Mojomonkeyman wrote: »Mojomonkeyman wrote: »well I am a tank in pve and pvp in heavy/ light. Seems right to me. I don't put much dmg out and expect to live longer than a dps spec.Then it is not dk you should want to Nerf but fix armor.
No, you misunderstood. It`s the lack of counters in combination with great sustain given to the class, not the setup. Ever played GW2 for example?
Imagine a 25-30-0-0-15 backstab thief vs a point def guard (basically most glassy class & build vs most tanky class & build). Both are given tools to either finish the fight quickly or stall forever, depending on how well they used their tools. The guard had to time his dodges/blocks (which lasted just 2-3 seconds and had CD) to directly counter the deadly spikes of the thief. If he messed up hitting the right timing window, he`d likely lose.
A DK on the other hand will just RMB all the way, no stress, just press either scales or blood when you feel bored or pressured and it`s hopeless to quickly end it for any opponent, no matter how glassy he`s build, until the minute long ressource war is decided. That`s a bit too easy for my taste.
Best regards
Of course, but I would like to make you work and think a bit harder for being as tanky as you are
Give me your class and I can name a lot that needs Nerf. To easy to find something. The real reason why is becuz you got destroy by a dk. Here roll a dk and you will still get destroyed by whoever killed you. I been in groups that ppl should or need to read more about their class. That goes for pve and pvp. It is sad when a tank is out dpsing a dps, was only using taunt and regular attack. Then you have ppl that say they can heal but you never receive a heal in a dungeon. I am sure most of the forums are filled with this type of players asking for nerfs. What am I saying L2P quit qq about how bad you are.
What is your class? What wpns do you use? Skill line? Armor type? Level?
Well the discussion has is pretty PvP centric, I'll admit but there's still no evidence of Sorcs doing higher single or multiple target DPS in PvP than NBs which was one of smee's points. I would genuinely like to see a video of a Sorc hitting over 900DPS sustained in PvE. I would happily stand corrected and say I'm wrong, but all I've managed despite my theory-crafting is around 700-800.I suppose I was under the assuption that since we were discussing PvP, using a PvE example wouldnt really be relevant. Most DK's, Sorcs and NB, if built for PvE, can hit over 900 dps with little trouble.
I also didnt say I was doing less than 400 dps in 2s, I said we are lucky to hit more than 400 dps when it goes longer than 5s. I can hit 1000 DPS from stealth in 1-2s, it's when the initial burst doesnt work. Again, our problem is sustain in PvP. With everyone and their mothers stacking Impenetrable, I barely crit, if at all with 60% crit. You are comparing PvE numbers to PvP numbers and they are not the same. Soul Harvest does didly squat for damage if it doesnt crit and isnt used directly after an Ambush. I dont know how you are suggesting a NB can hit 500 DPS without crits in PvP. That is just ludicris.
I actually do not have any problems with Templars. They have worse sustain than NB's so once they blow their heals, they are screwed. Hold block while they charge you and you are fine. Smee's example has nothing to do with not being good at the class. I play the class pretty damn efficient and know it inside and out. Like I said, I can build to specifically kill DK's and have less trouble with it but I SHOULDNT have to. The Build would be terrible against the other 3 classes so it's simply not worth it. A DK can throw 2 skills on their bar and with little effort be very effective. The same cannot be said for anyone else.
Mojomonkeyman wrote: »Uhm, that templar was using a duel build. Maybe not one you see commonly but he clearly set up both bars to duel with. Sustain/range bar and burst/cc bar (all single target and one ground based ae to cover his resto heavies vs invastion/taloning), do you do any duels at all or are you just trying to win a debate?
If you want to prove a point, you might want to compare DK to a class that isn`t known by players who are actually good at the game as being en par, if not stronger than DK in PvP.
Can`t believe there are people handing out insightfuls for that weak text of yours, while the really insightful advice by Xsorus i.e. two posts after yours got largely ignored.
I don`t think you`ve ever been into dueling or smallscale at all. AD Auriels EU here by the way, tell me about your raid of elite players. K.o.C.? Come on... All you guys do is zerging it up each day, every day. Never running less than 24. Shido tagged it up on the zergboard, yippie ya yay. Attendance? A+... Skill? Hum...
