ItsRejectz wrote: »It dosnt need nerfing, it's should have it's cost put to 250 like a lot of the other ults
Tintinabula wrote: »My Batswarms generally ticks for 200-300 depending on enemies resists.
My shifting standard generally ticks for 100-300.
Soul assault ticks for 300-400.
Dawnbreaker insta hits for 400-2000 depending on vampirism.
And Comet hits insta 1400.(roughly)
I find it OP only because you cant target the user during those 6 seconds however Users are not immune to damage. Any ground aoe or say standard synergy will chain them and damage them.
Kewljag_66_ESO wrote: »My only problem with it is that it seems to do more damage than most single target ultimates. Even if i block the whole time i take over 1000 damage and that is with soft capped magic and armor resists.
Kewljag_66_ESO wrote: »My only problem with it is that it seems to do more damage than most single target ultimates. Even if i block the whole time i take over 1000 damage and that is with soft capped magic and armor resists.
Soul assault , power overload hit much more for less ultimate than bats. Just 2 that come to my mind. Please don't exaggerate muchI guess overload is OP since it can crit for 1k with light attack. Soul assault can easily do over 3 k dmg with proper gear
Whenever I read forums it seems that most people are making up lots of things just to whine about skills other than find a way to counter it.

monden1980b16_ESO wrote: »Just 2 random death recaps (from my last 5min of gameplay, I've seen much higher numbers)... yes, I should have rolled out, put up a fire ballista and some oil or whatever () but it happened within seconds and I was immobilized and/or low on stamina...
/edit: Forgot... I was blocking the full duration.
monden1980b16_ESO wrote: »Just 2 random death recaps (from my last 5min of gameplay, I've seen much higher numbers)... yes, I should have rolled out, put up a fire ballista and some oil or whatever () but it happened within seconds and I was immobilized and/or low on stamina...
/edit: Forgot... I was blocking the full duration.
In each recap You are getting damaged by more than 1 player. Other than the sarcastic comment about rolling out and balista it's all fine.
If You want to discuss at least try harder ... Posting recaps when You die from 3-4 players proves ... nothing ?
Test playing with bat swarm 1vs1 and soul assault / overload (if you are sorc) get back to this thread and tell me again which one will be more OP.
monden1980b16_ESO wrote: »Just 2 random death recaps (from my last 5min of gameplay, I've seen much higher numbers)... yes, I should have rolled out, put up a fire ballista and some oil or whatever () but it happened within seconds and I was immobilized and/or low on stamina...
/edit: Forgot... I was blocking the full duration.
@Kewljag_66_ESO How a 2000 damage aoe OVER 6 seconds is more deadly than almost 4 k soul assault in less than 4 s ? Overload 1k crits each light attack ? 1 vs1 batswarm isn't even good . Try using veil of blades instead of Death stroke ? 60 % damage mitigation for long duration and does aoe dmg. Alone 60 % damage mitigation gives more advantage in 1vs1 situation than batswarm.
You can easily outheal, snare -> get out of batswarm in solo situations.
Whenever You are grouped and You see bat ... Just spam healing springs on Your group and You will completely outheal his whole damage. Dk's can spam fragmented shield to kill bat spammers too. There are lots of things You can do to counter bat swarm.
Saying it's op is just silly ... It's OP for farming players that don't bother thinking about proper ways of countering all those bat spammers.
@Kewljag_66_ESO I listed 2 ultimates that I used for single target and they are both much more effective than batswarm. You can use AOE ultimate such as veil of blades / nova / standard /charged atronach on Your spot and just heal up during his batswarm. Your ultimate last longer and he is forced to stay on it if he doesn't want to waste it.
You can also snare him and just get away.
You can use harness magicka to absorb his dmg and get mana back.
You can outheal batswarm easily with just 1 resto skill.
I'm not gonna think what else You can use versus bat swarm but come on. That ultimate does garbage damage in 1vs1 situation and You should easily counter it with just a little thinking.
Last - which single target ultimates are worse than batswarm ? I can count meteor, soul assault, overload, death strike and I would say batswarm comes nowhere near of damage of any of them. Don't forget it takes 6 s of batswarm to do decent dmg. You can nuke targets much faster than that with other ultimates
Kewljag_66_ESO wrote: »@Kewljag_66_ESO I listed 2 ultimates that I used for single target and they are both much more effective than batswarm. You can use AOE ultimate such as veil of blades / nova / standard /charged atronach on Your spot and just heal up during his batswarm. Your ultimate last longer and he is forced to stay on it if he doesn't want to waste it.
