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new class could add ranger/druid type

rynth
rynth
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Seems all three factions have some sort of "earthy/rustic" type of npc. So I was thinking of a druid/ranger build or have them as two separate classes. Class deal with more plant like and animal spells. Could also have healing to give a bit more then just the Templar type of healer.
When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • nerevarine1138
    nerevarine1138
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    Well, druid-esque characters aren't out of the question. Although I wouldn't expect a WoW-type shapeshifter, due to lore.

    However, I have no idea what you mean by "to give a bit more than just the Templar type of healer." Every class can be a healer.
    ----
    Murray?
  • DontBeAfraid
    DontBeAfraid
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    please zenimax, NO NEW class..
    at least not until EVERY bug in the existing game is fixed.

    i expect a new class at this point would totally destroy the game. even make the servers explode or something.
    Marlic - Dragonknight - VR12 - Aldmeri Dominion - PvP Rank 29 - Ex-Emperor on Dawnbreaker - EU


  • rynth
    rynth
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    Templar is the only one that has a healing skill line to heal companions.

    but no I'm not talking about shape shifting gods no, but more a long of summoning animals or plant like spells i.e. vines to entangle enemies and so forth
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • rynth
    rynth
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    please zenimax, NO NEW class..
    at least not until EVERY bug in the existing game is fixed.

    i expect a new class at this point would totally destroy the game. even make the servers explode or something.
    there is nothing wrong with talking about future content, not talking about how the number crunchers have found the classes not balanced. there will probably always be an unbalance of classes no matter the nerfing and tweeking (not saying shouldn't). But, this is just conversations for future ideas and thoughts on a druidic/ranger class
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • DontBeAfraid
    DontBeAfraid
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    rynth wrote: »
    please zenimax, NO NEW class..
    at least not until EVERY bug in the existing game is fixed.

    i expect a new class at this point would totally destroy the game. even make the servers explode or something.
    there is nothing wrong with talking about future content, not talking about how the number crunchers have found the classes not balanced. there will probably always be an unbalance of classes no matter the nerfing and tweeking (not saying shouldn't). But, this is just conversations for future ideas and thoughts on a druidic/ranger class

    well that was ment to be a joke, though ;)
    Marlic - Dragonknight - VR12 - Aldmeri Dominion - PvP Rank 29 - Ex-Emperor on Dawnbreaker - EU


  • rynth
    rynth
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    rynth wrote: »
    please zenimax, NO NEW class..
    at least not until EVERY bug in the existing game is fixed.

    i expect a new class at this point would totally destroy the game. even make the servers explode or something.
    there is nothing wrong with talking about future content, not talking about how the number crunchers have found the classes not balanced. there will probably always be an unbalance of classes no matter the nerfing and tweeking (not saying shouldn't). But, this is just conversations for future ideas and thoughts on a druidic/ranger class

    well that was ment to be a joke, though ;)

    sorry I couldn't tell before you sounded and looked so serious. Now I get it, now I see what's so funny, now I'm laughing all the time :D

    Edited by rynth on July 23, 2014 3:46AM
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • Nox_Aeterna
    Nox_Aeterna
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    Personally i also would prefer no new classes.

    I would rather have new skill lines all the current classes could get.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • rynth
    rynth
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    or was maybe thinking for magic wise:

    Nature: healing, plant like spells
    Animal: summoning, buffs
    Spirit: lol spirit type spells

    I mean all of this stuff is in game with NPCs. You have NPC that summon animals, you have naturists that deal with nature and spirits.
    Edited by rynth on July 23, 2014 3:49AM
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • dsalter
    dsalter
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    we already have the light and dark based classes (sorc dark, temp light) and a heavy built knight vs the sneaky light weight stabber so if they add another "class" it would either need an "opposite" or be an all around dabbler of many master of none.