I actually think you made a lot of valid points, but your argumentation on other points is just as weak as you`re trying to make your discussion partner look like.
Best regards
mike.gaziotisb16_ESO wrote: »Mojomonkeyman wrote: »Uhm, that templar was using a duel build. Maybe not one you see commonly but he clearly set up both bars to duel with. Sustain/range bar and burst/cc bar (all single target and one ground based ae to cover his resto heavies vs invastion/taloning), do you do any duels at all or are you just trying to win a debate?
If you want to prove a point, you might want to compare DK to a class that isn`t known by players who are actually good at the game as being en par, if not stronger than DK in PvP.
Can`t believe there are people handing out insightfuls for that weak text of yours, while the really insightful advice by Xsorus i.e. two posts after yours got largely ignored.
I don`t think you`ve ever been into dueling or smallscale at all. AD Auriels EU here by the way, tell me about your raid of elite players. K.o.C.? Come on... All you guys do is zerging it up each day, every day. Never running less than 24. Shido tagged it up on the zergboard, yippie ya yay. Attendance? A+... Skill? Hum...
I actually think you made a lot of valid points, but your argumentation on other points is just as weak as you`re trying to make your discussion partner look like.
Best regards
I think I've specified many times that my focus is large-scale PvP. As a result my duelling experience is very limited and I'd call myself a pretty terrible dueller. I've also specified I play a Sorc and a DK while I only had a Templar in beta, but the bar of the Templar there with heals/range in one bar and burst DPS in the other is very similar to what I had in beta when running solo. If that's not normal set up for modern day Temps, than my bad I retract.
I genuinely cannot understand your second paragraph. Not intended as an insult this, please rephrase and I'll happily respond.
I've been small-scaling the first 2 months. My experience has perhaps been contrary to yours but I've seen some very very good Templars and NBs in my time who did put me down when I didn't play it right and vice versa of course. Maybe I'm just a bad small scale person who was underutilising his DK, who knows. I see in videos what other people do with their classes and I find that pretty strong evidence of class ability, not sure why you'd dismiss it.
K.o.C. are not the only large group running on that server. There are plenty, but *** are perhaps one of most effective if not the most effective. I don't see why you feel you need to insult the teams skill level. Who do you run with anyway, or will you just make jabs from the shadows of anonymity? We have put a very good amount of theorycrafting behind making a highly efficient zerg. My argument was that whatever class of an emperor, he cannot take a group of 20 people and kill 12 as Smee is saying. That is just bad play and not an indication of class balance. An organised group of 20 steamrolls everything that isn't at least as organised and at least as big.
xsorusb14_ESO wrote: »Healing Debuffs absolutely *** Dragons Blood in terms of efficiency
And here is something most people don't know..Healing Debuffs Stack in this game..I've been hit by Lethal Arrow + Disease Proc weapon, and had my Green Dragons blood heal for 100 HP, when I was sub 15% health.
So if you want to kill a DK, simply start putting Disease Procs on your weapon, hell even two hander has the bonus here because of its Arcane Fighter Passive, which procs the Healing debuff 100% of the time the proc goes off.
Also if you're willing to equip some Plate armor (i'm actually going to try this build next patch, cause the cost of the armor) there is some PVP heavy armor with a 5 second 33% healing debuff on a 15 second ICD from Melee attacks on the PvP merchant in Cyrodiil.
But right now the most effective method is use Nightblade Ults, Lethal Arrow or Equip put Disease Damage on your weapon
STOP BALANCING CLASS ABILITYS AROUND THE OP DESTRUCTION STAFF.
