there is nothing wrong with talking about future content, not talking about how the number crunchers have found the classes not balanced. there will probably always be an unbalance of classes no matter the nerfing and tweeking (not saying shouldn't). But, this is just conversations for future ideas and thoughts on a druidic/ranger classDontBeAfraid wrote: »please zenimax, NO NEW class..
at least not until EVERY bug in the existing game is fixed.
i expect a new class at this point would totally destroy the game. even make the servers explode or something.
there is nothing wrong with talking about future content, not talking about how the number crunchers have found the classes not balanced. there will probably always be an unbalance of classes no matter the nerfing and tweeking (not saying shouldn't). But, this is just conversations for future ideas and thoughts on a druidic/ranger classDontBeAfraid wrote: »please zenimax, NO NEW class..
at least not until EVERY bug in the existing game is fixed.
i expect a new class at this point would totally destroy the game. even make the servers explode or something.
DontBeAfraid wrote: »there is nothing wrong with talking about future content, not talking about how the number crunchers have found the classes not balanced. there will probably always be an unbalance of classes no matter the nerfing and tweeking (not saying shouldn't). But, this is just conversations for future ideas and thoughts on a druidic/ranger classDontBeAfraid wrote: »please zenimax, NO NEW class..
at least not until EVERY bug in the existing game is fixed.
i expect a new class at this point would totally destroy the game. even make the servers explode or something.
well that was ment to be a joke, though
well then could have a Druid class and a Shaman class that deals with spirits since between the both there are a lot of npc and quests that deal with both issues. Spell types for both are already in the game (not saying its that easy) I know its hard to flesh out one class let alone two and make them work. but for apposing classes a Druid and a Shaman type class works
Druid = Natural healing, Natural spells, animals which is more bosmer related so can't be made into a skill line and thats about itwell seems with ESO imo you are wrong cause a lot of the quests have to deal with spirit raising and nature type spells. But, again I see two classes where you don't so we will just have to agree to disagree
actually animals is not just more bosmer since a lot of npc summon them
Druid:
Animal skill line: summoning, say buffs for yourself or group
Plant: vines for holding enemies, lol hell could do a stone throw or a spike throw for an attack/dps, even wind (though could be also storm mage on this one) for slowing enemy.
Healing: various healing type spells
Shaman:
Dead/ancestor (don't know what to call this skill line): summoning, buffs
Healing: Various healing targeting healing characters spirit/body
dps/attack: something that attacks ch. and npc spirit call it a phantom something or other that you shoot for attack. lol
and...right now having hard time thinking of a third skill line for this one
The_Sadist wrote: »All for a drudish class as you see a lot of them in AD forests and what have you. A ranger specific class? Not so much.
Throw a Necromancer in there for consideration (http://forums.elderscrollsonline.com/discussion/96734/necromancy-class-concept/p1 shameless self promotion) and I'll be happy.
I'd like some kind of shape shifting class..
idk when I played Skyrim, and I noticed that they implemented vampires and werewolves, I was disappointed in the range of 'transforming' there way into the game, of course I was happy with becoming a werewolf, mostly because of how fast it could rip apart a dragon..
by the way..
have any of you noticed how..
Werewolves VS Vampire (Skyrim) - Werewolf wins..
Werewolves VS Vampire (ESO) - Vampire wins..
hm..?
The_Sadist wrote: »All for a drudish class as you see a lot of them in AD forests and what have you. A ranger specific class? Not so much.
Throw a Necromancer in there for consideration (http://forums.elderscrollsonline.com/discussion/96734/necromancy-class-concept/p1 shameless self promotion) and I'll be happy.
agreed a necromancer could really pack a punch but that one mechanic shuts down a whole skill tree :PThe_Sadist wrote: »All for a drudish class as you see a lot of them in AD forests and what have you. A ranger specific class? Not so much.
Throw a Necromancer in there for consideration (http://forums.elderscrollsonline.com/discussion/96734/necromancy-class-concept/p1 shameless self promotion) and I'll be happy.
well beside the one negative ninny I think its a good thought and good idea down the right path for enriching ESO.
The_Sadist wrote: »All for a drudish class as you see a lot of them in AD forests and what have you. A ranger specific class? Not so much.
Throw a Necromancer in there for consideration (http://forums.elderscrollsonline.com/discussion/96734/necromancy-class-concept/p1 shameless self promotion) and I'll be happy.
stopped reading after seeing the corpse based mechanic, corpses dont linger unless NOT looted in eso so that would gimp their performance marginally and becoming weaker per minion is a big no no in AoE situations making them fast deaths so unless they can put out massive amounts glass cannot style, they run a risk of being a burden, good attempt tho very detailed :P
it's 5am and i haven't slept well so didnt wanna put to much brain into going into all of it without a melt down, i'll do it after a nap :<The_Sadist wrote: »The_Sadist wrote: »All for a drudish class as you see a lot of them in AD forests and what have you. A ranger specific class? Not so much.
Throw a Necromancer in there for consideration (http://forums.elderscrollsonline.com/discussion/96734/necromancy-class-concept/p1 shameless self promotion) and I'll be happy.
stopped reading after seeing the corpse based mechanic, corpses dont linger unless NOT looted in eso so that would gimp their performance marginally and becoming weaker per minion is a big no no in AoE situations making them fast deaths so unless they can put out massive amounts glass cannot style, they run a risk of being a burden, good attempt tho very detailed :P
And that can be changed, no? Something akin to casting the spell on a corpse will summon the minion but leave the corpse, also looted corpses last several more seconds, or something.
So? That's one aspect of the class (so far), if you don't want to be a glass cannon in situations where AoE is prevalent don't go crazy with summoning spells and utilise other spells.
I accept your criticism, but it's not overly complicated to fix. Given you stopped reading after the initial section and because of one aspect of the class, I'm not sure if I should take you seriously :c.
screw druids and shammys uh (wow) I said it lol na but if they go any class brought in here it should be Gladiator,zombie,and no monk but maybe brawler because of fist fighting skill I mean they got to put the fist back in here
Class - Warlock
Skill-tree -
Pyromancer - Fire based DPS
Cryomancer - Frost based DPS
Elementalist - Nature based CC / DPS (mainly AOE)
Class - Necromancer
Skill-tree -
Blood Magic - (similar to siphon)
Summoner - Raise 'temporary' un-dead minions
Life Transfer - AOE health drains into group heals