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New Endgame ideas?

Sabin1269
Sabin1269
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I imaging most have these have been thought of already but I'll be honest that I finally beat the main story with my AD toon and now am thrust into grinding the EP quest lines. My biggest gripe with it is that I have a lvl 31 NB in EP already so it's going to be a LONG repetitive grind for a lot of wasted hours. Not really into the whole PvE thing but I think I might just go over to it for now until new endgame content comes out.
My ideas for different endgame options would be:
1). Staying with your faction where you spent all those hours finally winning the war against Molag Bal and being able to play PvE campaigns against the other factions still.
2). To elaborate on the first one, maybe playing some kind of assassination missions where you can still play the other factions quest but with a twist so yours will end up winning the quest by killing a key NPC or sabotaging the mission. That way a ton of content could still be used with tweaks for your faction.
3). Maybe making some of the Cyrodill quest tie in with the main story, as in having some of the key NPCs of your faction in Cyrodill fighting the war and giving you different solo quest but being able to tie in rewards or standing for your faction.
4). Maybe adding a new zone, to start, where you can work with other factions players to fight against a different Daedric prince and his battle to take over Nirn. I know it sound like Molag Bal again but at least it would be new quest geared to VRs and allowing players from other factions to interact and group without trying to kill each other all the time.
Just a few ideas and would love to hear if anyone else has any other ideas.
  • Anastasia
    Anastasia
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    Sabin1269 wrote: »
    I imaging most have these have been thought of already but I'll be honest that I finally beat the main story with my AD toon and now am thrust into grinding the EP quest lines. My biggest gripe with it is that I have a lvl 31 NB in EP already so it's going to be a LONG repetitive grind for a lot of wasted hours. Not really into the whole PvE thing but I think I might just go over to it for now until new endgame content comes out.
    My ideas for different endgame options would be:
    1). Staying with your faction where you spent all those hours finally winning the war against Molag Bal and being able to play PvE campaigns against the other factions still.
    2). To elaborate on the first one, maybe playing some kind of assassination missions where you can still play the other factions quest but with a twist so yours will end up winning the quest by killing a key NPC or sabotaging the mission. That way a ton of content could still be used with tweaks for your faction.
    3). Maybe making some of the Cyrodill quest tie in with the main story, as in having some of the key NPCs of your faction in Cyrodill fighting the war and giving you different solo quest but being able to tie in rewards or standing for your faction.
    4). Maybe adding a new zone, to start, where you can work with other factions players to fight against a different Daedric prince and his battle to take over Nirn. I know it sound like Molag Bal again but at least it would be new quest geared to VRs and allowing players from other factions to interact and group without trying to kill each other all the time.
    Just a few ideas and would love to hear if anyone else has any other ideas.


    I think its really cool you are being inventive and coming up with suggestions, but I'll warn you most here will be quick to say to you that V+ 1-10 is LEVELING content, not endgame.

    That at least was their mantra when they asked for it to be nerfed, made more 'solo-friendly'. Therefore now there is LOTS and LOTS of solo-play through the other two factions' areas, instead of steady and interesting grouping with better exp, more reward incentive and a way to get prepped for 'endgame.'

    There are supporters and those against having to play those other two factions and have been since it was changed. It will be interesting to see how long ZOS sticks to this part of their original design for the game since they have changed several other key components to what was originally advertised pre-launch.

    Edited by Anastasia on July 27, 2014 2:34AM
  • Kos
    Kos
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    I would love to see more public dungeons. The idea of public dungeons was great and I hardly ever have trouble finding group for those because I can just tag along other people. I hope ZOS will create more of those with some better rewards an more challenging bosses - they could be great places for farming and adventures (killing big bosses). I don't think quest lines in those dungeons were good ideas though, as I said I like to just come along at any stage and have some good time.
    Edited by Kos on July 27, 2014 6:33AM
  • Cogo
    Cogo
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    We got a justice system coming!

