\\Luvsfuzzybunnies wrote: »\ArconSeptim wrote: »Never, every class and race has it's unique and some similar skills and passives, templars also needs to be nerfed then as they spam those self heal spells all the time, nonono better nerf resto stuff...\
People common...dk got nerfed alot
\
Funny you bring the healing class up when talking about healing. Dragon knights are not healers therefore shouldnt heal half their health at instant speed. As it is not dk are an amalgum of all desireable traits from the other classes with few or none of the drawbacks.
\
There are 4 classes... 4\
\
One heals vastly better than the DK.\
\
Two do not.\
\
Why don't those two do so? They have alternative survival mechanics. Sorcerers are unmatched in mobility. Night blades can simply become untargetable. In both instances they have the opportunity to reduce incoming direct damage to a zero value. The Dragonknight is designed not to. They have to stand there and take whatever comes at them just like the Templar. The difference is Dragonknights suck it up and spit it right back, it's called counters, and they have boat loads of them. It's all reactive to a condition. Templar does not have this feature, it just out heals and removes the effects of things coming at it, granted at a very steep cost in resources (unless light armor magicka specs are involved). \
\
The Dragonknight is the soldier type class. The Nightblade is the special forces type class. The Sorcerer is the artillery type class. The Templar is the support type class. You mess with that dynamic when you remove the way these classes are designed to behave.\
\
Continue to Nerf class skills, and all of the above will go away and what will remain is nothing but dress wearing stick wigglers as anything less will be rendered unpayably sub optimal...