Nerf Bat Swarm

  • griszax
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    Bats are nowhere OP as You guys say ... It takes 1 healer with healing springs to EASILY outheal 2-3 players that are using only bats. Only reason why people are using bats is because it's the best ultimate to stomp completely clueless players. There are far more OP ultimates in the game but I'm not gonna start with such a discussion.
    Sandriks EU Auriel's bow
  • frwinters_ESO
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    ItsRejectz wrote: »
    It dosnt need nerfing, it's should have it's cost put to 250 like a lot of the other ults

    It does, but with stage 4 vampirism it gets lowered.
  • demonlkojipub19_ESO
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    My Batswarms generally ticks for 200-300 depending on enemies resists.

    My shifting standard generally ticks for 100-300.

    Soul assault ticks for 300-400.

    Dawnbreaker insta hits for 400-2000 depending on vampirism.

    And Comet hits insta 1400.(roughly)

    I find it OP only because you cant target the user during those 6 seconds however Users are not immune to damage. Any ground aoe or say standard synergy will chain them and damage them.

    Thats only if you picked clouding swarm. When I use devouring swarm I seem pretty easily killable while its active, so I don't see where the fuss is. It certainly isn't as effective against only 1 person, and not really against multiple when you aren't running a full on magicka build, like every other ultimate save 2.

    It only lasts 6 or 7 seconds...
    Edited by demonlkojipub19_ESO on July 28, 2014 2:52PM
  • Orchish
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    If it were a DK ability, everyone would be calling for a nerf. The reason nobody is calling for it is because every class is currently using clouding swarm.
  • Kewljag_66_ESO
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    My only problem with it is that it seems to do more damage than most single target ultimates. Even if i block the whole time i take over 1000 damage and that is with soft capped magic and armor resists.
  • griszax
    griszax
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    My only problem with it is that it seems to do more damage than most single target ultimates. Even if i block the whole time i take over 1000 damage and that is with soft capped magic and armor resists.

    Soul assault , power overload hit much more for less ultimate than bats. Just 2 that come to my mind. Please don't exaggerate much :) I guess overload is OP since it can crit for 1k with light attack. Soul assault can easily do over 3 k dmg with proper gear :) Whenever I read forums it seems that most people are making up lots of things just to whine about skills other than find a way to counter it.
    Sandriks EU Auriel's bow
  • Grim13
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    DKs out heal my swarm all of the time... ppphhppttt.
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    griszax wrote: »
    My only problem with it is that it seems to do more damage than most single target ultimates. Even if i block the whole time i take over 1000 damage and that is with soft capped magic and armor resists.

    Soul assault , power overload hit much more for less ultimate than bats. Just 2 that come to my mind. Please don't exaggerate much :) I guess overload is OP since it can crit for 1k with light attack. Soul assault can easily do over 3 k dmg with proper gear :) Whenever I read forums it seems that most people are making up lots of things just to whine about skills other than find a way to counter it.

    Yes, there are some like you mention, i also feel that soul assault does too much damage for those builds that put out 3000+ damage, BUT you can also block soul assault and take 1300ish damage or I can use NB vanish or a vanish potion to stop the damage. or you can do a interupting bash which also stuns them and is a great counter.

    Now back to bat swarm, on occasions where i have been stun locked i took 2200+ damage from it...from an aoe ability. when i block the full duration i take 1000ish damage. I cannot use vanish because it will instantly hit me and uncover me and i also lose the block mitigation if i do that. also you cannot interupt them to stop it. So when someone uses it on me it is a gurenteed 1000 damage while i block it and am vulnerable for those 7 seconds. Now if it was a single target ability doing that to me i would be fine with it but its not it aoe with a rather large effect and is capable of 2000+ damage to everyone. maybe its just another problem caused by Light Armor....... anyways i hate seeing aoe abilities being more deadly to single targets than most single target abilities.

    Here is another scenerio, i have had alot of 1v1 fight lately with NB using bat swarm. I use mt fully charged Death Stroke and he blocks it for 700ish damage and he loses 10% stamina. he uses bat swarm and locks me down in a 7second block where i take close to 1100 damage and lose about 50% of my stamina.

    I know vampires have gotten the nerf bat and i don't want them to be useless...... but i do want them balanced.

