Everyone:
1. Bank Space
Players can purchase bank space now, but, as everyone knows, the costs steadily rise as your bank space increases.
Why not include, ESO developers, a 25 percent chance that, upon purchasing a 10-space limit, you could buy your *next* 10-space increase for, say, 75 percent of the ordinary gold cost? Hey, let's get really crazy: In addition to the 25 percent chance of getting your next bank space purchase for only 75 percent of its true cost, how about including a 10 percent chance of getting your next bank space purchase for only 50 percent of its normal cost? The odds of these instances happening would be limited to no more than four times in 30 days for the 25 percent discount, and no more than twice in 30 days for the 50 percent discount.
2. Bag Space
Chests are scattered throughout the world. They provide a variety of things — from gold to armor to weapons to jewelry, soul gems and more.
Why not simply add a small chance that they will also contain leather bags, and if you find a chest with a leather bag in it, it will add either 5 or 10 spaces to your bag space? The 5-space leather bag could drop up to 10 percent of the time, with a hard limit of no more than two per week, while the 10-space leather bag would have a 5 percent chance of appearing in a chest, with a hard limit of no more than two every 30 days.
On a related note, make it so bank and bag space sync at 240 slots apiece. Right now, bank is 240 and bag is 160.
Well, folks, what do you think? Offer your thoughts below for perusal by your fellow players and, perhaps, even a lurking ESO developer or two!
I'd kinda like to see it go by weight. Seems unfair when I am gathering my food supplies, that a white grape uses up the same amount of space as a two handed battle axe. But then again... there is no possible way, real life we could carry around as much stuff as we can with out a horse and cart...
The big issues is not "how can we add inventory space/bank space?"
It is "how the heck are we storing all that data while also having it reasonably accessible?"
The DB server for inventory and bank are among the highest duty servers of the game. They propably have a higher performance requirement then Mail, Chat and Archievement server combined.
And thier performance drops exponentially as more slots are added.
It won't come before the more pressing perfomance issues are solved. Propably after the EU server move and Console launch.
moxiesauce wrote: »level a bag horse LOL
moxiesauce wrote: »level a bag horse LOL
I'd rather just have GW2 style collection tabs for crafting and trophies/minipets/costumes. With those out of the way it'd free up 80% of your bank space.
WyndStryke wrote: »Yeah, the strain on my bank and various character's space has got a lot lighter since I started levelling 6 horses for space (the seventh for speed).
I am extremely skeptical of the assertion that bank slots significantly impact server performance.The big issues is not "how can we add inventory space/bank space?"
It is "how the heck are we storing all that data while also having it reasonably accessible?"
The DB server for inventory and bank are among the highest duty servers of the game. They probably have a higher performance requirement then Mail, Chat and Achievement server combined.
And their performance drops exponentially as more slots are added.
It won't come before the more pressing performance issues are solved. Probably after the EU server move and Console launch.
Merlin13KAGL wrote: »I would like to see like items stack, however. 10 of the same glyph found in the environment or made by the same character should stack. Same for weapons/armor. If it's at 100%, it's no different than another at 100%. Damage it and it becomes a unique item (taking a separate slot) until repaired again.
It's time consuming, yes. It's expensive, heck yes. But it's doable as it is without adding more trophy type items (found bag space.)
One possible addition I could see would be self-made bags from clothing stations - every 5 levels in the skill would net you an extra # of slots, or even item specific bags (alchemical/gems/jewelry/maps). Self-made to prevent high levels from selling them at equally outrageous prices.
Kalann_Pander wrote: »You could also add also add "looter's bag" in the fighter guild skill-line (for armor and weapons), a "mage's bag" in the mage guild (for
jewelery), and even a "trophy bag" in the Soul-Magic skill-line (which mirrors the main quest) for all the collectible stuff.
RedShirtRob wrote: »I am extremely skeptical of the assertion that bank slots significantly impact server performance.
... Adding a 100 bag slots would not impact the servers in any way shape or form. ...
WyndStryke wrote: »... Adding a 100 bag slots would not impact the servers in any way shape or form. ...
Worst case estimate:
100 extra bag slots per character,
= potentially 800 per account,
= potentially 617 million extra slots given 772k* accounts.
That's an awful lot of database space even when people are logged out (and when they are logged in, it'd need to be stored in memory).
(* Although who knows if the 772k accounts estimate is anywhere near reality or not. Sounds far too small to me).
So now my bag space is locked at 158, and I cannot raise it any further. I wish the horse's bag space didn't count as part of the player's overall limit.