Can you demonstrate how your poll was designed to eliminate extraneous variables, reach a representative and balanced section of the population? If not scientifically designed, polls are worthless. Scientifically designed polls allow for small sampling. The polls here are hardly scientific. I will let you figure out why they aren't.its obvious that the facts i stated about national public polling centers using 1-2k samples to judge millions were too complex. in the future i will explain it with pictures perhaps? lol
furthermore i explained how it wasnt subjective and also gave an example of how they could do an "official" vote, despite the "official" account only forums (the place players are told to discuss issues) being a clear choice to the average player.
its obvious that you are either trolling or having trouble with english, so ill give you a pass lol
lol wait, are you claiming im wrong for not including a link to gallup polling procedures?
its not my fault that you dont understand how a poll works. its only something we use daily in news and politics in our country.
Can you demonstrate how your poll was designed to eliminate extraneous variables, reach a representative and balanced section of the population? If not scientifically designed, polls are worthless. Scientifically designed polls allow for small sampling. The polls here are hardly scientific. I will let you figure out why they aren't.its obvious that the facts i stated about national public polling centers using 1-2k samples to judge millions were too complex. in the future i will explain it with pictures perhaps? lol
furthermore i explained how it wasnt subjective and also gave an example of how they could do an "official" vote, despite the "official" account only forums (the place players are told to discuss issues) being a clear choice to the average player.
its obvious that you are either trolling or having trouble with english, so ill give you a pass lol
xsorusb14_ESO wrote: »Ever growing game has caps and public says ESO deceived them lol. Man...Yet im being called a troll
Not every game has caps
In fact the game this one was attempting to copy in terms of PvP, does not have Caps.
Not having Caps is why it was so successful, and why Games like GW2 were laughed at in terms of how bad its PvP was in WvW.
Key word was EVER, not every. I didnt say every game has caps
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Ever growing game has caps and public says ESO deceived them lol. Man...Yet im being called a troll
Not every game has caps
In fact the game this one was attempting to copy in terms of PvP, does not have Caps.
Not having Caps is why it was so successful, and why Games like GW2 were laughed at in terms of how bad its PvP was in WvW.
Key word was EVER, not every. I didnt say every game has caps
Saying Ever Growing games actually makes it worse...Cause you're implying that the reason they're growing is entirely based on the fact they have AoE caps.
or maybe you're going with the amount of games that have AOE caps in general is growing. In which case that's also a bad argument, Because the people who came to PvP in this game were looking for something similar to DAOC. Since they went out of their way to copy it. A lot of us also played GW2, for the same reason, and a lot of us were disgusted with AOE caps in that game (In fact it and the downed system is often stated as the reason people think WvW in that game sucks, even on their forums). So Naturally during Beta, we specifically asked ZOS about AOE caps. Wanna know their response?
The question asked
"Are you going to make sure that AOE skills will be strong enough to help small and coordinated groups fend off larger and less organized groups? That'd totally be the B Wheels I know and love if so."
The Response Brian Wheeler
"I can say that Siege weaponry and the like have been adjusted to help make this a possibility (and in fact was proven as a legitimate tactic at Chalman Keep during Beta), and we are always balancing our abilities across the board to find the right population and skill ratio so small groups and large groups are effective in the open field. As Elder Scrolls Online will receive updates through out it's lifetime, there will be many passes at skills, weapons, armor and abilities that will benefit everyone both small and large, open field or not, in PvE and PVP."
This was in a thread that had multiple questions asking about the Cap, and they chose not to answer it.
instead they went vague as possible...Because if they had come out before hand and said "yes there is a 6 man cap for AOE's in ESO" they could of gotten substantially less people to buy the game. I know that I would have originally not of bought the game if i'd know it was going to have caps.
http://forums.elitistjerks.com/topic/132215-dec-18th-4pm-est-exclusive-qa-with-zenimax-studios-pvp-developer-brian-wheeler/
Thread for reference.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Ever growing game has caps and public says ESO deceived them lol. Man...Yet im being called a troll
Not every game has caps
In fact the game this one was attempting to copy in terms of PvP, does not have Caps.
Not having Caps is why it was so successful, and why Games like GW2 were laughed at in terms of how bad its PvP was in WvW.
Key word was EVER, not every. I didnt say every game has caps
Saying Ever Growing games actually makes it worse...Cause you're implying that the reason they're growing is entirely based on the fact they have AoE caps.
or maybe you're going with the amount of games that have AOE caps in general is growing. In which case that's also a bad argument, Because the people who came to PvP in this game were looking for something similar to DAOC. Since they went out of their way to copy it. A lot of us also played GW2, for the same reason, and a lot of us were disgusted with AOE caps in that game (In fact it and the downed system is often stated as the reason people think WvW in that game sucks, even on their forums). So Naturally during Beta, we specifically asked ZOS about AOE caps. Wanna know their response?
The question asked
"Are you going to make sure that AOE skills will be strong enough to help small and coordinated groups fend off larger and less organized groups? That'd totally be the B Wheels I know and love if so."