When will we see nerfs to dragons blood? Hopefully never! When will we see buffs to stamina builds? Hopefully they shut down the servers RIGHT NOW and do it, because its that important.
mike.gaziotisb16_ESO wrote: »Well the discussion has is pretty PvP centric, I'll admit but there's still no evidence of Sorcs doing higher single or multiple target DPS in PvP than NBs which was one of smee's points. I would genuinely like to see a video of a Sorc hitting over 900DPS sustained in PvE. I would happily stand corrected and say I'm wrong, but all I've managed despite my theory-crafting is around 700-800.I suppose I was under the assuption that since we were discussing PvP, using a PvE example wouldnt really be relevant. Most DK's, Sorcs and NB, if built for PvE, can hit over 900 dps with little trouble.I also didnt say I was doing less than 400 dps in 2s, I said we are lucky to hit more than 400 dps when it goes longer than 5s. I can hit 1000 DPS from stealth in 1-2s, it's when the initial burst doesnt work. Again, our problem is sustain in PvP. With everyone and their mothers stacking Impenetrable, I barely crit, if at all with 60% crit. You are comparing PvE numbers to PvP numbers and they are not the same. Soul Harvest does didly squat for damage if it doesnt crit and isnt used directly after an Ambush. I dont know how you are suggesting a NB can hit 500 DPS without crits in PvP. That is just ludicris.
I perhaps didn't explain it clear enough, but I meant from 2-3 secs onwards, i.e. after the initial burst dmg. In theory you absolutely can do more than 500dps with normal skills, but like I said in my edit the fact is everybody blocks, so the DPs that registers is a lot lower.I actually do not have any problems with Templars. They have worse sustain than NB's so once they blow their heals, they are screwed. Hold block while they charge you and you are fine. Smee's example has nothing to do with not being good at the class. I play the class pretty damn efficient and know it inside and out. Like I said, I can build to specifically kill DK's and have less trouble with it but I SHOULDNT have to. The Build would be terrible against the other 3 classes so it's simply not worth it. A DK can throw 2 skills on their bar and with little effort be very effective. The same cannot be said for anyone else.
Templars are becoming better and better, but the majority of them are geared for healing and thus there's a smaller pool of decent damage dealers to find. The fact that a Templar won a duelling tournament among very good players is an example of how good they can be and with a few buffs on sustain coming their way, they'll be awesome 1v1.
Look, DKs are a more survivable class because of the self heals. It was a class designed with tanking and melee DPS in mind. Thus, in confrontation with a DK and not specific set up a NB relies on the opening strike from stealth which usually costs the DK 25%-35% of his health and leave's him stunned (CC break costs half of stamina). You can beat him on pre-set duel or beat him by coming out of stealth. The possibilities are there. If I played solo NB I wouldn't run up to a DK, wave at him, then attack.
I gladly accept the DK is an easier class to learn to play but that is not a reason to nerf a skill that will affect end game builds and players of different levels and abilities.
Smee's example is flawed because like I said 1000 times a NB with 2 skills can soak up dmg better than the DK. A DK who sits there pumping GDB under his banner is just prolonging his death vs many people and in 1v1 should be left for a bit till his banner wears out. Similar to what you do to a NB in VoB. No difference there.
Fair enough points. You won't get an argument from me on that. I do applaud you for being civil with all this back and forth. I dont see it very often and it's nice to have a debate without flaming and name calling.
mike.gaziotisb16_ESO wrote: »Fair enough points. You won't get an argument from me on that. I do applaud you for being civil with all this back and forth. I dont see it very often and it's nice to have a debate without flaming and name calling.
Thanks, I'm genuinely not seeking a confrontation but a mature debate.
I apologise to Smee if I came across as overly aggressive, the point was not to belittle him/her into submission.
There is however a very big element of truth in the statement that there are people who just don't know their own class well enough and they use their experience of getting thumped by other players as a platform to complain about abilities of other classes and downplay the abilities of their own.
- NBs are the worst class
- The DKs ability to tank many people with Standard and GDB is OP when actually NBs can do the same thing, with similar level of skill.
- That DKs are by far the best class 1v1. When in fact the evidence shows the classes are pretty close (Sorc suffers a bit) and combat result depends more on player skill and luck than their class.
- That DK Vamp Emps can wipe full groups on their own. Which of course depends more on the quality of the opposition and Emp bonus than the class.
- That Sorcs have higher DPS than NBs, which again is not really true in the majority of, if not all, settings.
... mark him/her out as a player who doesn't utilise the NB's full potential. As such I view those experiences, which are contrary to my own and my guild's, as bad examples to use in the context of class balance arguments.