    Just paint a BIG bullseye on someone really annoying and have the whole server hunt that pers.......oh crap, nm.
    Edited by Cogo on July 28, 2014 6:52PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Sabin1269
    Sabin1269
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    @Anastasia‌, it's funny that you say the whole V1-v10 is leveling content. When I posted this and used the word "endgame" I really didn't want to for just that reason! I just couldn't think of another word or phrase that would fit what I was trying to say. I really did like the whole end of the game for the first faction and the main story, it just ducks though that when Cadwell give you the offer he says everyone else is going to forget who you are and you're just a random traveler or something like that. I guess I can see why since playing another faction would cause the people in your original faction to remember you and now you're their enemy. It just stinks that after all that time and dedication to your original faction you're now the enemy!
  • Sabin1269
    Sabin1269
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    @Cogo‌, it's funny that you mention the whole bullseye thing. I just commented on a post I think last night where someone was saying that making the whole world PvP would be good. I said a very similar thing where everyone would be running around just offing everyone that they came across and it would affect the whole grouping thing big time. I played an off beat mmo (the name escapes me right now) years ago where you could randomly attack the players even if you were in a group with them. I remember my second group quest into it (maybe 10 hours of play) I grouped with a few players that were 5+ levels ahead of me. Right at the boss they offed me and took all my stuff! That right there ruined the entire game for me!
    I can't wait for the Justice system and am really looking forward to the Theives and Dark Brotherhood quest lines as well! They were my favorites in Oblivion and got excited when I played EP first and one of the first mission where you steal the bottle of wine from the barkeep seems like a lead in for the Thieves guild. Disappointed when it ended at that though!
  • Anastasia
    Anastasia
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    Sabin1269 wrote: »
    @Anastasia‌, it's funny that you say the whole V1-v10 is leveling content. When I posted this and used the word "endgame" I really didn't want to for just that reason! I just couldn't think of another word or phrase that would fit what I was trying to say. I really did like the whole end of the game for the first faction and the main story, it just ducks though that when Cadwell give you the offer he says everyone else is going to forget who you are and you're just a random traveler or something like that. I guess I can see why since playing another faction would cause the people in your original faction to remember you and now you're their enemy. It just stinks that after all that time and dedication to your original faction you're now the enemy!


    I loved your suggestions, especially the fourth one Sabin! Rest assured you misunderstood me- I never specifically looked at V+ 1-10 as 'leveling content'...though I suppose technically it is. That is the misnomer that players who demanded nerfing be done to V+ 1-10 used.

    Rather I and many other gamers initially got enthused and involved with this game years ago partially (*for me primarily) because it was promoted widely and regularly prior to and after launch as having early solo content (1-50), and good, challenging Vet content which was grouping-centric. The devs stated, designed and featured prior to launch and at live that V+ 1-10 content was THE premier path of PRACTICE, PREPPING, GEARING and LEARNING what it takes for your 'play your own way character' to make an effective segue into TESO endgame. That is no longer the case.

    Every other mmo I've played in found the majority of players running with at least 'two' specs: one for soloing and a different one they would change skills and abilities up with for grouping. Its a standard, that is the norm, it is not an 'extra hassle'. We have two hotbars in TESO, its natural to expect at the minimum you'd set one up for effective soloing and another for group utility, tanking or healing etc.

    IF you are doing that, using a separate hotbar and changing up abilities regularly playing INSIDE a group and FOR a group (- more than the several dungeons/maybe delves etc in allllll of V+ 1-10 content,) you will know your shizz by endgame and go into it excited. You will feel like you are ready to learn more -- but at least have the level of skill and the gear need to in order to gain spots in endgame grouping that you will be able to be effective at, and that other group members can depend upon.

    Everyone that games has preferred parts of an individual mmo title that is their favorite, and other activities which they can take or leave etc. To be perfectly honest, I'm a zealot for group dungeon-running (not open casual, come-in-as-you-want type dungeons) going all the way back to awesome memories of the LDoN's and then the raiding content thereafter in EQ. The community and player content that resulted from those, the personal rep you built whether good or an ***, and the fun that could be had in medium-length but challenging dungeon content in original EQ was awesome. I've played many other mmo's since, and usually find a lot of different features to enjoy and have fun with.

    As has been said though, the entire oldschool MMO thingie isn't going to be recreated, but I did see highlights advertised for this game that lured me in, for TESO that made me as an MMO PvE gaming veteran get jazzed as hell!

