Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Wrothgar & 50+ Zones: Please open up to "all alliances" simultaneously...

Enkil
Enkil
✭✭✭✭✭
Listening to @ZOS_NickKonkle‌ off the record (link), I was so very disappointed to hear him clear up the misconception that while Wrothgar will be accessible to all 3 alliances, there will be three different versions, one for each alliance.

He states the only PvP that will be possible there is against your own faction via the justice system. That's kinda counter-intuitive. This was fine for lower level areas, but can we please get an "all alliance" version of these additional zones you guys are adding to the game??? It's quite immersion breaking for these zones to exist in a vacuum and only be accessible to your faction.

EDIT: After further discussion, I would like to amend my my suggestion.....

Rather than 3 faction-specific versions of each of the 50+ zones, why not 2 versions that are open to all alliances simultaneously, one is PVP-enabled, and the other that is No-PVP?

Also, the Earth Forge, Eyevea and Coldharbor should obviously be faction neutral as they are in the story line.

WIN-WIN!!!
Edited by Enkil on October 17, 2014 10:11AM
  • Xenite
    Xenite
    ✭✭✭
    Plenty of other places for PVP, completely unneeded.
  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    no
  • Enkil
    Enkil
    ✭✭✭✭✭
    Plenty?? As in 1?

    This suggestion interferes in no way with those that don't like PvP... Some of us like the added danger of being vulnerable to attack while we do our PvE.
  • Maximis_ESO
    Maximis_ESO
    ✭✭✭✭
    Please don't make it PVP we have a huge place to PVP called Cyrodil.... keep it there. I would rather have them separate.
  • Tavore1138
    Tavore1138
    ✭✭✭✭✭
    ✭✭
    Please can this game have spaceships, i like spaceships and other games I like have them.
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    If the OP listened to that entire Twitch cast, then s/he must be livid over the news that the Imperial City is mostly a PVE zone with very few opportunities for PVP. It's no wonder s/he is wanting PVP in other zones.
  • Fi'yra
    Fi'yra
    ✭✭✭
    I'd love PvP in other zones, considering the fact that there are only 2 main PvP campaigns on the EU megaserver which are used, and the rest are dead.
    Celarus is just for Emperor farming..

    So PvP isn't that fun anymore..
    AD - PC/EU
    Get Wrobled
  • Phantax
    Phantax
    ✭✭✭✭✭
    Dont mind the lack of PvP, not including justice system stuff.
    However the seperate instances/areas for each faction is a complete joke. Yet again they are segregating the community in this game.
    Whoever decided this was a good idea needs a kick in the ass! Whats the point of making an MMO when we dont get to see masses of other people?

    :(
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    Xenite wrote: »
    Plenty of other places for PVP, completely unneeded.
    Agreed.

    /thread
  • DeLindsay
    DeLindsay
    ✭✭✭✭✭
    TBH, Craglorn and beyond should be all Factions in the same zone instance, but no PvP. It would make grouping for non-AE/Burial grinding far easier. I get why they don't bring the Factions together since the concept of ESO is all out Faction war, and why would they play nice in one zone then slaughter each other in the zone next to it. But they could look at it from a different take, that the Factions play nice in Craglorn+ in an effort to continue to rid Tamriel of Molag Bal and the forces of Oblivion. I don't think Wrothgar should be a PvP zone though, sorry.
  • Syntse
    Syntse
    ✭✭✭✭✭
    DeLindsay wrote: »
    TBH, Craglorn and beyond should be all Factions in the same zone instance, but no PvP. It would make grouping for non-AE/Burial grinding far easier. I get why they don't bring the Factions together since the concept of ESO is all out Faction war, and why would they play nice in one zone then slaughter each other in the zone next to it. But they could look at it from a different take, that the Factions play nice in Craglorn+ in an effort to continue to rid Tamriel of Molag Bal and the forces of Oblivion. I don't think Wrothgar should be a PvP zone though, sorry.

    Agree, all faction PvE zones would be nice past the initial faction zones. Yes the alliance war going at the same time would make it a bit ackward. But it would be also nice to group to content with friends who have chosen another faction to play in.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • tengri
    tengri
    ✭✭✭✭✭
    I was already utterly disappointed that you could not meet ppl from the other alliances in "neutral territory" Coldharbor - not for PvP purpose of course.
    After all, everything in the main story lines builds up to an armistice and grand cooperation to smack Mr. Bal in the face... even some prominent NPCs from the other factions are there, too. But not the ppl.

    Sad to see them put up the same crap again...
  • Sotha_Sil
    Sotha_Sil
    ✭✭✭✭✭
    make it accessible to ALL ALLIANCES but as a PVE zone !
    Edited by Sotha_Sil on July 25, 2014 8:29AM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • SantieClaws
    SantieClaws
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would like just one zone (or small area) where everyone can meet up on freindly terms. It is hard to have guild events when some of your guild members are always excluded unless they roll alts. The only way to all go on a fishing trip together is to do it in Cyrodiil and agree not to kill each other (and hope no one else does either).

