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Possible Solutions to Bank Space/Bag Limit Concerns

Nova Sky
Nova Sky
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Everyone:

1. Bank Space
Players can purchase bank space now, but, as everyone knows, the costs steadily rise as your bank space increases.

Why not include, ESO developers, a 25 percent chance that, upon purchasing a 10-space limit, you could buy your *next* 10-space increase for, say, 75 percent of the ordinary gold cost? Hey, let's get really crazy: In addition to the 25 percent chance of getting your next bank space purchase for only 75 percent of its true cost, how about including a 10 percent chance of getting your next bank space purchase for only 50 percent of its normal cost? The odds of these instances happening would be limited to no more than four times in 30 days for the 25 percent discount, and no more than twice in 30 days for the 50 percent discount.

2. Bag Space
Chests are scattered throughout the world. They provide a variety of things — from gold to armor to weapons to jewelry, soul gems and more.

Why not simply add a small chance that they will also contain leather bags, and if you find a chest with a leather bag in it, it will add either 5 or 10 spaces to your bag space? The 5-space leather bag could drop up to 10 percent of the time, with a hard limit of no more than two per week, while the 10-space leather bag would have a 5 percent chance of appearing in a chest, with a hard limit of no more than two every 30 days.

On a related note, make it so bank and bag space sync at 240 slots apiece. Right now, bank is 240 and bag is 160.

Well, folks, what do you think? Offer your thoughts below for perusal by your fellow players and, perhaps, even a lurking ESO developer or two!
"Wheresoever you go, go with all of your heart."
  • Loyheta
    Loyheta
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    I'd rather just have GW2 style collection tabs for crafting and trophies/minipets/costumes. With those out of the way it'd free up 80% of your bank space.
  • Kcttocs
    Kcttocs
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    I'd kinda like to see it go by weight. Seems unfair when I am gathering my food supplies, that a white grape uses up the same amount of space as a two handed battle axe. But then again... there is no possible way, real life we could carry around as much stuff as we can with out a horse and cart... :)
  • zgrssd
    zgrssd
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    The big issues is not "how can we add inventory space/bank space?"
    It is "how the heck are we storing all that data while also having it reasonably accessible?"

    The DB server for inventory and bank are among the highest duty servers of the game. They propably have a higher performance requirement then Mail, Chat and Archievement server combined.

    And thier performance drops exponentially as more slots are added.
    It won't come before the more pressing perfomance issues are solved. Propably after the EU server move and Console launch.
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  • Nermy
    Nermy
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    I think the simplest solution is shared and character bank space (like LoTRO)

    That is each character has a bank and there is an account bank. That way you can keep mats for each character's crafting profession in their bank and also have some space for gear/pots/food that all your toons use.

    Simples... ;)
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  • moxiesauce
    moxiesauce
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    level a bag horse LOL
  • Merlin13KAGL
    Merlin13KAGL
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    Nova Sky wrote: »
    Everyone:

    1. Bank Space
    Players can purchase bank space now, but, as everyone knows, the costs steadily rise as your bank space increases.

    Why not include, ESO developers, a 25 percent chance that, upon purchasing a 10-space limit, you could buy your *next* 10-space increase for, say, 75 percent of the ordinary gold cost? Hey, let's get really crazy: In addition to the 25 percent chance of getting your next bank space purchase for only 75 percent of its true cost, how about including a 10 percent chance of getting your next bank space purchase for only 50 percent of its normal cost? The odds of these instances happening would be limited to no more than four times in 30 days for the 25 percent discount, and no more than twice in 30 days for the 50 percent discount.

    2. Bag Space
    Chests are scattered throughout the world. They provide a variety of things — from gold to armor to weapons to jewelry, soul gems and more.

    Why not simply add a small chance that they will also contain leather bags, and if you find a chest with a leather bag in it, it will add either 5 or 10 spaces to your bag space? The 5-space leather bag could drop up to 10 percent of the time, with a hard limit of no more than two per week, while the 10-space leather bag would have a 5 percent chance of appearing in a chest, with a hard limit of no more than two every 30 days.

    On a related note, make it so bank and bag space sync at 240 slots apiece. Right now, bank is 240 and bag is 160.

    Well, folks, what do you think? Offer your thoughts below for perusal by your fellow players and, perhaps, even a lurking ESO developer or two!

    Not sure if you're factoring in the horse as part of this. While not ideal, it does add additional storage.

    I think the numbers (change percentages) would have to be considerable smaller than this. Even then, I think it would add another rare item that people would then sit and farm to obtain. Some people would obtain it. Some would not. Imbalance results.

    While inventory size is a pain, especially when first starting out, and more so for those without the imperial edition, it is manageable. A side effect of having to stop on occasion to sell some goods also leads to armor repair opportunities.

    Larger bag space leads to longer outings, which can lead to untimely death.

    Mats collected can be a little more focused. Once you realize you do not make everything from everything, you can limit what you pick up to the items/ingredients you use. Believe it or not, you will see a pattern.