In summary, I don't think GDB in particular is an OP skill. On the contrary it's a necessary skill for a class that was clearly designed, at least in part, with PvE tanking in mind.
For what it's worth, I do think my DK is the most powerful class for large-group settings, but that is primarily because of abilities on the Earthen Heart skill tree, which help to push a whole group's survivability and DPS through the roof and no other class has a similar tree full of group synergising abilities.
Note: Shout out goes to @xsorusb14_ESO, who has actually been posting very good information all along and has earned a good few "insightful"s from me
Enjoy your day people
couchkyle25_ESO wrote: »STOP BALANCING CLASS ABILITYS AROUND THE OP DESTRUCTION STAFF.
When will we see nerfs to dragons blood? Hopefully never! When will we see buffs to stamina builds? Hopefully they shut down the servers RIGHT NOW and do it, because its that important.
That first sentance, QFT. You all keep begging for Nerfs based on this Cloth and Staff system. Once they finally fix Cloth and Staff half these classes will be totally crippled from all of these freaking Nerfs.
maxilaub17_ESO wrote: »Has anyone fought a good Templar? Spec'd right they heal themselves many times better than a DK while putting out good damage.
ArconSeptim wrote: »Never, every class and race has it's unique and some similar skills and passives, templars also needs to be nerfed then as they spam those self heal spells all the time, nonono better nerf resto stuff...
People common...dk got nerfed alot
Luvsfuzzybunnies wrote: »ArconSeptim wrote: »Never, every class and race has it's unique and some similar skills and passives, templars also needs to be nerfed then as they spam those self heal spells all the time, nonono better nerf resto stuff...
People common...dk got nerfed alot
Funny you bring the healing class up when talking about healing. Dragon knights are not healers therefore shouldnt heal half their health at instant speed. As it is not dk are an amalgum of all desireable traits from the other classes with few or none of the drawbacks.
Luvsfuzzybunnies wrote: »ArconSeptim wrote: »Never, every class and race has it's unique and some similar skills and passives, templars also needs to be nerfed then as they spam those self heal spells all the time, nonono better nerf resto stuff...
People common...dk got nerfed alot
Funny you bring the healing class up when talking about healing. Dragon knights are not healers therefore shouldnt heal half their health at instant speed. As it is not dk are an amalgum of all desireable traits from the other classes with few or none of the drawbacks.
There are 4 classes... 4
One heals vastly better than the DK.
Two do not.
Why don't those two do so? They have alternative survival mechanics. Sorcerers are unmatched in mobility. Night blades can simply become untargetable. In both instances they have the opportunity to reduce incoming direct damage to a zero value. The Dragonknight is designed not to. They have to stand there and take whatever comes at them just like the Templar. The difference is Dragonknights suck it up and spit it right back, it's called counters, and they have boat loads of them. It's all reactive to a condition. Templar does not have this feature, it just out heals and removes the effects of things coming at it, granted at a very steep cost in resources (unless light armor magicka specs are involved).
The Dragonknight is the soldier type class. The Nightblade is the special forces type class. The Sorcerer is the artillery type class. The Templar is the support type class. You mess with that dynamic when you remove the way these classes are designed to behave.
Continue to Nerf class skills, and all of the above will go away and what will remain is nothing but dress wearing stick wigglers as anything less will be rendered unpayably sub optimal...
Luvsfuzzybunnies wrote: »ArconSeptim wrote: »Never, every class and race has it's unique and some similar skills and passives, templars also needs to be nerfed then as they spam those self heal spells all the time, nonono better nerf resto stuff...
People common...dk got nerfed alot
Funny you bring the healing class up when talking about healing. Dragon knights are not healers therefore shouldnt heal half their health at instant speed. As it is not dk are an amalgum of all desireable traits from the other classes with few or none of the drawbacks.
There are 4 classes... 4
One heals vastly better than the DK.
Two do not.
