Yes to your purpose, No to your actual question.
Cadwell's Almanac is there for people to play the other alliance's content with the same character.
Having an alternative reason to go there for diplomacy and subterfuge should be an option, but not a replacement.
They wouldn't need to be mutually exclusive if your suggestion took place after the end of the Planemeld. Experiencing an alternative history doesn't alter the directed future. Any subterfuge/diplomacy quest line could be post-Planemeld in the timeline, whereas the Cadwell quest line is contemporary in the timeline with the pre-Coldharbour content you have already done. You could choose to do either or both, as they do not need to occur at the same point in time.Yes to your purpose, No to your actual question.
Cadwell's Almanac is there for people to play the other alliance's content with the same character.
Having an alternative reason to go there for diplomacy and subterfuge should be an option, but not a replacement.
I don't follow you... I am suggesting an alternative reason to go there... an additional option. The way it works now (alternate reality) would remain as one of 2 options given you by Caldwell. They would need to be mutually exclusive options to maintain continuity.
But when playing the other faction content, you are playing in the timeline as if you had ended up there instead, i.e. before you got your soul back. Meridia's light presents a "what if" scenario; "what if you had landed somewhere else in the sea?"Other.
They should alter the quests texts (and voiceovers) so that the replayed content has at least a parvence of consistency.
In example, there are several quests where it's specifically written you can do some special feat because you don't have a soul.Whereas this is true before Molab Bal defeat, then you DO get a soul so you should not be able to complete any of the other faction quests that explicitly write you could do them because you don't have a soul.
The spoiler text irritates me with ESO to no end, it's really sand in the eyes, along with other similar inconsistencies.
They wouldn't need to be mutually exclusive if your suggestion took place after the end of the Planemeld. Experiencing an alternative history doesn't alter the directed future. Any subterfuge/diplomacy quest line could be post-Planemeld in the timeline, whereas the Cadwell quest line is contemporary in the timeline with the pre-Coldharbour content you have already done. You could choose to do either or both, as they do not need to occur at the same point in time.Yes to your purpose, No to your actual question.
Cadwell's Almanac is there for people to play the other alliance's content with the same character.
Having an alternative reason to go there for diplomacy and subterfuge should be an option, but not a replacement.
I don't follow you... I am suggesting an alternative reason to go there... an additional option. The way it works now (alternate reality) would remain as one of 2 options given you by Caldwell. They would need to be mutually exclusive options to maintain continuity.
I don't see why you couldn't go through the quests and help the queen in an alternate history which never actually happened, and then go on to your own future and fight her.They wouldn't need to be mutually exclusive if your suggestion took place after the end of the Planemeld. Experiencing an alternative history doesn't alter the directed future. Any subterfuge/diplomacy quest line could be post-Planemeld in the timeline, whereas the Cadwell quest line is contemporary in the timeline with the pre-Coldharbour content you have already done. You could choose to do either or both, as they do not need to occur at the same point in time.Yes to your purpose, No to your actual question.
Cadwell's Almanac is there for people to play the other alliance's content with the same character.
Having an alternative reason to go there for diplomacy and subterfuge should be an option, but not a replacement.
I don't follow you... I am suggesting an alternative reason to go there... an additional option. The way it works now (alternate reality) would remain as one of 2 options given you by Caldwell. They would need to be mutually exclusive options to maintain continuity.
But if you consider AD, the player would be going back in time and propping up the Queen, then if they wanted to do the spying/assassination they would be going through those same zones a second time doing alternate things and end up fighting the Queen. It would have to be mutually exclusive, otherwise you would be repeating history and creating a paradox. Trying to steer away from the time travel premise (which I find kinda silly), not complicate it further.
The way I understood it was that you were "seeing events through another's eyes" or something to that effect. I really don't remember why / how you are there and if it is even supposed to be in a physical sense.
It seems really nice and appealing in theory. But I have no clue as to how it should be implemented.
It seems really nice and appealing in theory. But I have no clue as to how it should be implemented.
The only thing that would need to be changed is the main quest lines... Could rework some of the existing quests... Meet up with agents from home faction and conduct spying missions... Assassinate key figures.... Open dialog and work with dissidents...
Establish an undercover base... There are tons of possibilities...
skeletorz_ESO wrote: »This is a ridiculous suggestion.
The point, in the storyline, is so your character can find a way to make peace with the other factions. Assassinating their leaders? Kinda the opposite of that.
Well the exact wording is "see the world through the eyes of your former enemies". Take that how you will...skeletorz_ESO wrote: »This is a ridiculous suggestion.
The point, in the storyline, is so your character can find a way to make peace with the other factions. Assassinating their leaders? Kinda the opposite of that.
Make peace? Huh??
Also even if you view Meridia's Light/Artifact as more than a simulation of what happened for the other alliances it isn't that hard to believe that along with making your body respond as if it was still soulless, Merdia made it restrict your free will.