Spent the last few days in Cyrodiil, mopping up all that PVE and Shard stuff.
Having a great time.
How come that only in Cyrodiil the mobs are challenging yet not lethal (whereas in the VR areas its either 1-2-Death mobs (you know, back then...) or the current Push & Over guys), the zone is a huge sandbox to explore (like, you know, every other TES main title) and there are hundreds of unmarked buildings, gimmicks and dialogues that serve absolutely no purpose other than immersion.
Can we get more of this? Please?
I hate the themepark feeling of the normal zones, or as I prefer to call them, "IKEA". You know, like the floor of your local IKEA store with the arrow markings pointing you into the right direction, always forcing you to cross the kitchen area when you are looking for a new bathroom mirror...
Leading me to the question... What about the Gold Coast? Skingrad, Kvatch, Anvil? Any chance?