    lore wise seeing a "class" consisting of old ES Alteration, Mysticism and Conjuration themed abilities with it having an "opposite" of a natural fists, athletics and acrobatics style of abilities would work BUT would be pretty hard to balance out
    Edited by dsalter on July 23, 2014 3:53AM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • rynth
    rynth
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    well then could have a Druid class and a Shaman class that deals with spirits since between the both there are a lot of npc and quests that deal with both issues. Spell types for both are already in the game (not saying its that easy) I know its hard to flesh out one class let alone two and make them work. but for apposing classes a Druid and a Shaman type class works
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • dsalter
    dsalter
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    rynth wrote: »
    well then could have a Druid class and a Shaman class that deals with spirits since between the both there are a lot of npc and quests that deal with both issues. Spell types for both are already in the game (not saying its that easy) I know its hard to flesh out one class let alone two and make them work. but for apposing classes a Druid and a Shaman type class works

    neither has a deep Elder scrolls lore behind one small community.
    Dragon knights have been in ES lore in several forms
    Sorcerers have somewhat been in lore tho not in ESO's form
    Templars are definitely lore based but again not 100% as it was in past ES interpretation of what a templar is, think knights of the nine
    Night Blades are your Daedric themed Assassins, abit new to lore in it's own right but it's a mix and match of old lore to make new.

    druids and shamans have very little lore relations to back up making a class, in ES lore druids are mainly the people who tend to forests/big tree's and natural alchemy, some call on the wild but that's been more related to bosmer lore then the actual druid or dryad as it usually is

    shamans are even less in lore as they are mostly seen as part of the forlorn and goblins as semi leaders, very natural and primitive healers who use more natural magicka which the sorc has access to already.

    theres just not available to both purely that would be unique without altering whats already been done to shape the "new" abilities.

    the ones i have posted would all have unique abilities based on their past ES lore


    tl:dr = shamans and druids don't have enough stuff to make classes.
    stuff i said earlier does.
    Edited by dsalter on July 23, 2014 4:08AM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • dsalter
    dsalter
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    double post :(
    Edited by dsalter on July 23, 2014 4:08AM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • rynth
    rynth
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    well seems with ESO imo you are wrong cause a lot of the quests have to deal with spirit raising and nature type spells. But, again I see two classes where you don't so we will just have to agree to disagree
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • Enkil
    Enkil
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    I don't think they should add any more classes but maybe a new spell crafting skill line.

    A nature themed skill line hasn't been in previous titles but it does kinda make sense with the large number of nature oriented themes in ESO (Wyrd, Hist Keeper, Bosmer green pact, wood Orcs, etc.).
    Edited by Enkil on July 23, 2014 5:54AM
  • dsalter
    dsalter
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    rynth wrote: »
    well seems with ESO imo you are wrong cause a lot of the quests have to deal with spirit raising and nature type spells. But, again I see two classes where you don't so we will just have to agree to disagree
    Druid = Natural healing, Natural spells, animals which is more bosmer related so can't be made into a skill line and thats about it
    Shamans = Natural magicka like... plants and lightning which druid has already taken nature and sorc lightning, natural healing which again druid has, spiritual animals which is basically a combo of sorc summons and druid. see what i mean?

    unless you can come up with 3 unique skill tree's for both, that are highly lore friendly, you can't really do anything with them
    Edited by dsalter on July 23, 2014 4:14AM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • rynth
    rynth
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    actually animals is not just more bosmer since a lot of npc summon them

    Druid (doesn't even have to be called druid):
    Animal skill line: summoning, say buffs for yourself or group
    Plant: vines for holding enemies, lol hell could do a stone throw or a spike throw for an attack/dps, even wind (though could be also storm mage on this one) for slowing enemy.
    Healing: various healing type spells

    Shaman (doesn't even have to be called shaman):
    Dead/ancestor (don't know what to call this skill line): summoning, buffs
    Healing: Various healing targeting healing characters spirit/body
    dps/attack: something that attacks ch. and npc spirit call it a phantom something or other that you shoot for attack. lol

    and...right now having hard time thinking of a third skill line for this one

    race wise fits well for elves bosmar and high elves(deal a lot with ancestors), Argonians with the Hist and being in tune with the land, Nords, Bretons, Orcs, etc.
    Edited by rynth on July 23, 2014 4:23AM
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • Fi'yra
    Fi'yra
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    I'd like some kind of shape shifting class..

    idk when I played Skyrim, and I noticed that they implemented vampires and werewolves, I was disappointed in the range of 'transforming' there way into the game, of course I was happy with becoming a werewolf, mostly because of how fast it could rip apart a dragon..

    by the way..

    have any of you noticed how..
    Werewolves VS Vampire (Skyrim) - Werewolf wins..
    Werewolves VS Vampire (ESO) - Vampire wins..

