^ thisbruceb14_ESO5 wrote: »@Avidus, I do agree with you about choice of playing other factions. That can be facilitated by limiting traveling to a specific campaign in only 1 faction for a lockout period (24 hours).
Spy's can easily enough be locked out with just a few changes as it stands currently. BUT it's not going to stop spying using things like TS channels if ZOS were to introduce something more to the game to combat spying.
I'm not pro spy at all, but you won't ever stamp it out so why bother?
Just look at any past world war, they are well documented and you'll find spy's have always been used to infiltrate the enemy.
Why should PvP be any different to real war tactics considering we have three factions all vying for supremacy that have history steeped in deception and lies. Again, I'm not pro spy, but you'd have to admit, it does add a certain 'flavour' to PvP even if it's a nasty taste in your mouth.
OrangeTheCat wrote: »Yeah, how about if you log in to PvP in one faction, you cannot log into PvP in another faction for 24 hours?
OrangeTheCat wrote: »Yeah, how about if you log in to PvP in one faction, you cannot log into PvP in another faction for 24 hours?
That said, in real life we have ways of dealing with spies. Including but not limited to death, imprisonment, torture, etc. Since the ability to catch spies and punish them isn't available, trying to prevent spying is necessary.