You can also snare him and just get away.
You can use harness magicka to absorb his dmg and get mana back.
You can outheal batswarm easily with just 1 resto skill.
I'm not gonna think what else You can use versus bat swarm but come on. That ultimate does garbage damage in 1vs1 situation and You should easily counter it with just a little thinking.
Last - which single target ultimates are worse than batswarm ? I can count meteor, soul assault, overload, death strike and I would say batswarm comes nowhere near of damage of any of them. Don't forget it takes 6 s of batswarm to do decent dmg. You can nuke targets much faster than that with other ultimates
I dont think you are visualizing the issue, The 6 seconds is actually the problem. and once the ability goes off you cannot stop it and you are locked down for 6 seconds blocking and being vulnerable and still take 1000 damage and lose 50% your stamina blocking. If you are a sorc you can bolt escape... Im a NB....vanish doesnt work against it, and you cannot run or they follow u. i have to sit there and block and take alot of damage.
you can easily interupt or stun soul assault or over load and end it. or just vanish away.
meteor and death stroke are instant, i would rather get hit by those as i can do stuff right away and counter instead of being locked down blocking for 6 seconds and lose half my stamina. AND bat swarm does do more damage than both those abilities. 2200+ damage, i have never been hit for more than 1800 damage from deathstroke or meteor.
Like i said i have been in many 1v1 against other NBs who use batswarm, I use Death stroke. They block my deathsroke and take 700ish damage and lose 10% stamina. I block there batswarm and take 1000 damage and lose 50% my stamina.
In a 1v1 the aoe should not be more effective than the single target.
Make batswarm interuptable or an point blank area ability like DK stanard that stays there so you can get away from it.
You do realise You can do something in those 6 seconds other than block ?You aren't "locked" by anything. You are nightblade ... You can even FEAR the guy using bats . Why do You even block the batswarm ? Thats the least efficient thing You can doI think thats Your problem ... blocking the batswarm seems like really bad idea 1vs1
You do realise You can do something in those 6 seconds other than block ?You aren't "locked" by anything. You are nightblade ... You can even FEAR the guy using bats . Why do You even block the batswarm ? Thats the least efficient thing You can doI think thats Your problem ... blocking the batswarm seems like really bad idea 1vs1
Almost forgot Aspect of Fear. Good call. For non-nightblades, use Turn Undead.
Lava_Croft wrote: »It's no use to try and talk sense into people who already decided that Clouding Swarm needs to be nerfed, no matter how many valid arguments are presented against their case.
You do realise You can do something in those 6 seconds other than block ?You aren't "locked" by anything. You are nightblade ... You can even FEAR the guy using bats . Why do You even block the batswarm ? Thats the least efficient thing You can doI think thats Your problem ... blocking the batswarm seems like really bad idea 1vs1
You do realise You can do something in those 6 seconds other than block ?You aren't "locked" by anything. You are nightblade ... You can even FEAR the guy using bats . Why do You even block the batswarm ? Thats the least efficient thing You can doI think thats Your problem ... blocking the batswarm seems like really bad idea 1vs1
Almost forgot Aspect of Fear. Good call. For non-nightblades, use Turn Undead.
Lava_Croft wrote: »It's no use to try and talk sense into people who already decided that Clouding Swarm needs to be nerfed, no matter how many valid arguments are presented against their case.
Kewljag_66_ESO wrote: »You do realise You can do something in those 6 seconds other than block ?You aren't "locked" by anything. You are nightblade ... You can even FEAR the guy using bats . Why do You even block the batswarm ? Thats the least efficient thing You can doI think thats Your problem ... blocking the batswarm seems like really bad idea 1vs1
You do realise You can do something in those 6 seconds other than block ?You aren't "locked" by anything. You are nightblade ... You can even FEAR the guy using bats . Why do You even block the batswarm ? Thats the least efficient thing You can doI think thats Your problem ... blocking the batswarm seems like really bad idea 1vs1
Almost forgot Aspect of Fear. Good call. For non-nightblades, use Turn Undead.Lava_Croft wrote: »It's no use to try and talk sense into people who already decided that Clouding Swarm needs to be nerfed, no matter how many valid arguments are presented against their case.