    hm..?
    AD - PC/EU
    Get Wrobled
  • dsalter
    dsalter
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    rynth wrote: »
    actually animals is not just more bosmer since a lot of npc summon them

    Druid:
    Animal skill line: summoning, say buffs for yourself or group
    Plant: vines for holding enemies, lol hell could do a stone throw or a spike throw for an attack/dps, even wind (though could be also storm mage on this one) for slowing enemy.
    Healing: various healing type spells

    Shaman:
    Dead/ancestor (don't know what to call this skill line): summoning, buffs
    Healing: Various healing targeting healing characters spirit/body
    dps/attack: something that attacks ch. and npc spirit call it a phantom something or other that you shoot for attack. lol

    and...right now having hard time thinking of a third skill line for this one

    with the druid the only thing that screams unique is the plant based CC and spells, the healing sounds vague and pretty stereotypical without any stand outs that wouldn't impede what a shaman would be able to do in terms of uniqueness, the summoning of pets is not quite druid since the hunters, druids, shamans, and several other NPC's also call pets, hell even necromancers can summon tho the buffage could be unique but this would definitly come under healing for sure

    and with shaman it sounds very much like a druid, summoning isn't specificly shaman and again the buffage would most likely be healing related, maybe primal based damage but again that sounds alittle like either sorc storm tree or druid plant tree.

    all classes ingame atm have very stand out differences. any future ones would need them as well :P
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • The_Sadist
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    All for a drudish class as you see a lot of them in AD forests and what have you. A ranger specific class? Not so much.

    Throw a Necromancer in there for consideration (http://forums.elderscrollsonline.com/discussion/96734/necromancy-class-concept/p1 shameless self promotion) and I'll be happy.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • rynth
    rynth
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    there you go Necromancer for a opposite for the win. Bam you have two apposing classes.
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • dsalter
    dsalter
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    The_Sadist wrote: »
    All for a drudish class as you see a lot of them in AD forests and what have you. A ranger specific class? Not so much.

    Throw a Necromancer in there for consideration (http://forums.elderscrollsonline.com/discussion/96734/necromancy-class-concept/p1 shameless self promotion) and I'll be happy.

    stopped reading after seeing the corpse based mechanic, corpses dont linger unless NOT looted in eso so that would gimp their performance marginally and becoming weaker per minion is a big no no in AoE situations making them fast deaths so unless they can put out massive amounts glass cannot style, they run a risk of being a burden, good attempt tho very detailed :P
    Edited by dsalter on July 23, 2014 4:29AM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Nox_Aeterna
    Nox_Aeterna
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    BenS1337 wrote: »
    I'd like some kind of shape shifting class..

    idk when I played Skyrim, and I noticed that they implemented vampires and werewolves, I was disappointed in the range of 'transforming' there way into the game, of course I was happy with becoming a werewolf, mostly because of how fast it could rip apart a dragon..

    by the way..

    have any of you noticed how..
    Werewolves VS Vampire (Skyrim) - Werewolf wins..
    Werewolves VS Vampire (ESO) - Vampire wins..

    hm..?

    You have been playing WW on normal and low lvl.

    I tried that around lvl 90 on legendary , the ww could not do dmg , i mean it , it was pathetic.

    On the other hand , being a vampire with quite strong crafted weapons , i could do dmg , granted , not one hit kills by that point , but things atleast eventually did die.

    So yeah , i would put my points on the vampire :P.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • rynth
    rynth
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    The_Sadist wrote: »
    All for a drudish class as you see a lot of them in AD forests and what have you. A ranger specific class? Not so much.

    Throw a Necromancer in there for consideration (http://forums.elderscrollsonline.com/discussion/96734/necromancy-class-concept/p1 shameless self promotion) and I'll be happy.


    well beside the one negative ninny I think its a good thought and good idea down the right path for enriching ESO.
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • dsalter
    dsalter
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    rynth wrote: »
    The_Sadist wrote: »
    All for a drudish class as you see a lot of them in AD forests and what have you. A ranger specific class? Not so much.