    If not lower the damage atleast make the ability interuptable or make blocking it much more effective

    *EDIT** Another idea that i just thought of would be to make the skill stationary, you cant move while you use it or the bat swarm just stays in the area, kinda like other abilities so people could atleast get away from you
    Edited by Kewljag_66_ESO on July 28, 2014 6:39PM
  • monden1980b16_ESO
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    Just 2 random death recaps (from my last 5min of gameplay, I've seen much higher numbers)... yes, I should have rolled out, put up a fire ballista and some oil or whatever ( ;) ) but it happened within seconds and I was immobilized and/or low on stamina...

    /edit: Forgot... I was blocking the full duration.

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    Edited by monden1980b16_ESO on July 28, 2014 6:57PM
  • FENGRUSH
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    Time to start silver bolting those nerdy vamps.
  • griszax
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    @Kewljag_66_ESO‌ How a 2000 damage aoe OVER 6 seconds is more deadly than almost 4 k soul assault in less than 4 s ? Overload 1k crits each light attack ? 1 vs1 batswarm isn't even good . Try using veil of blades instead of Death stroke ? 60 % damage mitigation for long duration and does aoe dmg. Alone 60 % damage mitigation gives more advantage in 1vs1 situation than batswarm.

    You can easily outheal, snare -> get out of batswarm in solo situations.

    Whenever You are grouped and You see bat ... Just spam healing springs on Your group and You will completely outheal his whole damage. Dk's can spam fragmented shield to kill bat spammers too. There are lots of things You can do to counter bat swarm.

    Saying it's op is just silly ... It's OP for farming players that don't bother thinking about proper ways of countering all those bat spammers.
    Sandriks EU Auriel's bow
  • griszax
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    Just 2 random death recaps (from my last 5min of gameplay, I've seen much higher numbers)... yes, I should have rolled out, put up a fire ballista and some oil or whatever ( ;) ) but it happened within seconds and I was immobilized and/or low on stamina...

    /edit: Forgot... I was blocking the full duration.

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    In each recap You are getting damaged by more than 1 player. Other than the sarcastic comment about rolling out and balista it's all fine.

    If You want to discuss at least try harder ... Posting recaps when You die from 3-4 players proves ... nothing ?

    Test playing with bat swarm 1vs1 and soul assault / overload (if you are sorc) get back to this thread and tell me again which one will be more OP.
    Sandriks EU Auriel's bow
  • Kypho
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    griszax wrote: »
    Just 2 random death recaps (from my last 5min of gameplay, I've seen much higher numbers)... yes, I should have rolled out, put up a fire ballista and some oil or whatever ( ;) ) but it happened within seconds and I was immobilized and/or low on stamina...

    /edit: Forgot... I was blocking the full duration.

    67tti628.jpg

    g6jxhw8y.jpg

    In each recap You are getting damaged by more than 1 player. Other than the sarcastic comment about rolling out and balista it's all fine.

    If You want to discuss at least try harder ... Posting recaps when You die from 3-4 players proves ... nothing ?

    Test playing with bat swarm 1vs1 and soul assault / overload (if you are sorc) get back to this thread and tell me again which one will be more OP.

    All of em are OP :D
    I accidently found out that purge canceling soul assault lol.
    Edited by Kypho on July 28, 2014 7:16PM
  • Jaxom
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    Just 2 random death recaps (from my last 5min of gameplay, I've seen much higher numbers)... yes, I should have rolled out, put up a fire ballista and some oil or whatever ( ;) ) but it happened within seconds and I was immobilized and/or low on stamina...

    /edit: Forgot... I was blocking the full duration.

    67tti628.jpg

    g6jxhw8y.jpg

    You also realize that 1000 damage is over 6s, so essentially they are doing 166 dps while using Batswarm. That is nothing. Rapid Regen will negate most of that. Even the 1400 damage is 237 dps. Veil of Blades does more damage while providing more utility, Standard does more while providing more utility, and Soul Assault does way more than that in a shorter period. My Soul Assault does roughly 3200 over 4s or 800 dps.
  • Kewljag_66_ESO
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    griszax wrote: »
    @Kewljag_66_ESO‌ How a 2000 damage aoe OVER 6 seconds is more deadly than almost 4 k soul assault in less than 4 s ? Overload 1k crits each light attack ? 1 vs1 batswarm isn't even good . Try using veil of blades instead of Death stroke ? 60 % damage mitigation for long duration and does aoe dmg. Alone 60 % damage mitigation gives more advantage in 1vs1 situation than batswarm.

