gendarkb16_ESO wrote: »First: the active Armor skills should require 5 pieces of that armor equipped. Right now 80-90% of the blob uses the skill immovable/unstopplable, making them inmune to all form of counterattack (negatte magic / roots etc..) it shouldn't be posible for a full caster will full light to use a heavy armor skill, i don't find immobable OP but it should only be for full heavy armor users, with that change, the people of the blob will have to make a compromise: equip 5 heavy to be immovable and lose power in the aoe due to light passive bonus or equip 5 light to have more damage and be somewhat more vulnerable. I know other skills like rapid maneuver give you also CC inmunity but its only while you are not attacking, spaming aoe with cc/silence immunities shouldn't be posible unless you have full heavy armor.
puenktchen8 wrote: »gendarkb16_ESO wrote: »First: the active Armor skills should require 5 pieces of that armor equipped. Right now 80-90% of the blob uses the skill immovable/unstopplable, making them inmune to all form of counterattack (negatte magic / roots etc..) it shouldn't be posible for a full caster will full light to use a heavy armor skill, i don't find immobable OP but it should only be for full heavy armor users, with that change, the people of the blob will have to make a compromise: equip 5 heavy to be immovable and lose power in the aoe due to light passive bonus or equip 5 light to have more damage and be somewhat more vulnerable. I know other skills like rapid maneuver give you also CC inmunity but its only while you are not attacking, spaming aoe with cc/silence immunities shouldn't be posible unless you have full heavy armor.
Well, in that case, people would just go for full heavy armor
There is just way to much CC in this game to not having some kind of CC-Protection/Immunity
puenktchen8 wrote: »gendarkb16_ESO wrote: »First: the active Armor skills should require 5 pieces of that armor equipped. Right now 80-90% of the blob uses the skill immovable/unstopplable, making them inmune to all form of counterattack (negatte magic / roots etc..) it shouldn't be posible for a full caster will full light to use a heavy armor skill, i don't find immobable OP but it should only be for full heavy armor users, with that change, the people of the blob will have to make a compromise: equip 5 heavy to be immovable and lose power in the aoe due to light passive bonus or equip 5 light to have more damage and be somewhat more vulnerable. I know other skills like rapid maneuver give you also CC inmunity but its only while you are not attacking, spaming aoe with cc/silence immunities shouldn't be posible unless you have full heavy armor.
Well, in that case, people would just go for full heavy armor
There is just way to much CC in this game to not having some kind of CC-Protection/Immunity
puenktchen8 wrote: »
Well, in that case, people would just go for full heavy armor
There is just way to much CC in this game to not having some kind of CC-Protection/Immunity
gendarkb16_ESO wrote: »First: the active Armor skills should require 5 pieces of that armor equipped. Right now 80-90% of the blob uses the skill immovable/unstopplable, making them inmune to all form of counterattack (negatte magic / roots etc..) it shouldn't be posible for a full caster will full light to use a heavy armor skill, i don't find immobable OP but it should only be for full heavy armor users, with that change, the people of the blob will have to make a compromise: equip 5 heavy to be immovable and lose power in the aoe due to light passive bonus or equip 5 light to have more damage and be somewhat more vulnerable. I know other skills like rapid maneuver give you also CC inmunity but its only while you are not attacking, spaming aoe with cc/silence immunities shouldn't be posible unless you have full heavy armor.
Second: Pbaoe aoe skills (non target aoe) should do way less damage, skills that don't require target or even having to face to one direction. So make PbAoE skills (impulse, whirlwind, bat swarm etc) have a mechaninc that reduces damage based on radius distance, so they do 100% dmg at center and 50% dmg at the max radius, somthing like 0 to 50% radius = 100% dmg and then from 51% to 100% radius, dmg scales from 100% down to 50% dmg. It can't be that right now in open pvp people just spam Pbaoe skills doing nearly the same dmg that other skills but with the benefit of not having to have a target or ignoring lag just because you can spam.
Also as a bonus, the already long discussed the AoE capsbut if you increase the AOE dmg caps to 10-12 and leave the healing cap to 6, blob problems also will be solved and will force groups of 10+ people to scatter because smart heals will be never be enough to outheal the damage done.
gendarkb16_ESO wrote: »First: the active Armor skills should require 5 pieces of that armor equipped. Right now 80-90% of the blob uses the skill immovable/unstopplable, making them inmune to all form of counterattack (negatte magic / roots etc..) it shouldn't be posible for a full caster will full light to use a heavy armor skill, i don't find immobable OP but it should only be for full heavy armor users, with that change, the people of the blob will have to make a compromise: equip 5 heavy to be immovable and lose power in the aoe due to light passive bonus or equip 5 light to have more damage and be somewhat more vulnerable. I know other skills like rapid maneuver give you also CC inmunity but its only while you are not attacking, spaming aoe with cc/silence immunities shouldn't be posible unless you have full heavy armor.
Second: Pbaoe aoe skills (non target aoe) should do way less damage, skills that don't require target or even having to face to one direction. So make PbAoE skills (impulse, whirlwind, bat swarm etc) have a mechaninc that reduces damage based on radius distance, so they do 100% dmg at center and 50% dmg at the max radius, somthing like 0 to 50% radius = 100% dmg and then from 51% to 100% radius, dmg scales from 100% down to 50% dmg. It can't be that right now in open pvp people just spam Pbaoe skills doing nearly the same dmg that other skills but with the benefit of not having to have a target or ignoring lag just because you can spam.
Also as a bonus, the already long discussed the AoE capsbut if you increase the AOE dmg caps to 10-12 and leave the healing cap to 6, blob problems also will be solved and will force groups of 10+ people to scatter because smart heals will be never be enough to outheal the damage done.