    Once you've leveled a bit, I'm going to say you can get away with 30 items or less on your person, leaving 100+ for collection purposes at any given time. You'll find you don't need 10 different versions of health potions and items such as Foul Hide, Elemental Essence lose their worth when you can pick up armor/weapons worth considerably more.

    I would like to see like items stack, however. 10 of the same glyph found in the environment or made by the same character should stack. Same for weapons/armor. If it's at 100%, it's no different than another at 100%. Damage it and it becomes a unique item (taking a separate slot) until repaired again.

    It's time consuming, yes. It's expensive, heck yes. But it's doable as it is without adding more trophy type items (found bag space.)

    One possible addition I could see would be self-made bags from clothing stations - every 5 levels in the skill would net you an extra # of slots, or even item specific bags (alchemical/gems/jewelry/maps). Self-made to prevent high levels from selling them at equally outrageous prices.
    Kcttocs wrote: »
    I'd kinda like to see it go by weight. Seems unfair when I am gathering my food supplies, that a white grape uses up the same amount of space as a two handed battle axe. But then again... there is no possible way, real life we could carry around as much stuff as we can with out a horse and cart... :)

    @Kcttocs‌, this worked well in past TES games. It involved other stats (strength, etc), but was more realistic. Side effect of that is you'd have people complaining that their 85 pound Altmer couldn't carry as much as their 350 pound Orc pal. Armor and weapons would have to have weights to them at that point (which is not unreasonable.)

    Programmatically (database), it was simpler to implement a number of slots rather than cross check total weight carried.
    zgrssd wrote: »
    The big issues is not "how can we add inventory space/bank space?"
    It is "how the heck are we storing all that data while also having it reasonably accessible?"

    The DB server for inventory and bank are among the highest duty servers of the game. They propably have a higher performance requirement then Mail, Chat and Archievement server combined.

    And thier performance drops exponentially as more slots are added.
    It won't come before the more pressing perfomance issues are solved. Propably after the EU server move and Console launch.

    @zgrssd‌, indeed. The sheer volume of data accessed it impressive.
    moxiesauce wrote: »
    level a bag horse LOL

    @moxiesauce‌, you do now...up to level 50. I think some people forget that it's a gift that the horse inventory is automatically added to your own. They could have made it a separate container, requiring frequent trips to the mini-bank.

    On the same note, then benefit from that would have been nice, buy another horse and level it, and your items on the first one remain, albeit inaccessible until your switch horses.

    On a side note, I find it a little odd that I have to empty the saddle bags of my first horse in order to have the stable master feed my second one...
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • WyndStryke
    WyndStryke
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    moxiesauce wrote: »
    level a bag horse LOL

    Yeah, the strain on my bank and various character's space has got a lot lighter since I started levelling 6 horses for space (the seventh for speed).

    Yesterday I got down to zero items in the bank for the first time in months, the crafters now all hold their crafting mats in their own space, whereas before that was impossible.
    Edited by WyndStryke on July 24, 2014 12:17PM
  • Coren
    Coren
    Loyheta wrote: »
    I'd rather just have GW2 style collection tabs for crafting and trophies/minipets/costumes. With those out of the way it'd free up 80% of your bank space.

    This, I have 145 inventory, but like 120 are regularly taken up by crafting materials and trophies, the minipets and costumes I send to an alt specifically created for them.

    I'd also prefer if costumes didn't just disappear when you engage in combat
  • quarnyrwb17_ESO
    WyndStryke wrote: »
    Yeah, the strain on my bank and various character's space has got a lot lighter since I started levelling 6 horses for space (the seventh for speed).

    I've started doing this too with my mules, with Imperial Edition's 1g horse it is heaps more cost effective to level a bag horse to 50 then to continue leveling the bank or their own inventory.

    50 horse slots: 12250g (2500g for 10 slots)
    50 inventory slots: 38500g (7700g for 10 slots)
    180 bank slots: 768500g (42700g for 10 slots)
    Edited by quarnyrwb17_ESO on July 24, 2014 12:34PM
  • RedShirtRob
    RedShirtRob
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    zgrssd wrote: »
    The big issues is not "how can we add inventory space/bank space?"
    It is "how the heck are we storing all that data while also having it reasonably accessible?"

    The DB server for inventory and bank are among the highest duty servers of the game. They probably have a higher performance requirement then Mail, Chat and Achievement server combined.

    And their performance drops exponentially as more slots are added.
    It won't come before the more pressing performance issues are solved. Probably after the EU server move and Console launch.
    I am extremely skeptical of the assertion that bank slots significantly impact server performance.
    Edited by RedShirtRob on July 24, 2014 12:55PM
  • Kalann_Pander
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    I would like to see like items stack, however. 10 of the same glyph found in the environment or made by the same character should stack. Same for weapons/armor. If it's at 100%, it's no different than another at 100%. Damage it and it becomes a unique item (taking a separate slot) until repaired again.

    It's time consuming, yes. It's expensive, heck yes. But it's doable as it is without adding more trophy type items (found bag space.)

    One possible addition I could see would be self-made bags from clothing stations - every 5 levels in the skill would net you an extra # of slots, or even item specific bags (alchemical/gems/jewelry/maps). Self-made to prevent high levels from selling them at equally outrageous prices.