    You can easily outheal, snare -> get out of batswarm in solo situations.

    Whenever You are grouped and You see bat ... Just spam healing springs on Your group and You will completely outheal his whole damage. Dk's can spam fragmented shield to kill bat spammers too. There are lots of things You can do to counter bat swarm.

    Saying it's op is just silly ... It's OP for farming players that don't bother thinking about proper ways of countering all those bat spammers.

    Yes if i see it coming to a crowd i get away, but in 1v1 situtions its different when you are the only target.
    Not everyone NB uses viel of blades, not every class has a self heal or carries rej staff. You cannot vanish because it hits you and uncovers you, if you stop blocking and run away they just run with you while it hits you with no blocking mitigation. The big thing is you cannot interupt it..... Even if he is stunned the bat swarm will still keep hitting you for good damage. The problem is it is a very effective at a single target and does high damage.

    You list 2 single target ultimates that both do more damage than bat swarm, both of those can easily be stopped, interputed, stunned, or avoided by vanish. You cannot stop bat swarm because the player is not doing it or channeling it, regardless of what happen to the players the bat swarm effect will keep going with its high damage on you.

    I rarely complain about an ability, but when you see it being used in every situation and being just as effective as an aoe or single target ability there is a problem, when an aoe ultimate ability is being far more effective against single targets than most single target ultimate abilies then there is a problem, i just want balance.

    My personal fix would be just to make it a point blank area effect like viel of blades or DK standard. That way you can atleast get away from it with out them sticking to you

  • griszax
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    @Kewljag_66_ESO‌ I listed 2 ultimates that I used for single target and they are both much more effective than batswarm. You can use AOE ultimate such as veil of blades / nova / standard /charged atronach on Your spot and just heal up during his batswarm. Your ultimate last longer and he is forced to stay on it if he doesn't want to waste it.
    You can also snare him and just get away.
    You can use harness magicka to absorb his dmg and get mana back.
    You can outheal batswarm easily with just 1 resto skill.

    I'm not gonna think what else You can use versus bat swarm but come on. That ultimate does garbage damage in 1vs1 situation and You should easily counter it with just a little thinking.

    Last - which single target ultimates are worse than batswarm ? I can count meteor, soul assault, overload, death strike and I would say batswarm comes nowhere near of damage of any of them. Don't forget it takes 6 s of batswarm to do decent dmg. You can nuke targets much faster than that with other ultimates :)
    Sandriks EU Auriel's bow
  • Kypho
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    Ultimates should cost lot more maybe? Or just stop regenerating while using an ultimate?
  • Kewljag_66_ESO
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    griszax wrote: »
    @Kewljag_66_ESO‌ I listed 2 ultimates that I used for single target and they are both much more effective than batswarm. You can use AOE ultimate such as veil of blades / nova / standard /charged atronach on Your spot and just heal up during his batswarm. Your ultimate last longer and he is forced to stay on it if he doesn't want to waste it.
    You can also snare him and just get away.
    You can use harness magicka to absorb his dmg and get mana back.
    You can outheal batswarm easily with just 1 resto skill.

    I'm not gonna think what else You can use versus bat swarm but come on. That ultimate does garbage damage in 1vs1 situation and You should easily counter it with just a little thinking.

    Last - which single target ultimates are worse than batswarm ? I can count meteor, soul assault, overload, death strike and I would say batswarm comes nowhere near of damage of any of them. Don't forget it takes 6 s of batswarm to do decent dmg. You can nuke targets much faster than that with other ultimates :)

    I dont think you are visualizing the issue, The 6 seconds is actually the problem. and once the ability goes off you cannot stop it and you are locked down for 6 seconds blocking and being vulnerable and still take 1000 damage and lose 50% your stamina blocking. If you are a sorc you can bolt escape... Im a NB....vanish doesnt work against it, and you cannot run or they follow u. i have to sit there and block and take alot of damage.

    you can easily interupt or stun soul assault or over load and end it. or just vanish away.

    meteor and death stroke are instant, i would rather get hit by those as i can do stuff right away and counter instead of being locked down blocking for 6 seconds and lose half my stamina. AND bat swarm does do more damage than both those abilities. 2200+ damage, i have never been hit for more than 1800 damage from deathstroke or meteor.

    Like i said i have been in many 1v1 against other NBs who use batswarm, I use Death stroke. They block my deathsroke and take 700ish damage and lose 10% stamina. I block there batswarm and take 1000 damage and lose 50% my stamina.