    Grouping in the mid-levels is an important feature which has direct results for all players as they step into endgame. I certainly understand your frame of reference and not liking going to the other factions -- I have no argument with that. But THAT is the content we have that TESO devs decided was to be, so if thats what we have: why the hell is there no longer any impetus to GROUP THERE?

    Perhaps ideas and suggestions such as you have will be looked at by the devs over the upcoming years and utilized along with plans they have already in place for upcoming content. Thanks Sabin.

    Edited by Anastasia on July 27, 2014 1:14PM
  • ThePageMaster
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  • DuelWieldingCheesyPoofs
    Small scale pvp, capture flag,base ect please!
  • Cogo
    Cogo
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    inspiral1 wrote: »
    Small scale pvp, capture flag,base ect please!

    No, This is ESO, Not LoL or WoW.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

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  • Wizzo91
    Wizzo91
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    Cogo wrote: »
    inspiral1 wrote: »
    Small scale pvp, capture flag,base ect please!

    No, This is ESO, Not LoL or WoW.

    That's not a valid argument against these features.

    [Moderator Note: Edited per our rules on Trolling & Baiting]
    Edited by ZOS_LeroyW on July 28, 2014 7:36PM
    [EU]

    Wizzo - Stamina DK - 50 - DC
    Wizzox - Magicka NB - 50 - DC
    Vilest Wizz - Magicka Sorc - 50 - DC
    Wiser Wizz - Magicka NB - 50 - DC
    Wizzo X - Magicka NB - 50 - AD
    In Rainbows - Stam Sorc - 50 - AD
    Fake Plastic Tree - Stamplar - 50 - EP

    6XX CP

  • Logan9a
    Logan9a
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    I like #4 (OP) the best.

    Personally, I wouldn't mind just keeping doing the same thing for longer. In other words, if they had levels (which they won't because who knows what the heck they were thinking) another 50-100 levels of doing quests and such.

    Fortunately, sandbox games are coming. I believe a combo of sandbox and theme park will save us eventually.
  • Sabin1269
    Sabin1269
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    I started the grind for EP yesterday. Went into Cyrodill to give that a shot and started by hunting some Skyshards and a few of the beginning quest but that ended shortly. At Vr1 I can handle 2 maybe 3 of the enemies by my self but it sucks that everything there starts at Vr5. I was doing well in a dungeon until a thunderbug hit me for 1200+ damage with a shock attack. Tried to group and it was almost like no one was on to play so I gave up and went back to Bleakrock.
  • theyancey
    theyancey
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    We need additional horizontal PvE content badly.
  • GFBStarWars
    GFBStarWars
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    A hunt the claglorn exploiter mode would be fun!
  • ThePageMaster
    Flash forwards 2000 years. Modern Day. Society in Tamriel has changed forever with the invention of the modern rifle. Magic and ammo are in short supply as Tamriel once more wages to war in the name of survival. This time, the culprit...nuclear fallout.
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  • stefanosbekrwb17_ESO
    Housing. Dynamic events. World/instanced mega bosses.
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  • Cogo
    Cogo
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    Wizzo91 wrote: »
    Cogo wrote: »
    inspiral1 wrote: »
    Small scale pvp, capture flag,base ect please!

    No, This is ESO, Not LoL or WoW.

    That's not a valid argument against these features.

    You are simply a troll.
    @inspiral1

    Ok fact time:

    In Cyrodiil you have:

    "Small Scale pvp" AND "World PvP"
    You have the same map size of Oblivion. Basically the entire game.

    "Domination" "capture the flag" "Bases"
    You have all this. You have to KEEP the Domination, flag (Scroll) and base to keep it.

    What More To Do
    Exploration; Skyshards
    Caves; Dungeons
    Dark Anchors
    World Bosses
    Scouting and Bounty Quests
    Small Scale objectives such as lumbermills, farms, mines and towns in all areas of Cyrodiil.
    Capture Elder Scrolls - With that and the "Capture the flag" you mentioned earlier you have BOTH of the PvP elements that you argued for, as well as the small scale PvP.

    You have everything you want within Cyrodiil. I am confused as to what the problem is.
    Edited by Cogo on July 28, 2014 7:16PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
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