ArcVelarian wrote: »I agree. Tossing the AoE cap, at least in cyrodiil, would do wonders to get rid of the Zergs running around. Although, DC at least has been forced to zerg because of that multi-boxing tool running around on Wabba.
100% correct. which is how it works in reality. and why you get clever use of terrain like the 300 spartans using narrow passes to funnel larger forces and nulify their numbers.
however it would make taking keeps very difficult indeed. they would need to soften keep interiors quite a bit to stop 10 folk from making it virtually immpossible to enter an inner keep.
I would still prefer that than invincible zerg balls rolling round killing everything.
I run your so called zergball each evening on EU AB. We are 16 to 24 people and we are not invincible. Its not just pulsar spam as you say but pretty much a good group settup with heals, barriers and so on. You can still easily wipe 48 enemy Blob with 16 or maybe even less. Its just not so simple as you think.. You only see the pulsar spam etc. But there is lots of coordination involved in running such group. I have witnessed the lack of AoE Cap on Dk´s Banner Ultimate and it was actually not fun in group fights becuase they lasted 1 second then one group was dead. You did not have the time to move out of it so quick you where dead. So basicly what I am trying to say is, that the AoE cap may hinder small groups but also makes groupfights in general more fun because they last longer.. Its simply no fun to kill everyhting in 1 seconds nor is it fun to die this way. Therefor i am quite happy the way that zenimax has gone with the caps.. Just make sure that this idiotic necrotic Orb gets in line with every other Ability and gets a AoE/max targets cap.
Shaun98ca2 wrote: »Holycannoli wrote: »xsorusb14_ESO wrote: »The way DAOC handled diminishing returns was the best method, the further you got away from the center of the PBAE, the less damage you took
This rewarded not being bad... It also kept things like stacking out of the game.
At no point is AOE caps a fix for powerful aoe
I'm in total agreement. AOE and PBAOE are two different things but the point remains that eliminating the cap eliminates this cheeseballing we predicted since we first heard of the caps.
Although didn't they say most AOE already had a cap and that they were just fixing the few skills that didn't? Supposedly we've been playing with caps since beta but nobody knew so we would spread out.
Has the video been sent to the devs via feedback or anything?
I confident the Devs KNOW whats going on. Just cause they don't comment doesn't mean they don't read/see whats going on.
This MIGHT be the "lesser of two evils". They worked on a DaOC where there weren't caps to now a game WITH caps.
WHY did they change it??????? MUST be a reason?
ArcVelarian wrote: »I agree. Tossing the AoE cap, at least in cyrodiil, would do wonders to get rid of the Zergs running around. Although, DC at least has been forced to zerg because of that multi-boxing tool running around on Wabba.
ArcVelarian wrote: »I agree. Tossing the AoE cap, at least in cyrodiil, would do wonders to get rid of the Zergs running around. Although, DC at least has been forced to zerg because of that multi-boxing tool running around on Wabba.
lol, don't you know that this is just a super organized group? They swing their staffs all at precisely the same time and all move within half a meter of each other because they are highly skilled! Lol
I witnessed team wizzy and the other Daoc teams, and what I saw last Friday looked exactly the same. Haven't seen that guy on since Friday though.xsorusb14_ESO wrote: »ArcVelarian wrote: »I agree. Tossing the AoE cap, at least in cyrodiil, would do wonders to get rid of the Zergs running around. Although, DC at least has been forced to zerg because of that multi-boxing tool running around on Wabba.
lol, don't you know that this is just a super organized group? They swing their staffs all at precisely the same time and all move within half a meter of each other because they are highly skilled! Lol
I've seen those "multiboxers" and they're not multiboxers
Its the same thing i've seen in GW2, You want to see a Multiboxer, go look at Team Wizzy.
Yes...because in that video, You can clearly see all the fun to be had.
*grin*
*edit*
Now that I have some time, Lets talk about your post.
Saying its not Pulsar spam because you're using Group Heals and Barrier is rather silly, you're spamming Pulsar, and nothing else...Well maybe your Nb is spamming Sipon or Power Extraction every now and again, but you're pretty much sitting there spamming Pulsar running around in a big blob. There isn't a lot of coordination involved either, I posted previously that you could replace the leader of your group with a Blue Icon on the map and anyone can accomplish it, and i have entire game as proof of that..Its called Guild Wars 2..in fact it requires so little coordination that I could sign into GW2 right now, and find a zerg on my side, and do exactly the same thing you're doing with little to no thought.. and make a video of it.