Why don't those two do so? They have alternative survival mechanics. Sorcerers are used to be unmatched in mobility. Night blades can simply become untargetable. In both instances they have the opportunity to reduce incoming direct damage to a zero value. The Dragonknight is designed not to. They have to stand there and take whatever comes at them just like the Templar. The difference is Dragonknights suck it up and spit it right back, it's called counters, and they have boat loads of them. It's all reactive to a condition. Templar does not have this feature, it just out heals and removes the effects of things coming at it, granted at a very steep cost in resources (unless light armor magicka specs are involved).
The Dragonknight is the soldier type class. The Nightblade is the special forces type class. The Sorcerer is the artillery type class. The Templar is the support type class. You mess with that dynamic when you remove the way these classes are designed to behave.
Continue to Nerf class skills, and all of the above will go away and what will remain is nothing but dress wearing stick wigglers as anything less will be rendered unpayably sub optimal...
monkeymystic wrote: »Luvsfuzzybunnies wrote: »ArconSeptim wrote: »Never, every class and race has it's unique and some similar skills and passives, templars also needs to be nerfed then as they spam those self heal spells all the time, nonono better nerf resto stuff...
People common...dk got nerfed alot
Funny you bring the healing class up when talking about healing. Dragon knights are not healers therefore shouldnt heal half their health at instant speed. As it is not dk are an amalgum of all desireable traits from the other classes with few or none of the drawbacks.
There are 4 classes... 4
One heals vastly better than the DK.
Two do not.
Why don't those two do so? They have alternative survival mechanics. Sorcerers are unmatched in mobility. Night blades can simply become untargetable. In both instances they have the opportunity to reduce incoming direct damage to a zero value. The Dragonknight is designed not to. They have to stand there and take whatever comes at them just like the Templar. The difference is Dragonknights suck it up and spit it right back, it's called counters, and they have boat loads of them. It's all reactive to a condition. Templar does not have this feature, it just out heals and removes the effects of things coming at it, granted at a very steep cost in resources (unless light armor magicka specs are involved).
The Dragonknight is the soldier type class. The Nightblade is the special forces type class. The Sorcerer is the artillery type class. The Templar is the support type class. You mess with that dynamic when you remove the way these classes are designed to behave.
Continue to Nerf class skills, and all of the above will go away and what will remain is nothing but dress wearing stick wigglers as anything less will be rendered unpayably sub optimal...
Very good post.
Hopefully more people read this and understand how things work.
I'm pretty sure every single DK out there would trade dragon blood for the NB cloak if they could any day of the week.
It's simply better to be able to cloak and not be targettable at all, compared to sit there without range and try to survive with dragon blood and just die sligthly slower (especially with all the healing debuffs) while the NB survives the fight untouched.
Luvsfuzzybunnies wrote: »ArconSeptim wrote: »Never, every class and race has it's unique and some similar skills and passives, templars also needs to be nerfed then as they spam those self heal spells all the time, nonono better nerf resto stuff...
People common...dk got nerfed alot
Funny you bring the healing class up when talking about healing. Dragon knights are not healers therefore shouldnt heal half their health at instant speed.
maxilaub17_ESO wrote: »The way the server-client lag works in cyrodiil no one can't wait to use it at 25% health because they are probably dead and the server hasn't reported it to the client yet, so it doesn't go off. Most use it around 50% meaning at 3k health 33% of 1500 (missing health) is about 500 health restored...
couchkyle25_ESO wrote: »smeeprocketnub19_ESO wrote: »couchkyle25_ESO wrote: »It's a PvE game with one battleground. Why would you want to destroy the class to service the one battleground?
Because to these people, the one Battleground is the entire game. Who cares how badly all these nerfs ruin DK's in other aspects of the game, as long as they can just spam blast the DK dead like everyone else.
right because DKs are totally balanced in pve.
The only difference is other people aren't competing against you to notice how ridiculous you are.
a DK's entire purpose in this game, basically, is to take a crap ton of damage and CC. That is basically all they are good for, as far as 1h/s goes. Just like how Templar's are insanely OP with Heals, but no one cares about, because it's not stopping ppl from spam bursting ppl dead. I get the impression DK was mainly designed with "Tank" in mind, but lets all just complain about how that's unfair that they have survive-ability bonuses by design, and make sure to ignore all the other Classes that are OP in -something-, but get ignored because DK's aren't pathetic enough yet.