    Glyphs and other arguably small, identical stuff should stack. Just for realism's sake - there's even a book in-game where an enchanter in Cyrodill moans about local taxes because glyphs are much smaller, and thus easier to move around, than already enchanted equipment, so the new competition from imports is greatly hurting his business.

    Armor and weapons ... not so sure. You guys try lugging around 5 metal breastplates, I believe just running would become quite problematic.

    As for the bag option : Just add new perks to the crafting skills.
    I'd suggest :

    1(simple)/ Add a bag-maker perk in the clothier skill-line, say +10/20/30 slots at 15/30/45 clothier skill.

    2(detailed)/ Add a specific "component bag" perk to each crafting skill line, for +5/10/15 slots, at something between 10/20/30 to 15/30/45, reserved for crafting mats for that specific skill-line.

    So you could have (for example) a 10 slot bag for alchemy (2 perks), and 2 15 slot bags for enchanting and provisioning (3 + 3 = 6 perks).

    You could also add also add "looter's bag" in the fighter guild skill-line (for armor and weapons), a "mage's bag" in the mage guild (for
    jewelery), and even a "trophy bag" in the Soul-Magic skill-line (which mirrors the main quest) for all the collectible stuff.
    Edited by Kalann_Pander on July 24, 2014 12:55PM
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    3 things to reduce stamina/magicka imbalance :
    - Use magicka to block abilities costing magicka, instead of stamina.
    - Add % damage reduction to heavy armor.
    - Add block penetration to 2H.
  • Merlin13KAGL
    Merlin13KAGL
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    You could also add also add "looter's bag" in the fighter guild skill-line (for armor and weapons), a "mage's bag" in the mage guild (for
    jewelery), and even a "trophy bag" in the Soul-Magic skill-line (which mirrors the main quest) for all the collectible stuff.

    @Kalann_Pander‌ , Good stuff. Trophies and Quest items should definitely not count against inventory space.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Nestor
    Nestor
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    I am extremely skeptical of the assertion that bank slots significantly impact server performance.

    Me too. Because it does not. While we don't get to see the save file sizes in this game, in previous TES games the only thing that grew your save file size was doing things in the world. Adding a 100 bag slots would not impact the servers in any way shape or form.

    However, constantly logging in and out of Alts to move items around does impact the servers.

    Enjoy the game, life is what you really want to be worried about.

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    Gary Gravestink "I am glad you died, I needed the help"

  • WyndStryke
    WyndStryke
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    Nestor wrote: »
    ... Adding a 100 bag slots would not impact the servers in any way shape or form. ...

    Worst case estimate:
    100 extra bag slots per character,
    = potentially 800 per account,
    = potentially 617 million extra slots given 772k* accounts.

    That's an awful lot of database space even when people are logged out (and when they are logged in, it'd need to be stored in memory).


    (* Although who knows if the 772k accounts estimate is anywhere near reality or not. Sounds far too small to me).
    Edited by WyndStryke on July 24, 2014 4:30PM
  • Vannor
    Vannor
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    I have no bag space / bag limit problems and I'm levelling/have levelled all professions /shrug
  • Nestor
    Nestor
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    WyndStryke wrote: »
    Nestor wrote: »
    ... Adding a 100 bag slots would not impact the servers in any way shape or form. ...

    Worst case estimate:
    100 extra bag slots per character,
    = potentially 800 per account,
    = potentially 617 million extra slots given 772k* accounts.

    That's an awful lot of database space even when people are logged out (and when they are logged in, it'd need to be stored in memory).


    (* Although who knows if the 772k accounts estimate is anywhere near reality or not. Sounds far too small to me).

    Then the 160 per account we get now must be a big problem for the servers.

    The only reason there is a limitation on bag space is Matt Fiore wants to create friction in the crafting lines forcing people to socialize to craft. There is no technical reason for this. At all.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • DungeonGrind
    DungeonGrind
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    No time to read all responses, but i'd be happy with a provisioning tab that holds all food stuffs not limited and not counting towards the bag space quota.

    All other rules apply.
  • WyndStryke
    WyndStryke
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    Nestor wrote: »
    ... Then the 160 per account we get now must be a big problem for the servers. ...

    Probably does need a bunch of servers to support it, yes.
  • Nova Sky
    Nova Sky
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    I purchased the Imperial edition, so I was able to get an Imperial horse for 1G, which I then turned into a bag horse with 48 slots (I put the other two points into one speed and one stamina).

    So now my bag space is locked at 158, and I cannot raise it any further. I wish the horse's bag space didn't count as part of the player's overall limit.
    "Wheresoever you go, go with all of your heart."
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
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    "Larger bag space leads to longer outings, which can lead to untimely death."

    This is funny.
  • Nestor
    Nestor
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    Nova Sky wrote: »
    So now my bag space is locked at 158, and I cannot raise it any further. I wish the horse's bag space didn't count as part of the player's overall limit.

    AFAIK, the limit on your player is 110 Bag Spaces, this has nothing to do with whether you have a horse or not. The Horse just gives you up to 50 more on top of that.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

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