Next you say its not fun because you got destroyed by Banners from a bunch of DKs because you were stacking, Completely ignoring the fact that what you're doing isn't fun for all the people who aren't stacking out there like you are to avoid the instant impulse death trains. Also saying Group Fights last longer because of AOE Caps is hilariously bad as well...Do you know what makes group fights last longer without AOE caps? Not stacking...Spreading Out on incoming, you know basic tactics learned from previous MMO's
I will not continue this. Just some final words from my side:
I spent 80-90% of my time in PVP and maybe 2/10hours playtime is in such group. Rest is solo, duo, smallscale, waht ever.
I did not say killing a bunch of randoms who are spread out and unorganised is skillfull in any means. And actually we are always looking for big groups of players (the ones who are in ts and play descent) not just Ap farming by killing randoms.
But if you want to counterplay the big double/tripple raids with half or the third of the numbers, skill is involved.
It was proven that we can stand 60+ stacked enemys and still survive and kill. Not with running in them and letting the caps work against us but I wont go into detail now.
Its more then the 1 button spam. I actually play with 2 bars and use every single spell in there. Like you would do in your smallscale scenario. I use bufffood and potions, have good gear and stats. Maybe you can work on that aswell
Your theory crafting is not getting every factor involved in your equation..
About the server thing: I did not know you play on US. I just thought on a different campaign.
Did not play or even watch gw2 so I have no clue at all.
And last somehting to think about: If you encounter an enemy group of 4 players with your own 4; there is no blob.
If you encounter an enemy group of 16 with your 4 man group thats a "blob"
But if I encounter a group of 50 + same number of randoms with my 16 man group. Then we are not the blob. Are we?
Shaun98ca2 wrote: »I confident the Devs KNOW whats going on. Just cause they don't comment doesn't mean they don't read/see whats going on.
This MIGHT be the "lesser of two evils". They worked on a DaOC where there weren't caps to now a game WITH caps.
WHY did they change it??????? MUST be a reason?
I will not continue this. Just some final words from my side:
I spent 80-90% of my time in PVP and maybe 2/10hours playtime is in such group. Rest is solo, duo, smallscale, waht ever.
Holycannoli wrote: »Shaun98ca2 wrote: »I confident the Devs KNOW whats going on. Just cause they don't comment doesn't mean they don't read/see whats going on.
This MIGHT be the "lesser of two evils". They worked on a DaOC where there weren't caps to now a game WITH caps.
WHY did they change it??????? MUST be a reason?
They might not know. I think they post on reddit instead of here so they might be fairly clueless to what the cap is actually doing to gameplay.
I mean come on, stacking together to defend against AOE? It's ass backwards to what should be happening.
Oh, I don't know... maybe the fact that against a coordinated group, the zergball will be dead in 5 seconds (no matter how much healing they spam)?Luvsfuzzybunnies wrote: »I agree here. I dont know what makes people think removing aoe caps is gonna stop zerg balling.
no, the DAoC system with lower damage at the outside of an AoE meant that the "effective radius" of an AoE was rather small.Shaun98ca2 wrote: »2. We know that DaOC had no caps.....though I believe that game used diminishing returns the farther from the center of the attack. THATS A CAP. Though its a cap used differently.
well, some abilites beeing much, much stronger then other abilities is a problem, obviously.Shaun98ca2 wrote: »4. Lets look at the fact for a LONG time we didn't know there were caps. There were complaints about certain abilities in the game that we come to find out DIDNT have the caps limit like they were supposed to be the community complained about them.
no, the DAoC system with lower damage at the outside of an AoE meant that the "effective radius" of an AoE was rather small.Shaun98ca2 wrote: »2. We know that DaOC had no caps.....though I believe that game used diminishing returns the farther from the center of the attack. THATS A CAP. Though its a cap used differently.
Smaller AoEs is something very different to capped AoEs.
Reduced damage at the outskirts of AoE means spreading out is usefull even if you do not manage to get completely out of the Effekt.
Target caps on AoE mean that spreading out is counterproductive to avoiding the damage.
see the difference in gameplay promoted by the 2 different mechanics?
small group being able to beat a stupid large group is in my opionion just a side effect of removing AoE caps.Can someone explain to me why a small group should be able to beat a large group?
Can someone explain to me why a small group should be able to beat a large group?
Because that seems to be the general theme in all these AOE threads. A large group came and killed my small group. QQ, fix it so I can always win.
I get that the small group hates losing but when you are outnumbered the typical result is you lose. Should we change the game so when 5 guys gank me off my horse that I can solo them all and win? Or should I lose because I am outnumbered?