New Passives to deal with Bank Space Issues

Sethowar
Sethowar
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I spend the bulk of my time in this game micro-managing my inventory. I've got my research items, mats for 6 different crafts, as well as all the world drop gear you have to deconstruct, which spawns even more mats. I've got about 40 treasure maps floating around, some ultra-rare set items I'm waiting to use and a few cosmetics.

Some people want the limit to just go up, others think materials should be exempt, or have their own space. Zenimax has come out and said that the reason for the low space is that they don't want every character to do every craft. This is also obvious from the lack of skill-points in early game, where too many points in crafting will likely cause the player to come up short in combat.

/Constructive
Proposed Solution
Give every craft a new three tier passive. Called something like, "Blacksmiths Backpack", "Provisioners Satchel" or "Enchanters Bag".
This Passive gives the player an ability to carry around +3/+6/+9 extra materials in the profession the points are in. These inventory spaces are usable only by a select number of materials, and encourage the everyday player to collect world spawns, rather than resenting them as something that will send them back to bank again sooner. This still works to move people away from doing 6/6 crafts on one toon, as it is expediting the skill point stretch in early game.

I think having this passive act on the bank would be another positive thing, and potentially stacking for every player character that has the passive. It could cause some slight interface issues, but I'm sure that you have the skills to fix that one up. At the moment, bank space is solving some issues (which may or may not be a problem in the first place) but causing many bigger ones, and drawing people away from playing the game and experiencing the lore, to working with a dull and repetitive bank situation.

Constructive/


/Rant
It just doesn't add up. They say they want to discourage players from doing all crafts on one character, at least straight away. OKAY, I can deal with that. So, I've got 2 main toons. One does the three stock standard crafts (WW/BS/CL) and the other one does what are in my opinion, the more eccentric crafts (EN/PR/AL). Cool, makes sense. They are both end game (VR12/VR7) and have a large proportion of the skill points in the available. At the moment, VR12 has to hold all of his mats in his inventory, because otherwise there isn't enough room in the bank for VR7 to go out and quest with a near-empty inventory. If I want to get back and do some trials on my VR12 I have to go onto my VR7, withdraw a heap of crap from the bank, then deposit everything on my VR12. To switch back I have to repeat this 10 minute process and pray I don't screw something up and extend the already frustrating ordeal. I have followed the play style they want to draw us towards (which is an issue in and of itself) but they still slap me with boring time and inventory penalties at every turn.

Oh, and then there are cosmetics. So many quests spit out these cool little gadgets that make you glow funny, or turn you into a skeleton, or give you a little pet. Great. These could be fun to pull out at a guild party or something, spice it up a little :)
But to do that, I have to have it sitting in my bank, taking up a space which I really need for that other alchemy reagent. So every time I get one of these things, I just destroy it straight away. It is just going to add to my inventory management Woes.

And don't even suggest that I should be making a bank toon, while I enjoy playing my fat, old, pasty nord... it isn't a good mechanic. It adds even MORE time to my bank run. And I already have 2 toons well into endgame after 2 months. I know that at the very least want to run 2 more in to have a character for every class. Then what happens? What if I want to make some friends in a different faction, run another race or try out some different focused builds? Bank toons are unsustainable and not a fun part of the game. They are *NOT* the solution.
Rant/

/Response
/Opinions
  • moxiesauce
    moxiesauce
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    a lot of the cosmetic stuff will be collectible soon, that should help a ton. Other than that, mules are about as good as it gets. It does kinda suck sharing a small amount of bank space across all your characters.
  • Sethowar
    Sethowar
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    moxiesauce wrote: »
    a lot of the cosmetic stuff will be collectible soon, that should help a ton. Other than that, mules are about as good as it gets. It does kinda suck sharing a small amount of bank space across all your characters.

    Oh, have they announced that? I didn't see it in any of the interview stuff.
  • DeLindsay
    DeLindsay
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    • What @moxiesauce said about Collectibles.
    • Potency Runes will stack to 100 in 1.3!!
    • Provisioning is getting a huge revamp and a reduction to materials by nearly half.
    Edited by DeLindsay on July 24, 2014 4:15AM
  • moxiesauce
    moxiesauce
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    Sethowar wrote: »
    moxiesauce wrote: »
    a lot of the cosmetic stuff will be collectible soon, that should help a ton. Other than that, mules are about as good as it gets. It does kinda suck sharing a small amount of bank space across all your characters.