    In a 1v1 the aoe should not be more effective than the single target.

    Make batswarm interuptable or an point blank area ability like DK stanard that stays there so you can get away from it.
  • Jaxom
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    griszax wrote: »
    @Kewljag_66_ESO‌ I listed 2 ultimates that I used for single target and they are both much more effective than batswarm. You can use AOE ultimate such as veil of blades / nova / standard /charged atronach on Your spot and just heal up during his batswarm. Your ultimate last longer and he is forced to stay on it if he doesn't want to waste it.
    You can also snare him and just get away.
    You can use harness magicka to absorb his dmg and get mana back.
    You can outheal batswarm easily with just 1 resto skill.

    I'm not gonna think what else You can use versus bat swarm but come on. That ultimate does garbage damage in 1vs1 situation and You should easily counter it with just a little thinking.

    Last - which single target ultimates are worse than batswarm ? I can count meteor, soul assault, overload, death strike and I would say batswarm comes nowhere near of damage of any of them. Don't forget it takes 6 s of batswarm to do decent dmg. You can nuke targets much faster than that with other ultimates :)

    I dont think you are visualizing the issue, The 6 seconds is actually the problem. and once the ability goes off you cannot stop it and you are locked down for 6 seconds blocking and being vulnerable and still take 1000 damage and lose 50% your stamina blocking. If you are a sorc you can bolt escape... Im a NB....vanish doesnt work against it, and you cannot run or they follow u. i have to sit there and block and take alot of damage.

    you can easily interupt or stun soul assault or over load and end it. or just vanish away.

    meteor and death stroke are instant, i would rather get hit by those as i can do stuff right away and counter instead of being locked down blocking for 6 seconds and lose half my stamina. AND bat swarm does do more damage than both those abilities. 2200+ damage, i have never been hit for more than 1800 damage from deathstroke or meteor.

    Like i said i have been in many 1v1 against other NBs who use batswarm, I use Death stroke. They block my deathsroke and take 700ish damage and lose 10% stamina. I block there batswarm and take 1000 damage and lose 50% my stamina.

    In a 1v1 the aoe should not be more effective than the single target.

    Make batswarm interuptable or an point blank area ability like DK stanard that stays there so you can get away from it.

    I'm a NB as well and there are a few things that work in 1v1 scenarios. You can still damage the player with AoEs (NB ones or any AOE Weapon one). I also Veil of Blades works as a nice counter for NB specific. Volcanic Rune works as well. I like to cast it on myself and they usually get hit with it when they run on me. You cant see them but it works (I've been hit by a Volcanic rune with using the ability).

    Fighter's Guild Skill Circle of Protection , morphed to Turn Undead is also a direct counter to it (under utilized in my opinion). Stand in it and if the Vamp goes into it, they are feared for 4 secs, even if invisible. Plus you are damaging them and gaining resists. I'm actually surprised you dont see more people using this skill.
  • griszax
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    You do realise You can do something in those 6 seconds other than block ?You aren't "locked" by anything. You are nightblade ... You can even FEAR the guy using bats . Why do You even block the batswarm ? Thats the least efficient thing You can do :/ I think thats Your problem ... blocking the batswarm seems like really bad idea 1vs1
    Sandriks EU Auriel's bow
  • Jaxom
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    griszax wrote: »
    You do realise You can do something in those 6 seconds other than block ?You aren't "locked" by anything. You are nightblade ... You can even FEAR the guy using bats . Why do You even block the batswarm ? Thats the least efficient thing You can do :/ I think thats Your problem ... blocking the batswarm seems like really bad idea 1vs1

    Almost forgot Aspect of Fear. Good call. For non-nightblades, use Turn Undead.
  • griszax
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    Jaxom wrote: »
    griszax wrote: »
    You do realise You can do something in those 6 seconds other than block ?You aren't "locked" by anything. You are nightblade ... You can even FEAR the guy using bats . Why do You even block the batswarm ? Thats the least efficient thing You can do :/ I think thats Your problem ... blocking the batswarm seems like really bad idea 1vs1

    Almost forgot Aspect of Fear. Good call. For non-nightblades, use Turn Undead.