    One neutral island - mayeb something about the size of Stros M'Kai - somewhere with shops and fishing spots and maybe some frog races and stuff like that. A few taverns etc. Just a nice place for guilds of all alliances and players of all factions to meet up. Maybe even a little arena where we can all go watch a few fights.
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    https://www.imperialtradingcompany.eu/
  • AngryNord
    AngryNord
    ✭✭✭✭✭
    ✭✭
    There's still UO for those that want to gank lowbies.
  • Enkil
    Enkil
    ✭✭✭✭✭
    AngryNord wrote: »
    There's still UO for those that want to gank lowbies.

    And that has what to do with a thread about an upcoming 50+ zone?
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Sotha_Sil wrote: »
    make it accessible to ALL ALLIANCES but as a PVE zone !

    This is a very common demand by a lot of players and particularly traders. I'm personally fully behind the idea, but I think I can maybe guess ZOS's reasoning for avoiding it.

    If only 1 zone opens up to all alliances, that's where EVERYONE that is a vet (which by now is most players) would go.

    As a result the load on that particular instance would probably be insane and play havoc with their current megaserver/load-balancing infrastructure.

    That's my theory at least, it might be far from the truth.
    EU | PC | AD
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Syntse wrote: »
    DeLindsay wrote: »
    TBH, Craglorn and beyond should be all Factions in the same zone instance, but no PvP. It would make grouping for non-AE/Burial grinding far easier. I get why they don't bring the Factions together since the concept of ESO is all out Faction war, and why would they play nice in one zone then slaughter each other in the zone next to it. But they could look at it from a different take, that the Factions play nice in Craglorn+ in an effort to continue to rid Tamriel of Molag Bal and the forces of Oblivion. I don't think Wrothgar should be a PvP zone though, sorry.

    Agree, all faction PvE zones would be nice past the initial faction zones. Yes the alliance war going at the same time would make it a bit ackward. But it would be also nice to group to content with friends who have chosen another faction to play in.
    Sotha_Sil wrote: »
    make it accessible to ALL ALLIANCES but as a PVE zone !

    I also agree with this. Coldharbour and Craglorn, and the upcoming Wrothgar and Murkmire, should all be cross-faction PvE zones. These zones are all "Neutral" and have no stance in the war, so should not "restrict" players into faction-designated channels.

    From a lore perspective, these regions could all take the stance "we are neutral, there will be no alliance warfare in our land", explaining why PvP between the factions is not possible there.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Apothecy
    Apothecy
    ✭✭✭
    Sotha_Sil wrote: »
    make it accessible to ALL ALLIANCES but as a PVE zone !

    This is a very common demand by a lot of players and particularly traders. I'm personally fully behind the idea, but I think I can maybe guess ZOS's reasoning for avoiding it.

    If only 1 zone opens up to all alliances, that's where EVERYONE that is a vet (which by now is most players) would go.

    As a result the load on that particular instance would probably be insane and play havoc with their current megaserver/load-balancing infrastructure.

    That's my theory at least, it might be far from the truth.

    Perhaps if they added enough zones where all factions could meet for PvE, that wouldn't be as huge an issue. It would certainly help for group zones like Craglorn. I have a hard enough time finding players willing to do quests.
    Main: Imperial -- Nightblade -- LVL 50
    Faction: Daggerfall Covenant
    Platform: PC
  • Anastasia
    Anastasia
    ✭✭✭✭
    Enkil wrote: »
    Listening to @ZOS_NickKonkle‌ off the record, I was so very disappointed to hear him clear up the misconception that while Wrothgar will be accessible to all 3 alliances, there will be three different versions, one for each alliance.

    He states the only PvP that will be possible there is against your own faction via the justice system. That's kinda counterintuitive. This was fine for lower level areas, but can we please get a 4th "all alliance" version of these additional zones you guys are adding to the game??? It's quite immersion breaking for these zones to exist in a vacuum and only be accessible to your faction.

    Heh, even though some grouping will be able to be done in Wrothgar many, many solo-centric PvE players are looking at Wrothgar as "their/soloers content". So, you asking what you are about PvP having fun with other factions within it instead of being separated is DEF going to garner, err, ire from the soloers, *nods...

  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Anastasia wrote: »
    Enkil wrote: »
    Listening to @ZOS_NickKonkle‌ off the record, I was so very disappointed to hear him clear up the misconception that while Wrothgar will be accessible to all 3 alliances, there will be three different versions, one for each alliance.

