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DK Tank Race?

Fleymark
Fleymark
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Main is a NB Archer DPS build...will probably play with light/staff build in the comingvet ranks. V5 atm. Have a resto staff templar healer alt. Also a destro staff sorc alt and will probably add resto soon.

Soooo, I'm thinking for variety I would like to roll up a DK and go for a tank build. I know less about DKs than any class and haven't seen a tank with the main in a while since I haven't done vet dungeons yet...and I've never tanked in this game. So I was hoping for suggestions on race, especially, but also on how to build. Stamina? Magicka?

Obviously, most anything will work up to 50, but I want to be thinking in terms of what I'll be doing in vet content as a tank so I thought I'd ask if anyone who has done it has suggestions.
  • PBpsy
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    The answer is Dunmer . Always Dunmer.
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  • Fleymark
    Fleymark
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    Thanks. Trouble you to elaborate as to why you would go that way?

    I guess it's worth noting that my question comes from the standpoint of min maxing a DK Tank.

    I don't have access to imperial but can choose from all others.
  • Liquid_Time
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    At first.. I though there was a race. Disappointed I am.

    Sorry that I do not have anything further to offer regarding your questions. Hope someone provides the help you are looking for.
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  • Nox_Aeterna
    Nox_Aeterna
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    Dummer will give you a fire dmg boost , which is pretty much all you could ask for on a DK.

    Now , you could also consider Nord , since they get a pure dmg reduc passive.
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  • Fleymark
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    Dummer will give you a fire dmg boost , which is pretty much all you could ask for on a DK.

    Now , you could also consider Nord , since they get a pure dmg reduc passive.

    I've always thought that, too, but how much does dps factor in when you are a tank? About dunmer, that is.

    Nord is one of the potentials, also, but I'm not sure how the dmg reduction actually works. Is it an armor bonus or is it a straight percentage reduction, or...?

    Also I've heard mixed things about heath regeneration. Having never played a tank here, I don't know, though.
    Edited by Fleymark on July 26, 2014 4:37AM
  • Cody
    Cody
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    well, the imperial race advances faster in the one handed/shield line, which is a must for tanks. other than that, I don't really think the race you use should have that much of an impact. I have a Vr12 NB archer Breton, in all medium, and I do pretty well with her. just use a shield, your ultimate should be magma armor in my opinion. HEAVILY boosts survival ability. use dark talons to immobilize enemies, and stop them from getting to the healer and any ranged DPS. puncture is a must, at least until you get inner fire(undaunted) puncture is the first ability in one handed and shield. also try out the ability that boosts armor by a good chunk(morph is razor armor, but don't know the original name)
    now, if you are that picky about your race, it depends on what you want. better armor? pick nord. they have a racial passive that increases armor. spell resistance? Breton for overall, and dunmer for fire. I have not used all the races, so idk all their passives. but I would go with nord if it really concerns you. the extra armor will be helpful, no matter what people on the forums will say.
    Edited by Cody on July 26, 2014 4:34AM
  • Fleymark
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    Thanks.

    It matters insofar as I like to min max for role best I can, unless that calls for a race I just don't like.

    I have no experience tanking here and don't know a lot about DKs is why I ask. Plus the racial lists that I've found don't seem entirely accurate.

    Redguard is a standout also, but here again, not having had experience with this role it's just theory to me at this point.

    I'm half considering upgrading to imperial edition....mostly because the horses would be handy for mules and a few other things I've got going on, but having imperial race available might be good for this DK, also.
    Edited by Fleymark on July 26, 2014 4:45AM
  • PBpsy
    PBpsy
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    Dunmer also gives a pretty hefty fire resist boost and in vet dungeons fire is quite a major factor especially for tanks. Of course you can solve that problem with a glyph but then again you can solve most problems with a legendary glyph. Add the 3% magicka and 6%stamina is not that bad either .
    Edited by PBpsy on July 26, 2014 5:01AM
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  • MasterSpatula
    MasterSpatula
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    I'm quite fond of the Khajiit health regen bonus.
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  • The_Sadist
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    PBpsy wrote: »
    Dunmer also gives a pretty hefty fire resist boost and in vet dungeons fire is quite a major factor especially for tanks. Of course you can solve that problem with a glyph but then again you can solve most problems with a legendary glyph. Add the 3% magicka and 6%stamina is not that bad either .