The Response Brian Wheeler
"I can say that Siege weaponry and the like have been adjusted to help make this a possibility (and in fact was proven as a legitimate tactic at Chalman Keep during Beta), and we are always balancing our abilities across the board to find the right population and skill ratio so small groups and large groups are effective in the open field. As Elder Scrolls Online will receive updates through out it's lifetime, there will be many passes at skills, weapons, armor and abilities that will benefit everyone both small and large, open field or not, in PvE and PVP."
This was in a thread that had multiple questions asking about the Cap, and they chose not to answer it.
instead they went vague as possible...Because if they had come out before hand and said "yes there is a 6 man cap for AOE's in ESO" they could of gotten substantially less people to buy the game. I know that I would have originally not of bought the game if i'd know it was going to have caps.
http://forums.elitistjerks.com/topic/132215-dec-18th-4pm-est-exclusive-qa-with-zenimax-studios-pvp-developer-brian-wheeler/
Thread for reference.
No. Ever growing game is what an MMO is. It has nothing to do with AoE caps. You guys are stating Zenimax lied by saying Nothing. Lol..
Come on now
... this isnt rocket science
we asked them a clear and direct question that would affect our decision to buy the game.
they dodged the answer, period.
lol whoa...
i dont think i can take you seriously anymore.
gg
trust me, we 89% of the playerbase who use these forums and voted on the issue, also find your statements to be hilarious. especially the one about them simply not having an answer lolol
quakedawg_ESO wrote: »
I got more of a chuckle out of "trust me"
just point and laugh ....
I agree that this game can better enable small groups to defeat large groups. I don't agree that aoe cap removal is the best way to do so. Limiting stacking, diminishing marginal returns are also tools. Secondly, the game wasn't designed around no aoe caps. A radical change like this will cause dozens of other, worse problems. Small changes like above and raising the aoe cap are better than drastic changes.
100% correct. which is how it works in reality. and why you get clever use of terrain like the 300 spartans using narrow passes to funnel larger forces and nulify their numbers.
however it would make taking keeps very difficult indeed. they would need to soften keep interiors quite a bit to stop 10 folk from making it virtually immpossible to enter an inner keep.
I would still prefer that than invincible zerg balls rolling round killing everything.
Can you demonstrate how your poll was designed to eliminate extraneous variables, reach a representative and balanced section of the population? If not scientifically designed, polls are worthless. Scientifically designed polls allow for small sampling. The polls here are hardly scientific. I will let you figure out why they aren't.its obvious that the facts i stated about national public polling centers using 1-2k samples to judge millions were too complex. in the future i will explain it with pictures perhaps? lol
furthermore i explained how it wasnt subjective and also gave an example of how they could do an "official" vote, despite the "official" account only forums (the place players are told to discuss issues) being a clear choice to the average player.
its obvious that you are either trolling or having trouble with english, so ill give you a pass lol
A. a poll on an account only general pvp forum is not subjective toward ae caps in any way, and you have zero evidence that it was swayed by anything.
B. It reached the section of population who discusses issues on forums, which is the "official" place to discuss game issues.
C. Your random label of "scientific" is hilarious. Please detail how the poll could have been more "scientific" lol
again, the concepts involved go so far over the heads of many of you that we simply have to laugh and assume that zos will fix it. it reminds me when the same type of people claimed "there will NOT be arenas, go back to WoW"... yet arenas are coming, and surely ae cap removal isnt far behind, else they know this game has no pvp future, just like gw2 for the same reason.
trust me, we 89% of the playerbase who use these forums and voted on the issue, also find your statements to be hilarious. especially the one about them simply not having an answer lolol
Yet you are persistent on removing all AoE caps for every ability that allows them with no sense of diminishing return or anything.
On a whole different subject we have no idea what the synchronizingwith the lack of caps did to the server load or the string of code that was involved. It might of caused other issues like perhaps the crashing from the 100+ spamming heals to gain ultimate or etc.
trust me, we 89% of the playerbase who use these forums and voted on the issue, also find your statements to be hilarious. especially the one about them simply not having an answer lolol
89% of the pvp players or prospective pvp players is not the same as 89% of the people who chose to respond to that poll on one forum...before the game launched, before we know much about the game......
I can show you a venn diagram to make it clearer.
Jesus Lowbei you are persistent with ignorance.
DAoC didnt have caps but they had a system and they didnt even add diminishing returns on the range of AoE till well after the first 8 months. I still remember the Camelot forums raging screams when it happen.
Removing AoE caps would be a huge mistake. We are talking only a handful of abilities that were missing them at launch. Not every AoE ability... Yet you are persistent on removing all AoE caps for every ability that allows them with no sense of diminishing return or anything.
Fear abilities
Weapon abilities
Snares
Roots
U ltimates
All because a handful of abilities were put on par with EVERY other ability on every class tree. Be rational amd help with conclusions or just get over it? At t hi is point your irrational thoughts are distracting to this thread.
On a whole different subject we have no idea what the synchronizingwith the lack of caps did to the server load or the string of code that was involved. It might of caused other issues like perhaps the crashing from the 100+ spamming heals to gain ultimate or etc.