    Throw a Necromancer in there for consideration (http://forums.elderscrollsonline.com/discussion/96734/necromancy-class-concept/p1 shameless self promotion) and I'll be happy.


    well beside the one negative ninny I think its a good thought and good idea down the right path for enriching ESO.
    agreed a necromancer could really pack a punch but that one mechanic shuts down a whole skill tree :P
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • The_Sadist
    The_Sadist
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    dsalter wrote: »
    The_Sadist wrote: »
    All for a drudish class as you see a lot of them in AD forests and what have you. A ranger specific class? Not so much.

    Throw a Necromancer in there for consideration (http://forums.elderscrollsonline.com/discussion/96734/necromancy-class-concept/p1 shameless self promotion) and I'll be happy.

    stopped reading after seeing the corpse based mechanic, corpses dont linger unless NOT looted in eso so that would gimp their performance marginally and becoming weaker per minion is a big no no in AoE situations making them fast deaths so unless they can put out massive amounts glass cannot style, they run a risk of being a burden, good attempt tho very detailed :P

    And that can be changed, no? Something akin to casting the spell on a corpse will summon the minion but leave the corpse, also looted corpses last several more seconds, or something.
    So? That's one aspect of the class (so far), if you don't want to be a glass cannon in situations where AoE is prevalent don't go crazy with summoning spells and utilise other spells.
    Lastly it's just a concept, feel free to post an alternative.

    I accept your criticism, but it's not overly complicated to fix. Given you stopped reading after the initial section and because of one aspect of the class, I'm not sure if I should take you seriously :c.
    Edited by The_Sadist on July 23, 2014 4:41AM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • dsalter
    dsalter
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    The_Sadist wrote: »
    dsalter wrote: »
    The_Sadist wrote: »
    All for a drudish class as you see a lot of them in AD forests and what have you. A ranger specific class? Not so much.

    Throw a Necromancer in there for consideration (http://forums.elderscrollsonline.com/discussion/96734/necromancy-class-concept/p1 shameless self promotion) and I'll be happy.

    stopped reading after seeing the corpse based mechanic, corpses dont linger unless NOT looted in eso so that would gimp their performance marginally and becoming weaker per minion is a big no no in AoE situations making them fast deaths so unless they can put out massive amounts glass cannot style, they run a risk of being a burden, good attempt tho very detailed :P

    And that can be changed, no? Something akin to casting the spell on a corpse will summon the minion but leave the corpse, also looted corpses last several more seconds, or something.
    So? That's one aspect of the class (so far), if you don't want to be a glass cannon in situations where AoE is prevalent don't go crazy with summoning spells and utilise other spells.

    I accept your criticism, but it's not overly complicated to fix. Given you stopped reading after the initial section and because of one aspect of the class, I'm not sure if I should take you seriously :c.
    it's 5am and i haven't slept well so didnt wanna put to much brain into going into all of it without a melt down, i'll do it after a nap :<
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • rynth
    rynth
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    well all three are good ideas for classes or even pieces of all three are good ideas for several types of classes. Not only that a lot of the stuff NPC already use and lore wise well they are there too, though they may or may not be called shamans or druids but another TES type name, though necro's already area. But all in all good ideas
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • nvsg
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    screw druids and shammys uh (wow) I said it lol na but if they go any class brought in here it should be Gladiator,zombie,and no monk but maybe brawler because of fist fighting skill I mean they got to put the fist back in here
  • dsalter
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    nvsg wrote: »
    screw druids and shammys uh (wow) I said it lol na but if they go any class brought in here it should be Gladiator,zombie,and no monk but maybe brawler because of fist fighting skill I mean they got to put the fist back in here

    if they used the theme i sugested further up, it would be Arcanist/Magi and Monk of the claw or whatever those khajiit ones were in lore as they teach anyone willing to learn tho personally i'd trade the monk theme one to something like the brawler as you said or "Martial Artist" since you dont need to be a monk to fight like one
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Phantax
    Phantax
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    Like both Druid and Ranger for new classes.
    And here's a couple more just to mix it up a bit -
    Phantax wrote: »

    Class - Warlock

    Skill-tree -
    Pyromancer - Fire based DPS
    Cryomancer - Frost based DPS
    Elementalist - Nature based CC / DPS (mainly AOE)


    Class - Necromancer

    Skill-tree -
    Blood Magic - (similar to siphon)
    Summoner - Raise 'temporary' un-dead minions
    Life Transfer - AOE health drains into group heals

    :/

    ;)
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
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