    The Dunmer get 9% total extra Magicka, 3% from the Resist Flame passive (at maxed level) and 6% from the Dynamic passive (at max level).

    I went Dunmer for my DK tank / DPS, otherwise a Nord or Imperial could work.
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  • Fleymark
    Fleymark
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    The_Sadist wrote: »
    PBpsy wrote: »
    Dunmer also gives a pretty hefty fire resist boost and in vet dungeons fire is quite a major factor especially for tanks. Of course you can solve that problem with a glyph but then again you can solve most problems with a legendary glyph. Add the 3% magicka and 6%stamina is not that bad either .

    The Dunmer get 9% total extra Magicka, 3% from the Resist Flame passive (at maxed level) and 6% from the Dynamic passive (at max level).

    I went Dunmer for my DK tank / DPS, otherwise a Nord or Imperial could work.

    Thank you.

    Since you are both tank and dps, may I ask how you are built? What weapons and armor and do you build for magicka or stamina? Or a hybrid?
  • The_Sadist
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    Fleymark wrote: »
    Since you are both tank and dps, may I ask how you are built? What weapons and armor and do you build for magicka or stamina? Or a hybrid?

    My DK is only veteran rank 1 and he's my alt, but I plan on levelling him and whatnot in the near future. That being said my build isn't anything special, I use a 1 hand and shield for most encounters with an AoE destruction staff build as my secondary bar.. which I mostly use for levelling spells honestly (handing in with quests, normally just slot in whatever), so my DPS setup is something like this: esohead.com/calculator/skills#mzmzye9k8uzeN8fXG18fXut8uzEm8uEI18umHI8umHU8uvZT8hMZD8GRFv8A4hI8uENg8y7CLR3d6LR3f8e7CraqS8E7xrzmY6rzm16LzVS6LzVW8l7Grop6rzkA6rzky8B7mrzsa8O7MrdeF8zk7zzvKVv8zf7zzNbo8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EX. That being said my bar changes almost constantly, so eh. It's surprising how many mobs you can kill with Talons and your Standard Ultimate alone! My tanking setup looks similar to this: http://esohead.com/calculator/skills#mzmzyy9k8fXGb8y1ay8Gsbb8uvZT8uEI18Gm2U8umHU8uzEm8GsdD8GRFv8ugIL8umHI8y7CLR3d6LR3r6LR3f8e7CraqS8E7xrzmY6rzm16LzVS6LzVW8l7Grop6rzoC6rzkA6rzky8B7JmzRf6rzsa6rzsb6Lzsw8O7MrdeF837cLw338zk7zzvKVv8zf7zzNbo8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EX. I find 2 taunts to be a bit overkill so I often swap one out for a damage spell.

    I have two sets, one for tanking in dungeons and one for general DPS. My tanking set is 7/7 heavy (5/7 works with 2 light though) with 3 pieces of the Warlock set, 5 pieces of the Hist Bark set and currently 3 pieces of a random set (I'm using the Akavari Dragonguard Set). Each piece typically has Health glyphs and because of that Health is over capped. The DPS set is 7/7 light (thought mostly 5/7, I use two spaces to level medium armour for lols) and consists of 3 pieces of the Warlock set, 5 pieces of the Twilight set and 3 pieces of whatever set (I have Seducer, Willows and Magus depending on my mood). I use Magicka glyphs which means Magicka is normally over capped. As it stands I don't have vet rank 1 Health/Stamina/Magicka food so I use Stamina/Magicka blue food, but it's a personal preference.
    Edited by The_Sadist on July 26, 2014 7:03AM
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  • UrQuan
    UrQuan
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    Redguard is good for the sword & board affinity and the stamina bonuses (a good tank will need stamina both for using the sword & shield taunt, and for blocking/rolling).