Aspect of fear is a really good counter, i'll admit i did not think of that one. Its not in my current build and id really hate to slot one ability just to counter an ultimate but i might have to do that now with how widely used bat swarm is.
Personally i still think it should be a stationary ability like the rest of the ultimates like DK standard, viel of blades, ect. Bat Swarm already does more damage you shouldnt get to move with it and stick to targets while being protected from target damage
Kewljag_66_ESO wrote: »You do realise You can do something in those 6 seconds other than block ?You aren't "locked" by anything. You are nightblade ... You can even FEAR the guy using bats . Why do You even block the batswarm ? Thats the least efficient thing You can doI think thats Your problem ... blocking the batswarm seems like really bad idea 1vs1
You do realise You can do something in those 6 seconds other than block ?You aren't "locked" by anything. You are nightblade ... You can even FEAR the guy using bats . Why do You even block the batswarm ? Thats the least efficient thing You can doI think thats Your problem ... blocking the batswarm seems like really bad idea 1vs1
Almost forgot Aspect of Fear. Good call. For non-nightblades, use Turn Undead.Lava_Croft wrote: »It's no use to try and talk sense into people who already decided that Clouding Swarm needs to be nerfed, no matter how many valid arguments are presented against their case.
Aspect of fear is a really good counter, i'll admit i did not think of that one. Its not in my current build and id really hate to slot one ability just to counter an ultimate but i might have to do that now with how widely used bat swarm is.
Personally i still think it should be a stationary ability like the rest of the ultimates like DK standard, viel of blades, ect. Bat Swarm already does more damage you shouldnt get to move with it and stick to targets while being protected from target damage
Also keep in mind that Aspect of Fear has other uses besides countering Bat Swarm. I use it to counter DK's as well. You cannot block through it, they need to use the hard CC counter which uses a lot of stamina. After a couple of fears, they have no stamina to block and are much easier to deal with.
ItsRejectz wrote: »
That's not bat being OP, that's bat being to cheap coupled with impulse generating to much ultimate
Kewljag_66_ESO wrote: »Kewljag_66_ESO wrote: »You do realise You can do something in those 6 seconds other than block ?You aren't "locked" by anything. You are nightblade ... You can even FEAR the guy using bats . Why do You even block the batswarm ? Thats the least efficient thing You can doI think thats Your problem ... blocking the batswarm seems like really bad idea 1vs1
You do realise You can do something in those 6 seconds other than block ?You aren't "locked" by anything. You are nightblade ... You can even FEAR the guy using bats . Why do You even block the batswarm ? Thats the least efficient thing You can doI think thats Your problem ... blocking the batswarm seems like really bad idea 1vs1
Almost forgot Aspect of Fear. Good call. For non-nightblades, use Turn Undead.Lava_Croft wrote: »It's no use to try and talk sense into people who already decided that Clouding Swarm needs to be nerfed, no matter how many valid arguments are presented against their case.
Aspect of fear is a really good counter, i'll admit i did not think of that one. Its not in my current build and id really hate to slot one ability just to counter an ultimate but i might have to do that now with how widely used bat swarm is.
Personally i still think it should be a stationary ability like the rest of the ultimates like DK standard, viel of blades, ect. Bat Swarm already does more damage you shouldnt get to move with it and stick to targets while being protected from target damage
Also keep in mind that Aspect of Fear has other uses besides countering Bat Swarm. I use it to counter DK's as well. You cannot block through it, they need to use the hard CC counter which uses a lot of stamina. After a couple of fears, they have no stamina to block and are much easier to deal with.
It has a quit a big magika cost as well thoI tried running it last month just for DKs and using flurry on them as they were feared, With the ease of CC break and having to keep fearing it felt like i was trading all my magika for their stamina and had nothing left to actually kill them with.
I have actually been much more succesful agaisnt DKs with 2 flurrys follwed by blocking and dumping magika on Surpise attacks and landing a finishing Impale before they realize their life dropped that fast and they could use self heal.
Mojomonkeyman wrote: »High numbers from tick based damage sources means nothing else but that the person in question failed to move out of the pain for a veeery long time.