    Oh, have they announced that? I didn't see it in any of the interview stuff.

    yea I think it was a Q & A at quakecon, I don't remember really, I aint making it up though lol.

    might of been in that recent interview with paul sage?
    Edited by moxiesauce on July 24, 2014 4:19AM
  • AreoHotah
    AreoHotah
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    /Ican'tbelievehowbadsomeareatbankmanagement
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

    https://imageshack.com/i/p2rF313Qj/b]
  • Sethowar
    Sethowar
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    AreoHotah wrote: »
    /Ican'tbelievehowbadsomeareatbankmanagement

    How do you manage it then? what do you keep and what do you throw?

    oh, and if you're a GM with a private bank then I don't want to hear it
  • dharbert
    dharbert
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    The solution is extremely simple. Increase stack sizes to 500 or 1,000. Problem instantly solved. Change a line or two of code, wouldn't take them a couple of minutes to do it.
  • Sethowar
    Sethowar
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    I really don't know why there is a stack size limit at all... We're already running by the assumption that a worm takes the same amount of space as an iron breastplate.
  • dharbert
    dharbert
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    Sethowar wrote: »
    I really don't know why there is a stack size limit at all... We're already running by the assumption that a worm takes the same amount of space as an iron breastplate.

    The only reason for the limited bank space is because they want to use it as a gold sink.

    A worm takes up no more space, digitally, than a sword. It's just 1's and 0's.

  • Cyberdown
    Cyberdown
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    Ill be honest, adding up to 9 additional slots for a specified craft isn't going to cut it.

    In all honesty...skill points should and are the main deterrent from a jack of all crafting trade character...heaven forbid you have a non combat character...that aside...

    I have right now 7 characters. Ive spaced out my crafting to a comfortable level with three crafts on my main (provisioning is low on the skill points for what I want to do with it).

    I have one character named Cold-Storage...hes a mule.

    What ends up happening for me is ill keep about 40-60 items on whatever character im playing. When I come back to bank/town here is the circus I have to endure.

    First think I do by instinct is run to the crafter areas, to deconstruct...wait I cant need 4 slots open....run to my bank which is full because I filled it to open 20 slots on the character im on...so its consolidate time, surely I have stackable items in my back and my inventory. Then I have to log onto my blacksmith, fill him up on heavy gear and weapons. Then I log on my alchemist holding character, fill him up with my alchy goods.

    Ok now I can log on to the character I just played and free some slots to deconstruct on him.

    I deconstruct, now I have tons of crafting mats and gems. Unload those into bank as much as I can. Log onto storage account because he holds those (total pain when I want to craft stuff). Now I go back onto my woodcraft or blacksmith account (keep major crafts separate for more space) unload enough crap on them so I can deconstruct. unload gems and seldom use craft mats into bank, log back onto storage account.

    More fun when im spamming potions and food/drink since that just creates more slots I need to use.

    So yeah if anyone took the time to read that, im sure its nearly as frustrating to read as doing it.

    Why not just have separate tabs for crafting mats without really a limit...I mean you can only have so much of stuff before you end up not looting it anyway.

    Leave normal bank storage for gear and other crap...so when all my combat accounts get higher up I can have space for a secondary gear set.

    Look I understand TES was all about maddening inventory management, which is why us sane people used the console command to set weight max to like 50k. So that I could loot that cool looking two handed maul and take it back to my horders warehouse.

    It will be bad enough hording gear without the insane amount of craft related items occupying most of my space. Id rather horde gear than have multiple toons full of mats, then having to sell or deconstruct gear I know I will use down the road.

  • Sethowar
    Sethowar
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    @Cyberdown‌

    "In all honesty...skill points should and are the main deterrent from a jack of all crafting trade character"

    This... so much this. Making additional craft bank/invent slots purchasable with skill points shifts the burden away from the bank and onto your skill points, strengthening the deterrent from all trades, one toon, without intensifying the bank theatrics.

    I have no issue with limited inventory space, though a little bit of alleviation would be nice. the point of the passive was to allow the characters to hold their specific craft mats in their inventory and leaving the bank for communal goods.

    Thing is, in previous TES games while the inventory space was limited once you got back to your town you were free to dump your stuff in as many crates desks and barrels as you saw fit. You could horde anything and everything you thought may ever be needed in your wildest dreams. obviously its an MMO now, and things are different. But its a difference which in my opinion isn't adding anything good to the game.
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