 light armor tanks still valid?
I was over the soft caps for health, magic,magic reg, armor and spell resists. My Stamina was only 1k but none of the skills I loaded used it.
I used
Inner Beast (Taunt and main spammer on targets)
Blazing Shield (Damage Shield)
Solar Barrage (AOE for taunt)
Blinding Flashes (Enemies miss 50%)
Spiked Bone (2500 Armor, Damage shield and Returns Damage to Attackers.
So the healer just good, or are 7 slot Light Armor Tank still valid? Is that going to change? If they are valid, what's a good Templar light armor tank build? What skills are better then others?
Edited by Natjur on July 28, 2014 9:30PM