    Yea I have to look up on nightblades skill to learn a nightblade how to easily counter bat swarm in 1vs1 :D Fear -> sprint -> vanish and Your op vampire just wasted his op ultimate.
    Sandriks EU Auriel's bow
  • Lava_Croft
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    It's no use to try and talk sense into people who already decided that Clouding Swarm needs to be nerfed, no matter how many valid arguments are presented against their case.
  • Mojomonkeyman
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    Lava_Croft wrote: »
    It's no use to try and talk sense into people who already decided that Clouding Swarm needs to be nerfed, no matter how many valid arguments are presented against their case.

    That seems to be the case.

    High numbers from tick based damage sources means nothing else but that the person in question failed to move out of the pain for a veeery long time.

    Nothing to be proud of or post on the forums as "proof" for demanding a nerf. God, thats so sad.
    Edited by Mojomonkeyman on July 28, 2014 9:05PM
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  • Kewljag_66_ESO
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    griszax wrote: »
    You do realise You can do something in those 6 seconds other than block ?You aren't "locked" by anything. You are nightblade ... You can even FEAR the guy using bats . Why do You even block the batswarm ? Thats the least efficient thing You can do :/ I think thats Your problem ... blocking the batswarm seems like really bad idea 1vs1
    Jaxom wrote: »
    griszax wrote: »
    You do realise You can do something in those 6 seconds other than block ?You aren't "locked" by anything. You are nightblade ... You can even FEAR the guy using bats . Why do You even block the batswarm ? Thats the least efficient thing You can do :/ I think thats Your problem ... blocking the batswarm seems like really bad idea 1vs1

    Almost forgot Aspect of Fear. Good call. For non-nightblades, use Turn Undead.
    Lava_Croft wrote: »
    It's no use to try and talk sense into people who already decided that Clouding Swarm needs to be nerfed, no matter how many valid arguments are presented against their case.

    Aspect of fear is a really good counter, i'll admit i did not think of that one. Its not in my current build and id really hate to slot one ability just to counter an ultimate but i might have to do that now with how widely used bat swarm is.

    Personally i still think it should be a stationary ability like the rest of the ultimates like DK standard, viel of blades, ect. Bat Swarm already does more damage you shouldnt get to move with it and stick to targets while being protected from target damage
  • Jaxom
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    griszax wrote: »
    You do realise You can do something in those 6 seconds other than block ?You aren't "locked" by anything. You are nightblade ... You can even FEAR the guy using bats . Why do You even block the batswarm ? Thats the least efficient thing You can do :/ I think thats Your problem ... blocking the batswarm seems like really bad idea 1vs1
    Jaxom wrote: »
    griszax wrote: »
    You do realise You can do something in those 6 seconds other than block ?You aren't "locked" by anything. You are nightblade ... You can even FEAR the guy using bats . Why do You even block the batswarm ? Thats the least efficient thing You can do :/ I think thats Your problem ... blocking the batswarm seems like really bad idea 1vs1

    Almost forgot Aspect of Fear. Good call. For non-nightblades, use Turn Undead.
    Lava_Croft wrote: »
    It's no use to try and talk sense into people who already decided that Clouding Swarm needs to be nerfed, no matter how many valid arguments are presented against their case.

    Aspect of fear is a really good counter, i'll admit i did not think of that one. Its not in my current build and id really hate to slot one ability just to counter an ultimate but i might have to do that now with how widely used bat swarm is.

    Personally i still think it should be a stationary ability like the rest of the ultimates like DK standard, viel of blades, ect. Bat Swarm already does more damage you shouldnt get to move with it and stick to targets while being protected from target damage

    Also keep in mind that Aspect of Fear has other uses besides countering Bat Swarm. I use it to counter DK's as well. You cannot block through it, they need to use the hard CC counter which uses a lot of stamina. After a couple of fears, they have no stamina to block and are much easier to deal with.
  • Kewljag_66_ESO
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    Jaxom wrote: »
    griszax wrote: »
    You do realise You can do something in those 6 seconds other than block ?You aren't "locked" by anything. You are nightblade ... You can even FEAR the guy using bats . Why do You even block the batswarm ? Thats the least efficient thing You can do :/ I think thats Your problem ... blocking the batswarm seems like really bad idea 1vs1
    Jaxom wrote: »
    griszax wrote: »
    You do realise You can do something in those 6 seconds other than block ?You aren't "locked" by anything. You are nightblade ... You can even FEAR the guy using bats . Why do You even block the batswarm ? Thats the least efficient thing You can do :/ I think thats Your problem ... blocking the batswarm seems like really bad idea 1vs1

    Almost forgot Aspect of Fear. Good call. For non-nightblades, use Turn Undead.
    Lava_Croft wrote: »
    It's no use to try and talk sense into people who already decided that Clouding Swarm needs to be nerfed, no matter how many valid arguments are presented against their case.

