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Magicka transfer to stamina wont be enough

bosmern_ESO
bosmern_ESO
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For a few reasons. (now I'm not sure if they mentioned this at Quakecon) Here is why I believe there needs to be more for Stamina builds.

#1. It's a lot easier to be a complete magic oriented player than stamina. One of the reasons is because class abilities are magicka. If you are going to be a stamina build you are going to defiantly want your class abilities. With the spell craft that transfers magic to stamina you'll either not be able to use any abilities or you don't have enough magicka to recover your stamina.

#2. There needs to be a passive that makes class abilities cost stamina. If there is a way to do this than the problem above will be fixed.

#3. I can't remember who said this (credit goes to them) but have a passive that allows you to use magicka to break out off CC and stuns instead of magicka.
~Thallen~
  • jrgray93
    jrgray93
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    Also, my biggest gripe is that stamina builds will all but be forced to use this ability. Play how you want, as long as you have this taking up a slot.
    Edited by jrgray93 on July 28, 2014 4:25PM
    EP: Slania Isara : Harambe Was an Inside Job
  • UrQuan
    UrQuan
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    #2. There needs to be a passive that makes class abilities cost stamina. If there is a way to do this than the problem above will be fixed.
    The problem with this approach is that then you'd be using the same resource pool for weapon abilities, class abilities, blocking, dodging, and CC breaks. You'd run out of stamina so fast it'd make your head spin - even if you put a whole bunch of points into stamina and none into magicka.
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  • bosmern_ESO
    bosmern_ESO
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    Ur-Quan wrote: »
    #2. There needs to be a passive that makes class abilities cost stamina. If there is a way to do this than the problem above will be fixed.
    The problem with this approach is that then you'd be using the same resource pool for weapon abilities, class abilities, blocking, dodging, and CC breaks. You'd run out of stamina so fast it'd make your head spin - even if you put a whole bunch of points into stamina and none into magicka.


    Thats why I put the third point. Use magicka to break CC, Sprint.
    ~Thallen~
  • Fleymark
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    jrgray93 wrote: »
    Also, my biggest gripe is that stamina builds will all but be forced to use this ability. Play how you want, as long as you have this taking up a slot.

    Bingo. If people wanted to use magicka they would. This includes a conversion. All it does is indirectly make us magicka users. Nobody wants to use a slot for this....They are limited enough as it is.

    I don't know why they act like this is some insurmountable feat requiring the involvement of conversions and voodoo. A great first start at balance is balance. Make stamina do the same things for stamina users that magicka does for magicka users. Have gear for magicka users like warlocks? Have same for stamina. Make the percentage numbers on medium armor the same as on light. Duh.

    It's so brutally simple yet they insist on complicating it all and, more significantly, not doing anything. And what they do do is at a sloth's pace.

    I could have balanced this game in the first month.
    Edited by Fleymark on July 28, 2014 4:36PM
  • Fleymark
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    Ur-Quan wrote: »
    #2. There needs to be a passive that makes class abilities cost stamina. If there is a way to do this than the problem above will be fixed.
    The problem with this approach is that then you'd be using the same resource pool for weapon abilities, class abilities, blocking, dodging, and CC breaks. You'd run out of stamina so fast it'd make your head spin - even if you put a whole bunch of points into stamina and none into magicka.


    Thats why I put the third point. Use magicka to break CC, Sprint.

    Just spitballing....

    Passive under the Soul tree..."Mystical Relection"....makes all class skills use stamina and all dodge, block, etc use magicka. Or split it into two passives so you could pick and choose. Play your way.

    Then, with that distraction out of the way, we can move on to the real issue....that stamina based abilities (weapons) need a boost, gear that mods stamina and stamina abilities need a boost (or just need to exist), or all of the above of magicka need nerfs. Or all of the above.

    This really isn't hard to sort out.
  • jrgray93
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    Fleymark wrote: »
    And what they do do is at a sloth's pace.

    Yeah, this is really very annoying to me. They say they don't want to make large, sweeping changes because they don't want to break play styles for people, but the pace of balance changes is pretty much nil. It's awful. The only justification I can find for it is that they perhaps want to focus on getting all of the class bugs worked out before moving to balance, but even that seems like a cop out.

    EP: Slania Isara : Harambe Was an Inside Job
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