    He states the only PvP that will be possible there is against your own faction via the justice system. That's kinda counterintuitive. This was fine for lower level areas, but can we please get a 4th "all alliance" version of these additional zones you guys are adding to the game??? It's quite immersion breaking for these zones to exist in a vacuum and only be accessible to your faction.

    Heh, even though some grouping will be able to be done in Wrothgar many, many solo-centric PvE players are looking at Wrothgar as "their/soloers content". So, you asking what you are about PvP having fun with other factions within it instead of being separated is DEF going to garner, err, ire from the soloers, *nods...
    Not necessarily. Soloers may like to see players from other factions running around, in addition to players from their own faction, even if they don't group or quest with them. I include myself in this group.

    (Konkle's comment about PvP in Wrothgar is a non-starter I think. You can have a cross-faction Neutral PvE zone that does not have cross-faction PvP, and the Justice system PvP wouldn't be affected in any way.)
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Csub
    Csub
    ✭✭✭✭✭
    Enodoc wrote: »
    Syntse wrote: »
    DeLindsay wrote: »
    TBH, Craglorn and beyond should be all Factions in the same zone instance, but no PvP. It would make grouping for non-AE/Burial grinding far easier. I get why they don't bring the Factions together since the concept of ESO is all out Faction war, and why would they play nice in one zone then slaughter each other in the zone next to it. But they could look at it from a different take, that the Factions play nice in Craglorn+ in an effort to continue to rid Tamriel of Molag Bal and the forces of Oblivion. I don't think Wrothgar should be a PvP zone though, sorry.

    Agree, all faction PvE zones would be nice past the initial faction zones. Yes the alliance war going at the same time would make it a bit ackward. But it would be also nice to group to content with friends who have chosen another faction to play in.
    Sotha_Sil wrote: »
    make it accessible to ALL ALLIANCES but as a PVE zone !

    I also agree with this. Coldharbour and Craglorn, and the upcoming Wrothgar and Murkmire, should all be cross-faction PvE zones. These zones are all "Neutral" and have no stance in the war, so should not "restrict" players into faction-designated channels.

    From a lore perspective, these regions could all take the stance "we are neutral, there will be no alliance warfare in our land", explaining why PvP between the factions is not possible there.

    ^This.
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • Enkil
    Enkil
    ✭✭✭✭✭
    Rather than three faction specific versions of each of the 50+ zones, why not 2 versions that are open to all alliances simultaneously, one is PVP-enabled, and the other that is NO-PVP? WIN-WIN!!!
  • gurluasb16_ESO
    gurluasb16_ESO
    ✭✭✭✭
    I'd like to see it open to all alliances, but I also want no pvp there. I just want to be able to interact with the other alliances outside of Cyrodiil.
  • Tavore1138
    Tavore1138
    ✭✭✭✭✭
    ✭✭
    I would be fine with multi-faction PvE zones in late game areas.

    It would then be the obvious area to implement limited opt in PvP features such as arenas or duelling that would be controllable in a way that open world PvP is not.
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Enkil wrote: »
    Rather than three faction specific versions of each of the 50+ zones, why not 2 versions that are open to all alliances simultaneously, one is PVP-enabled, and the other that is NO-PVP? WIN-WIN!!!
    This works too. :D In the long run, I'd like to see this happen.

    In a shorter time span though, I think cross-faction Neutral PvE in these zones is more viable, as they repeatedly say how they don't want to dilute Cyrodiil with other PvP options.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • c0rp
    c0rp
    ✭✭✭✭✭
    PVP is in cyrodiil. Not sure why people have not figured this out yet.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • zdkazz
    zdkazz
    ✭✭✭✭
    Phantax wrote: »
    Dont mind the lack of PvP, not including justice system stuff.
    However the seperate instances/areas for each faction is a complete joke. Yet again they are segregating the community in this game.
    Whoever decided this was a good idea needs a kick in the ass! Whats the point of making an MMO when we dont get to see masses of other people?

    :(
    you do realise you are at war with them right? in world war 2 american soldiers didnt take a sunday off and go hang with there German buddys and have a few bears, this is war, get used to it .
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    c0rp wrote: »
    PVP is in cyrodiil. Not sure why people have not figured this out yet.

    The PVP in Cyrodiil is largely group PVP whereas those advocating for PVP in other zones do so because they want 1v1 or 1v2 PVP or gankfest opportunities which are fairly infrequent in Cyrodiil, all things considered.
  • Enkil
    Enkil
    ✭✭✭✭✭
    c0rp wrote: »
    PVP is in cyrodiil. Not sure why people have not figured this out yet.

    did u not read the whole "and the other that is No-PVP" part? I totally appreciate & understand that there are players with zero interest in PvP which is why I suggested a version of all 50+ zones entirely for them which allows even interaction amongst the factions (which I abhor) to facilitate guild interaction in a neutral setting.
Sign In or Register to comment.