    Aspect of fear is a really good counter, i'll admit i did not think of that one. Its not in my current build and id really hate to slot one ability just to counter an ultimate but i might have to do that now with how widely used bat swarm is.

    Personally i still think it should be a stationary ability like the rest of the ultimates like DK standard, viel of blades, ect. Bat Swarm already does more damage you shouldnt get to move with it and stick to targets while being protected from target damage

    Also keep in mind that Aspect of Fear has other uses besides countering Bat Swarm. I use it to counter DK's as well. You cannot block through it, they need to use the hard CC counter which uses a lot of stamina. After a couple of fears, they have no stamina to block and are much easier to deal with.

    It has a quit a big magika cost as well tho :( I tried running it last month just for DKs and using flurry on them as they were feared, With the ease of CC break and having to keep fearing it felt like i was trading all my magika for their stamina and had nothing left to actually kill them with.

    I have actually been much more succesful agaisnt DKs with 2 flurrys follwed by blocking and dumping magika on Surpise attacks and landing a finishing Impale before they realize their life dropped that fast and they could use self heal.
    Edited by Kewljag_66_ESO on July 28, 2014 9:32PM
  • zScars
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    ItsRejectz wrote: »
    zScars wrote: »

    That's not bat being OP, that's bat being to cheap coupled with impulse generating to much ultimate

    actually i remember this day, its the day i got assault 8 and unlocked that assault passive that gives you ult, this gives me the ability to keep bats up indef,
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  • Jaxom
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    Jaxom wrote: »
    griszax wrote: »
    You do realise You can do something in those 6 seconds other than block ?You aren't "locked" by anything. You are nightblade ... You can even FEAR the guy using bats . Why do You even block the batswarm ? Thats the least efficient thing You can do :/ I think thats Your problem ... blocking the batswarm seems like really bad idea 1vs1
    Jaxom wrote: »
    griszax wrote: »
    You do realise You can do something in those 6 seconds other than block ?You aren't "locked" by anything. You are nightblade ... You can even FEAR the guy using bats . Why do You even block the batswarm ? Thats the least efficient thing You can do :/ I think thats Your problem ... blocking the batswarm seems like really bad idea 1vs1

    Almost forgot Aspect of Fear. Good call. For non-nightblades, use Turn Undead.
    Lava_Croft wrote: »
    It's no use to try and talk sense into people who already decided that Clouding Swarm needs to be nerfed, no matter how many valid arguments are presented against their case.

    Aspect of fear is a really good counter, i'll admit i did not think of that one. Its not in my current build and id really hate to slot one ability just to counter an ultimate but i might have to do that now with how widely used bat swarm is.

    Personally i still think it should be a stationary ability like the rest of the ultimates like DK standard, viel of blades, ect. Bat Swarm already does more damage you shouldnt get to move with it and stick to targets while being protected from target damage

    Also keep in mind that Aspect of Fear has other uses besides countering Bat Swarm. I use it to counter DK's as well. You cannot block through it, they need to use the hard CC counter which uses a lot of stamina. After a couple of fears, they have no stamina to block and are much easier to deal with.

    It has a quit a big magika cost as well tho :( I tried running it last month just for DKs and using flurry on them as they were feared, With the ease of CC break and having to keep fearing it felt like i was trading all my magika for their stamina and had nothing left to actually kill them with.

    I have actually been much more succesful agaisnt DKs with 2 flurrys follwed by blocking and dumping magika on Surpise attacks and landing a finishing Impale before they realize their life dropped that fast and they could use self heal.

    True. I'm currently running a magicka build so maybe it doesnt hit me as hard. I can see without wearing light armor and stacking magicka it could be cost prohibited. Worst case is to level up Circle of Protection to Turn Undead as that is a stamina based skill and will fear vampires for 4s while giving yourself a boost to defensive stats.
  • LonePirate
    LonePirate
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    High numbers from tick based damage sources means nothing else but that the person in question failed to move out of the pain for a veeery long time.

    Thankfully people never use these bat swarm abilities in combination with other skills that hinder or prevent people from fleeing. The Caltrops/Bat Swarm combo is something I never see ... oh wait. Never mind.

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