    Nord is good for the health bonuses and damage reduction.

    Orc is good for the health and stamina bonuses (although the other racials aren't really important - you won't need the heavy armor affinity, and you won't care about sprint bonuses).

    IMO Imperial is best for a tank, though, as you get bonuses to health and stamina, sword & board affinity, and a chance to self heal with each melee attack.

    If you're really trying to min/max I wouldn't go with the Dunmer suggestion if you want to go full-on tank. Dunmer make great tank/dps hybrids (well, as Dragonknights they do), but other races make better pure tanks.

    Of course, the caveat to all of this is that you can play an effective tank using any race and class. The races I've suggested just do it slightly better.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
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  • SirJesto
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    Imperial for sure.
  • AngryNord
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    Imperial or Redguard
  • Fleymark
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    SirJesto wrote: »
    Imperial for sure.

    I'm torn between Nord and Imperial. Leaning Nord.

    Reason is, beyond the fact that I haven't upgraded to imperial edition yet, Nord is the only race that gets a straight up damage mitigation percentage. Yes imperial gets the siphon but that's a percentage chance to fire and you have to be actively attacking. I'm thinking the stats can be made up with higher glyphs, no? Also, while health regen is reportedly not that big of a deal, regen from glyphs come from jewelry which is more limited than stats because of fewer slots.

    Pure theory on my part but that's how I'm looking at it atm.

    The one thing that could steer me away from Nord is their size. Not crazy about being too bulky for whatever reason.

    Thank you, everyone who have commented so far. Great food for thought.
  • Fleymark
    Fleymark
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    AngryNord wrote: »
    Imperial or Redguard

    The last time I tried to make a decision on this I leaned redguard for all of the stamina bonuses for blocking etc.

    Some really good choices available which is why this is such a pain to decide. Especially having never played a tank or DK.
  • Malpherian
    Malpherian
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    Fleymark wrote: »
    Main is a NB Archer DPS build...will probably play with light/staff build in the comingvet ranks. V5 atm. Have a resto staff templar healer alt. Also a destro staff sorc alt and will probably add resto soon.

    Soooo, I'm thinking for variety I would like to roll up a DK and go for a tank build. I know less about DKs than any class and haven't seen a tank with the main in a while since I haven't done vet dungeons yet...and I've never tanked in this game. So I was hoping for suggestions on race, especially, but also on how to build. Stamina? Magicka?

    Obviously, most anything will work up to 50, but I want to be thinking in terms of what I'll be doing in vet content as a tank so I thought I'd ask if anyone who has done it has suggestions.

    For a tank? Imperial hands down. Has triple the bonuses tank wise racially of any other race. Too bad for most this extra buffed bonuses is not available to anyone without the imperial edition.
  • Tannakaobi
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    Breton...

    I have no reason other than they are a superior race in everything and that's not a biased opinion at all....

    But increased Magic, spell resistance and spell cost are all pretty good things. Also unlike the Nords, Mers and Beast races, they is not fugly...
  • Tigeracer
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    For a tank, the most important things are health, armour and spell resistance. Second to those 3 things is stamina, obviously for blocking and taunting.
    I use a khajiit night blade as a tank because sap essence and siphoning attacks is the best combo in the game.
    If you are looking for a pure tank DK, I recommend Nord or Orc, leaning more towards Orc though.
    Orcs have robust (increased health recovery) and brawny (increased max health and stamina).
    As much as people may say health regen doesn't matter, they are wrong. Health recovery is extremely important.
    You want health on all of your armour and health regen (or unassailable set) for your jewellery. That is how you survive.
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